Previously, we would fail to reset the coop budget in this case, making
it so that `coop::poll_proceed` would perpetually yield `Poll::Pending`
in nested executers even when run in `block_in_place`.
This is also a further improvement on #2645.
This patch updates the coop logic so that the budget is only decremented
if a future makes progress (that is, if it returns `Ready`). This is
realized by restoring the budget to its former value after
`poll_proceed` _unless_ the caller indicates that it made progress.
The thinking here is that we always want tasks to make progress when we
poll them. With the way things were, if a task polled 128 resources that
could make no progress, and just returned `Pending`, then a 129th
resource that _could_ make progress would not be polled. Worse yet, this
could manifest as a deadlock, if the first 128 resources were all
_waiting_ for the 129th resource, since it would _never_ be polled.
The downside of this change is that `Pending` resources now do not take
up any part of the budget, even though they _do_ take up time on the
executor. If a task is particularly aggressive (or unoptimized), and
polls a large number of resources that cannot make progress whenever it
is polled, then coop will allow it to run potentially much longer before
yielding than it could before. The impact of this should be relatively
contained though, because tasks that behaved in this way in the past
probably ignored `Pending` _anyway_, so whether a resource returned
`Pending` due to coop or due to lack of progress may not make a
difference to it.
This enables `block_in_place` to be used in more contexts. Specifically,
it allows you to block whenever you are off the tokio runtime (like if
you are not using tokio, are in a `spawn_blocking` closure, etc.), and
in the threaded scheduler's `block_on`. Blocking in `LocalSet` and the
basic scheduler's` block_on` is still disallowed.
Fixes#2327.
Fixes#2393.
A single call to `poll` on a top-level task may potentially do a lot of
work before it returns `Poll::Pending`. If a task runs for a long period
of time without yielding back to the executor, it can starve other tasks
waiting on that executor to execute them, or drive underlying resources.
See for example rust-lang/futures-rs#2047, rust-lang/futures-rs#1957,
and rust-lang/futures-rs#869. Since Rust does not have a runtime, it is
difficult to forcibly preempt a long-running task.
Consider a future like this one:
```rust
use tokio::stream::StreamExt;
async fn drop_all<I: Stream>(input: I) {
while let Some(_) = input.next().await {}
}
```
It may look harmless, but consider what happens under heavy load if the
input stream is _always_ ready. If we spawn `drop_all`, the task will
never yield, and will starve other tasks and resources on the same
executor.
This patch adds a `coop` module that provides an opt-in mechanism for
futures to cooperate with the executor to avoid starvation. This
alleviates the problem above:
```
use tokio::stream::StreamExt;
async fn drop_all<I: Stream>(input: I) {
while let Some(_) = input.next().await {
tokio::coop::proceed().await;
}
}
```
The call to [`proceed`] will coordinate with the executor to make sure
that every so often control is yielded back to the executor so it can
run other tasks.
The implementation uses a thread-local counter that simply counts how
many "cooperation points" we have passed since the task was first
polled. Once the "budget" has been spent, any subsequent points will
return `Poll::Pending`, eventually making the top-level task yield. When
it finally does yield, the executor resets the budget before
running the next task.
The budget per task poll is currently hard-coded to 128. Eventually, we
may want to make it dynamic as more cooperation points are added. The
number 128 was chosen more or less arbitrarily to balance the cost of
yielding unnecessarily against the time an executor may be "held up".
At the moment, all the tokio leaf futures ("resources") call into coop,
but external futures have no way of doing so. We probably want to
continue limiting coop points to leaf futures in the future, but may
want to also enable third-party leaf futures to cooperate to benefit the
ecosystem as a whole. This is reflected in the methods marked as `pub`
in `mod coop` (even though the module is only `pub(crate)`). We will
likely also eventually want to expose `coop::limit`, which enables
sub-executors and manual `impl Future` blocks to avoid one sub-task
spending all of their poll budget.
Benchmarks (see tokio-rs/tokio#2160) suggest that the overhead of `coop`
is marginal.
See discussion in #2222. This wake/notify call has been there in one
form or another since the very early days of tokio. Currently though, it
is not clear that it is needed; the contract for polling is that you
must keep polling until you get `Pending`, so doing a wakeup when we are
about to return `Ready` is premature.
Previously, support for `blocking` was done through a static `POOL` that
would spawn threads on demand. While this made the pool accessible at
all times, it made it hard to configure, and it was impossible to keep
multiple blocking pools.
This patch changes `blocking` to instead use a "default" global like the
ones used for timers, executors, and the like. There is now
`blocking::with_pool`, which is used by both thread-pool workers and the
current-thread runtime to ensure that a pool is available to tasks.
This patch also changes `ThreadPool` to spawn its worker threads on the
blocking pool rather than as free-standing threads. This is in
preparation for the coming in-place blocking work.
One downside of this change is that thread names are no longer
"semantic". All threads are named by the pool name, and individual
threads are not (currently) given names with numerical suffixes like
before.
As discussed in #1620, the attribute names for `#[tokio::main]` and
`#[tokio::test]` aren't great. Specifically, they both use
`single_thread` and `multi_thread`, as opposed to names that match the
runtime names: `current_thread` and `threadpool`. This PR changes the
former to the latter.
Fixes#1627.
In the past, it was not possible to choose to use the multi-threaded
tokio `Runtime` in tests, which meant that any test that transitively
used `executor::threadpool::blocking` would fail with
```
'blocking' annotation used from outside the context of a thread pool
```
This patch adds a runtime annotation attribute to `#[tokio::test]` just
like `#[tokio::main]` has, which lets users opt in to the threadpool
runtime over `current_thread` (the default).
`BufWriter` and `BufReader` did not previously forward the "opposite" trait (`AsyncRead` for `BufWriter` and `AsyncWrite` for `BufReader`). This meant that there was no way to have both directions buffered at once. This patch fixes that, and introduces a convenience type + constructor for this double-wrapped construct.
This adds `Barrier` to `tokio-sync`, which is an asynchronous alternative to [`std::sync::Barrier`](https://doc.rust-lang.org/std/sync/struct.Barrier.html). It is a synchronization primitive that allows multiple futures to "rendezvous" at certain points in their execution.
This renames `Lock` to `Mutex`, and brings the API more in line with `std::sync::Mutex`.
In partcular, locking now only takes `&self`, with the expectation that you place the `Mutex` in an `Arc` (or something similar) to share it between threads.
Fixes#1544.
Part of #1210.
We want executors to enforce that there are never multiple active at the
same time. This is ensured through `Enter`, which will panic if you
attempt to create more than one. However, by requiring you to pass an
`&mut Enter` to `executor::with_default`, we were *also* disallowing
temporarily overriding the current executor.
This patch removes that requirement.
This PR introduces `Lock`: A concurrency primitive built on top of `Semaphore` that provides a `Mutex`-like primitive that interacts nicely with futures. Specifically, `LockGuard` (in contrast to `MutexGuard`) does _not_ borrow the `Lock`, and can thus be passed into a future where it will later be unlocked.
This replaces #958, which attempted to introduce a less generic version. The primitive proposed there will instead live in [`async-lease`](https://github.com/jonhoo/async-lease).
Following from https://github.com/tokio-rs/tokio/pull/865, this PR
removes `#[derive(Debug)]` on `mpsc` sender and receiver types in favor
of explicit `impl fmt::Debug` blocks that don't have a `T: fmt::Debug`
bound.
`#[derive(Clone)]` on a type `struct Foo<T>` adds an impl that requires that
`T: Clone`:
```rust
impl<T: Clone> Clone for Foo<T>
```
which is unfortunate in the case of senders, because we don't want to require
that the items being sent are `Clone` for the channel sender to be `Clone`.
This PR adds an explicit `impl Clone` for the bounded and unbounded sender
types which does not have the `T: Clone` bound.
Note that this is _also_ an issue with `#[derive(Debug)]`, but that one is
harder to work around as `chan::Tx` _also_ has `#[derive(Debug)]`, as does
`chan::Chan`, so we'd have to add explicit impls for all of them to make
progress.
Previously, every call to `current_thread::Handle::spawn` would go
through a `mpsc` channel. This is unnecessary when the `Handle` is still
on the same thread as the current thread executor. This patch fixes that
by storing the `ThreadId` of the executor when it is created, and then
comparing against that when `Handle::spawn` is called. If the call is
made from the same thread, `spawn_local` is used directly.
Fixes#562.