* Currently, whenever a new signal stream is created we attempt to
register a global pipe with the event loop to drive events.
* We also (correctly) swallow any descriptor-already-registered errors
since the same pipe is always used
* However, we currently *deregister* the same global pipe *any time* a
Signal stream is dropped.
* This means that if 2 or more of Signal instances exist simultaneously
(even if listening for different signals) and one of them is dropped,
the remainder will starve (until any new signal is created again).