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runtime: add threaded_scheduler to examples (#2277)
It can be pretty confusing when the core_threads example does not call threaded_scheduler, when actually building such a runtime results in panics if you try to spawn something on it: https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=866b3af344b0d6aad170ac9cbc9d57ed
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@@ -122,6 +122,7 @@ impl Builder {
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/// use tokio::runtime;
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///
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/// let rt = runtime::Builder::new()
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/// .threaded_scheduler()
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/// .enable_all()
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/// .build()
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/// .unwrap();
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@@ -162,6 +163,7 @@ impl Builder {
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/// use tokio::runtime;
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///
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/// let rt = runtime::Builder::new()
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/// .threaded_scheduler()
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/// .core_threads(4)
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/// .build()
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/// .unwrap();
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@@ -227,6 +229,7 @@ impl Builder {
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///
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/// # pub fn main() {
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/// let rt = runtime::Builder::new()
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/// .threaded_scheduler()
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/// .thread_stack_size(32 * 1024)
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/// .build();
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/// # }
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@@ -248,6 +251,7 @@ impl Builder {
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///
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/// # pub fn main() {
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/// let runtime = runtime::Builder::new()
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/// .threaded_scheduler()
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/// .on_thread_start(|| {
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/// println!("thread started");
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/// })
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@@ -274,6 +278,7 @@ impl Builder {
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///
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/// # pub fn main() {
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/// let runtime = runtime::Builder::new()
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/// .threaded_scheduler()
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/// .on_thread_stop(|| {
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/// println!("thread stopping");
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/// })
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@@ -395,6 +400,11 @@ cfg_rt_core! {
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///
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/// The executor and all necessary drivers will all be run on the current
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/// thread during `block_on` calls.
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///
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/// See also [the module level documentation][1], which has a section on scheduler
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/// types.
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///
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/// [1]: index.html#runtime-configurations
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pub fn basic_scheduler(&mut self) -> &mut Self {
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self.kind = Kind::Basic;
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self
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@@ -439,6 +449,11 @@ cfg_rt_core! {
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cfg_rt_threaded! {
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impl Builder {
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/// Sets runtime to use a multi-threaded scheduler for executing tasks.
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///
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/// See also [the module level documentation][1], which has a section on scheduler
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/// types.
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///
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/// [1]: index.html#runtime-configurations
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pub fn threaded_scheduler(&mut self) -> &mut Self {
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self.kind = Kind::ThreadPool;
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self
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