mirror of
https://github.com/tokio-rs/tokio.git
synced 2026-08-16 00:00:12 +02:00
process: Refactor Unix process handling
This commit is contained in:
+23
-97
@@ -24,35 +24,44 @@
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extern crate libc;
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extern crate tokio_signal;
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use std::io;
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use std::os::unix::prelude::*;
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use std::process::{self, ExitStatus};
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mod reap;
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use futures::future::FlattenStream;
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use futures::{Future, Poll, Async, Stream};
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use futures::{Future, Poll};
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use mio::unix::{EventedFd, UnixReady};
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use mio::{PollOpt, Ready, Token};
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use mio::event::Evented;
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use mio;
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use self::reap::{EventedReaper, Kill, Wait};
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use self::tokio_signal::unix::Signal;
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use std::fmt;
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use std::io;
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use std::os::unix::io::{AsRawFd, RawFd};
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use std::process::{self, ExitStatus};
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use tokio_io::IoFuture;
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use tokio_reactor::{Handle, PollEvented};
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impl Wait for process::Child {
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fn try_wait(&mut self) -> io::Result<Option<ExitStatus>> {
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self.try_wait()
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}
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}
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impl Kill for process::Child {
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fn kill(&mut self) -> io::Result<()> {
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self.kill()
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}
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}
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#[must_use = "futures do nothing unless polled"]
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pub struct Child {
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inner: process::Child,
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reaped: bool,
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sigchld: FlattenStream<IoFuture<Signal>>,
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inner: EventedReaper<process::Child, FlattenStream<IoFuture<Signal>>>,
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}
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impl fmt::Debug for Child {
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fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
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fmt.debug_struct("Child")
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.field("pid", &self.inner.id())
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.field("inner", &self.inner)
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.field("reaped", &self.reaped)
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.field("sigchld", &"..")
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.finish()
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}
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}
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@@ -65,10 +74,9 @@ impl Child {
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let stdout = stdio(inner.stdout.take(), handle)?;
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let stderr = stdio(inner.stderr.take(), handle)?;
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let signal = Signal::with_handle(libc::SIGCHLD, handle).flatten_stream();
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let child = Child {
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inner: inner,
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reaped: false,
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sigchld: Signal::with_handle(libc::SIGCHLD, handle).flatten_stream(),
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inner: EventedReaper::new(inner, signal),
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};
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Ok((child, stdin, stdout, stderr))
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@@ -79,93 +87,11 @@ impl Child {
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}
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pub fn kill(&mut self) -> io::Result<()> {
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if !self.reaped {
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// NB: SIGKILL cannnot be caught, so the process will definitely exit immediately.
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// We're not waiting for the process itself but for the kernel to execute the kill.
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self.inner.kill()?;
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let _ = self.try_wait(true);
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}
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Ok(())
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self.inner.kill()
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}
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pub fn poll_exit(&mut self) -> Poll<ExitStatus, io::Error> {
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loop {
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// Ensure we don't register for additional notifications
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// if the child has already finished.
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if self.reaped {
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return Ok(Async::NotReady);
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}
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// If the child hasn't exited yet, then it's our responsibility to
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// ensure the current task gets notified when it might be able to
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// make progress.
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//
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// As described in `spawn` above, we just indicate that we can
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// next make progress once a SIGCHLD is received.
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//
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// However, we will register for a notification on the next signal
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// BEFORE we poll the child. Otherwise it is possible that the child
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// can exit and the signal can arrive after we last polled the child,
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// but before we've registered for a notification on the next signal
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// (this can cause a deadlock if there are no more spawned children
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// which can generate a different signal for us). A side effect of
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// pre-registering for signal notifications is that when the child
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// exits, we will have already registered for an additional
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// notification we don't need to consume. If another signal arrives,
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// this future's task will be notified/woken up again. Since the
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// futures model allows for spurious wake ups this extra wakeup
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// should not cause significant issues with parent futures.
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let registered_interest = try!(self.sigchld.poll()).is_not_ready();
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if let Some(e) = try!(self.try_wait(false)) {
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return Ok(e.into());
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}
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// If our attempt to poll for the next signal was not ready, then
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// we've arranged for our task to get notified and we can bail out.
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if registered_interest {
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return Ok(Async::NotReady);
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} else {
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// Otherwise, if the signal stream delivered a signal to us, we
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// won't get notified at the next signal, so we'll loop and try
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// again.
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continue;
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}
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}
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}
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fn try_wait(&mut self, block_on_wait: bool) -> io::Result<Option<ExitStatus>> {
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assert!(!self.reaped);
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let exit = try!(try_wait_process(self.id() as libc::pid_t, block_on_wait));
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if let Some(_) = exit {
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self.reaped = true;
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}
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Ok(exit)
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}
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}
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fn try_wait_process(id: libc::pid_t, block_on_wait: bool) -> io::Result<Option<ExitStatus>> {
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let wait_flags = if block_on_wait { 0 } else { libc::WNOHANG };
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let mut status = 0;
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loop {
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match unsafe { libc::waitpid(id, &mut status, wait_flags) } {
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0 => return Ok(None),
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n if n < 0 => {
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let err = io::Error::last_os_error();
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if err.kind() == io::ErrorKind::Interrupted {
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continue
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}
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return Err(err)
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}
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n => {
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assert_eq!(n, id);
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return Ok(Some(ExitStatus::from_raw(status)))
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}
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}
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self.inner.poll()
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}
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}
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@@ -0,0 +1,313 @@
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use futures::{Async, Future, Poll, Stream};
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use std::io;
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use std::ops::Deref;
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use std::process::ExitStatus;
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/// An interface for waiting on a process to exit.
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pub trait Wait {
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/// Try waiting for a process to exit in a non-blocking manner.
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fn try_wait(&mut self) -> io::Result<Option<ExitStatus>>;
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}
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/// An interface for killing a running process.
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pub trait Kill {
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/// Forcefully kill the process.
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fn kill(&mut self) -> io::Result<()>;
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}
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#[derive(Debug, PartialEq)]
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enum WaitResult {
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Exited(ExitStatus),
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Reaped,
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}
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/// An interface for safely reaping a child process.
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trait Reap {
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/// Try to reap the child process if ready.
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fn try_reap(&mut self) -> Poll<WaitResult, io::Error>;
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}
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#[derive(Debug)]
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struct Reaper<W> {
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reaped: bool,
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proc: W,
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}
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impl<W> Reaper<W> {
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fn new(proc: W) -> Self {
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Self {
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reaped: false,
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proc,
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}
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}
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fn reaped(&self) -> bool {
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self.reaped
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}
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}
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impl<W> Deref for Reaper<W> {
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type Target = W;
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fn deref(&self) -> &Self::Target {
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&self.proc
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}
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}
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impl<W: Wait> Reap for Reaper<W> {
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fn try_reap(&mut self) -> Poll<WaitResult, io::Error> {
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if self.reaped {
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return Ok(Async::Ready(WaitResult::Reaped));
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}
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match self.proc.try_wait()? {
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Some(exit) => {
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self.reaped = true;
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Ok(Async::Ready(WaitResult::Exited(exit)))
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},
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None => Ok(Async::NotReady),
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}
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}
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}
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impl<W: Kill> Kill for Reaper<W> {
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fn kill(&mut self) -> io::Result<()> {
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// NB: ensure we don't issue a kill after we've reaped the child
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// since its process identifier could have been reused.
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if self.reaped {
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Ok(())
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} else {
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self.proc.kill()
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}
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}
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}
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/// Orchestrates between registering interest for receiving signals when a
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/// child process has exited, and attempting to poll for process completion.
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#[derive(Debug)]
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pub struct EventedReaper<W, S> {
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inner: Reaper<W>,
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signal: S,
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}
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impl<W, S> Deref for EventedReaper<W, S> {
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type Target = W;
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fn deref(&self) -> &Self::Target {
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&*self.inner
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}
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}
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impl<W, S> EventedReaper<W, S> {
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pub fn new(inner: W, signal: S) -> Self {
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Self {
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inner: Reaper::new(inner),
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signal,
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}
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}
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}
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impl<W, S> Future for EventedReaper<W, S>
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where W: Wait,
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S: Stream<Error = io::Error>,
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{
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type Item = ExitStatus;
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type Error = io::Error;
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fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
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loop {
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// Ensure we don't register for additional notifications
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// if the child has already finished.
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if self.inner.reaped() {
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return Ok(Async::NotReady);
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}
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// If the child hasn't exited yet, then it's our responsibility to
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// ensure the current task gets notified when it might be able to
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// make progress.
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//
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// As described in `spawn` above, we just indicate that we can
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// next make progress once a SIGCHLD is received.
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//
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// However, we will register for a notification on the next signal
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// BEFORE we poll the child. Otherwise it is possible that the child
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// can exit and the signal can arrive after we last polled the child,
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// but before we've registered for a notification on the next signal
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// (this can cause a deadlock if there are no more spawned children
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// which can generate a different signal for us). A side effect of
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// pre-registering for signal notifications is that when the child
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// exits, we will have already registered for an additional
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// notification we don't need to consume. If another signal arrives,
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// this future's task will be notified/woken up again. Since the
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// futures model allows for spurious wake ups this extra wakeup
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// should not cause significant issues with parent futures.
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let registered_interest = self.signal.poll()?.is_not_ready();
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if let Async::Ready(WaitResult::Exited(status)) = self.inner.try_reap()? {
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return Ok(Async::Ready(status));
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}
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// If our attempt to poll for the next signal was not ready, then
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// we've arranged for our task to get notified and we can bail out.
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if registered_interest {
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return Ok(Async::NotReady);
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} else {
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// Otherwise, if the signal stream delivered a signal to us, we
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// won't get notified at the next signal, so we'll loop and try
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// again.
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continue;
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}
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}
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}
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}
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impl<W, S> Kill for EventedReaper<W, S>
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where W: Kill,
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{
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fn kill(&mut self) -> io::Result<()> {
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self.inner.kill()
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}
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}
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#[cfg(test)]
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mod test {
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use futures::{Async, Poll, Stream};
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use std::process::ExitStatus;
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use std::os::unix::process::ExitStatusExt;
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use super::*;
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struct MockWait {
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total_kills: usize,
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total_waits: usize,
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num_wait_until_status: usize,
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status: ExitStatus,
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}
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impl MockWait {
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fn new(status: ExitStatus, num_wait_until_status: usize) -> Self {
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Self {
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total_kills: 0,
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total_waits: 0,
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num_wait_until_status,
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status
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}
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}
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}
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impl Wait for MockWait {
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fn try_wait(&mut self) -> io::Result<Option<ExitStatus>> {
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let ret = if self.num_wait_until_status == self.total_waits {
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Some(self.status.clone())
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} else {
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None
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};
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self.total_waits += 1;
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Ok(ret)
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}
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}
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impl Kill for MockWait {
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fn kill(&mut self) -> io::Result<()> {
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self.total_kills += 1;
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Ok(())
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}
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}
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struct MockStream {
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total_polls: usize,
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values: Vec<Option<()>>,
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}
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impl MockStream {
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fn new(values: Vec<Option<()>>) -> Self {
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Self {
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total_polls: 0,
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values
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}
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}
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}
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impl Stream for MockStream {
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type Item = ();
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type Error = io::Error;
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fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
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self.total_polls += 1;
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match self.values.remove(0) {
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Some(()) => Ok(Async::Ready(Some(()))),
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None => Ok(Async::NotReady),
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}
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}
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}
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#[test]
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fn reaper() {
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let exit = ExitStatus::from_raw(0);
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let mock = MockWait::new(exit.clone(), 1);
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let mut grim = Reaper::new(mock);
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// Not yet exited
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assert_eq!(Async::NotReady, grim.try_reap().expect("failed to wait"));
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assert_eq!(1, grim.total_waits);
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// Exited
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assert_eq!(Async::Ready(WaitResult::Exited(exit)), grim.try_reap().expect("failed to wait"));
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assert_eq!(2, grim.total_waits);
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// Cannot call wait another time
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assert_eq!(Async::Ready(WaitResult::Reaped), grim.try_reap().expect("failed to wait"));
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assert_eq!(2, grim.total_waits);
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}
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#[test]
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fn evented_reaper() {
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let exit = ExitStatus::from_raw(0);
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let mock = MockWait::new(exit.clone(), 3);
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let mut grim = EventedReaper::new(mock, MockStream::new(vec!(
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None,
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Some(()),
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None,
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None,
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None,
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)));
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// Not yet exited, interest registered
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assert_eq!(Async::NotReady, grim.poll().expect("failed to wait"));
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assert_eq!(1, grim.signal.total_polls);
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assert_eq!(1, grim.total_waits);
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// Not yet exited, couldn't register interest the first time
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// but managed to register interest the second time around
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assert_eq!(Async::NotReady, grim.poll().expect("failed to wait"));
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assert_eq!(3, grim.signal.total_polls);
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assert_eq!(3, grim.total_waits);
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// Exited
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assert_eq!(Async::Ready(exit), grim.poll().expect("failed to wait"));
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assert_eq!(4, grim.signal.total_polls);
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assert_eq!(4, grim.total_waits);
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// Already reaped, no further calls
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assert_eq!(Async::NotReady, grim.poll().expect("failed to poll"));
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assert_eq!(4, grim.signal.total_polls);
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assert_eq!(4, grim.total_waits);
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}
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#[test]
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fn kill() {
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let exit = ExitStatus::from_raw(0);
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let mut grim = EventedReaper::new(
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MockWait::new(exit, 0),
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MockStream::new(vec!(None))
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);
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grim.kill().unwrap();
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assert_eq!(1, grim.total_kills);
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// Do not kill after reaping
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assert_eq!(Async::Ready(exit), grim.poll().expect("failed to poll"));
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grim.kill().unwrap();
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assert_eq!(1, grim.total_kills);
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}
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}
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