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Update chat example to async/await (#1349)
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committed by
Lucio Franco
parent
132e9f1da5
commit
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@@ -0,0 +1,258 @@
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//! A chat server that broadcasts a message to all connections.
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//!
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//! This example is explicitly more verbose than it has to be. This is to
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//! illustrate more concepts.
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//!
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//! A chat server for telnet clients. After a telnet client connects, the first
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//! line should contain the client's name. After that, all lines sent by a
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//! client are broadcasted to all other connected clients.
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//!
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//! Because the client is telnet, lines are delimited by "\r\n".
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//!
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//! You can test this out by running:
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//!
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//! cargo run --example chat
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//!
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//! And then in another terminal run:
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//!
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//! telnet localhost 6142
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//!
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//! You can run the `telnet` command in any number of additional windows.
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//!
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//! You can run the second command in multiple windows and then chat between the
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//! two, seeing the messages from the other client as they're received. For all
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//! connected clients they'll all join the same room and see everyone else's
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//! messages.
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#![feature(async_await)]
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#![deny(warnings, rust_2018_idioms)]
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use futures::{Poll, SinkExt, Stream, StreamExt};
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use std::{collections::HashMap, env, error::Error, io, net::SocketAddr, pin::Pin, task::Context};
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use tokio::{
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self,
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codec::{Framed, LinesCodec, LinesCodecError},
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net::{TcpListener, TcpStream},
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sync::{lock::Lock, mpsc},
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};
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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// Create the shared state. This is how all the peers communicate.
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//
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// The server task will hold a handle to this. For every new client, the
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// `state` handle is cloned and passed into the task that processes the
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// client connection.
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let state = Lock::new(Shared::new());
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let addr = env::args().nth(1).unwrap_or("127.0.0.1:6142".to_string());
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let addr = addr.parse::<SocketAddr>()?;
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// Bind a TCP listener to the socket address.
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//
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// Note that this is the Tokio TcpListener, which is fully async.
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let mut listener = TcpListener::bind(&addr)?;
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println!("server running on {}", addr);
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loop {
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// Asynchronously wait for an inbound TcpStream.
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let (stream, addr) = listener.accept().await?;
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// Clone a handle to the `Shared` state for the new connection.
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let state = state.clone();
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// Spawn our handler to be run asynchronously.
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tokio::spawn(async move {
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if let Err(e) = process(state, stream, addr).await {
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println!("an error occured; error = {:?}", e);
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}
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});
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}
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}
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/// Shorthand for the transmit half of the message channel.
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type Tx = mpsc::UnboundedSender<String>;
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/// Shorthand for the receive half of the message channel.
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type Rx = mpsc::UnboundedReceiver<String>;
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/// Data that is shared between all peers in the chat server.
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///
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/// This is the set of `Tx` handles for all connected clients. Whenever a
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/// message is received from a client, it is broadcasted to all peers by
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/// iterating over the `peers` entries and sending a copy of the message on each
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/// `Tx`.
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struct Shared {
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peers: HashMap<SocketAddr, Tx>,
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}
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/// The state for each connected client.
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struct Peer {
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/// The TCP socket wrapped with the `Lines` codec, defined below.
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///
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/// This handles sending and receiving data on the socket. When using
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/// `Lines`, we can work at the line level instead of having to manage the
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/// raw byte operations.
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lines: Framed<TcpStream, LinesCodec>,
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/// Receive half of the message channel.
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///
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/// This is used to receive messages from peers. When a message is received
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/// off of this `Rx`, it will be written to the socket.
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rx: Rx,
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}
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impl Shared {
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/// Create a new, empty, instance of `Shared`.
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fn new() -> Self {
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Shared {
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peers: HashMap::new(),
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}
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}
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/// Send a `LineCodec` encoded message to every peer, except
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/// for the sender.
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async fn broadcast(
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&mut self,
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sender: SocketAddr,
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message: &str,
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) -> Result<(), mpsc::error::UnboundedSendError> {
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for peer in self.peers.iter_mut() {
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if *peer.0 != sender {
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peer.1.send(message.into()).await?;
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}
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}
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Ok(())
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}
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}
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impl Peer {
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/// Create a new instance of `Peer`.
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async fn new(
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mut state: Lock<Shared>,
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lines: Framed<TcpStream, LinesCodec>,
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) -> io::Result<Peer> {
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// Get the client socket address
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let addr = lines.get_ref().peer_addr()?;
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// Create a channel for this peer
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let (tx, rx) = mpsc::unbounded_channel();
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// Add an entry for this `Peer` in the shared state map.
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state.lock().await.peers.insert(addr, tx);
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Ok(Peer { lines, rx })
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}
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}
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#[derive(Debug)]
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enum Message {
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/// A message that should be broadcasted to others.
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Broadcast(String),
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/// A message that should be recieved by a client
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Recieved(String),
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}
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// Peer implements `Stream` in a way that polls both the `Rx`, and `Framed` types.
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// A message is produced whenever an event is ready until the `Framed` stream returns `None`.
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impl Stream for Peer {
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type Item = Result<Message, LinesCodecError>;
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fn poll_next(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
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// First poll the `UnboundedReciever`.
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if let Poll::Ready(Some(v)) = self.rx.poll_next_unpin(cx) {
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return Poll::Ready(Some(Ok(Message::Recieved(v))));
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}
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// Secondly poll the `Framed` stream.
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let result: Option<_> = futures::ready!(self.lines.poll_next_unpin(cx));
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Poll::Ready(match result {
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// We've recieved a message we should broadcast to others.
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Some(Ok(message)) => Some(Ok(Message::Broadcast(message))),
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// An error occured.
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Some(Err(e)) => Some(Err(e)),
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// The stream has been exhausted.
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None => None,
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})
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}
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}
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/// Process an individual chat client
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async fn process(
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mut state: Lock<Shared>,
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stream: TcpStream,
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addr: SocketAddr,
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) -> Result<(), Box<dyn Error>> {
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let mut lines = Framed::new(stream, LinesCodec::new());
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// Send a prompt to the client to enter their username.
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lines
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.send(String::from("Please enter your username:"))
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.await?;
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// Read the first line from the `LineCodec` stream to get the username.
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let username = match lines.next().await {
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Some(Ok(line)) => line,
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// We didn't get a line so we return early here.
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_ => {
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println!("Failed to get username from {}. Client disconnected.", addr);
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return Ok(());
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}
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};
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// Register our peer with state which internally sets up some channels.
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let mut peer = Peer::new(state.clone(), lines).await?;
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// A client has connected, let's let everyone know.
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{
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let mut state = state.lock().await;
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let msg = format!("{} has joined the chat", username);
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println!("{}", msg);
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state.broadcast(addr, &msg).await?;
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}
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// Process incoming messages until our stream is exhausted by a disconnect.
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while let Some(result) = peer.next().await {
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match result {
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// A message was recieved from the current user, we should
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// broadcast this message to the other users.
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Ok(Message::Broadcast(msg)) => {
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let mut state = state.lock().await;
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let msg = format!("{}: {}", username, msg);
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state.broadcast(addr, &msg).await?;
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}
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// A message was recieved from a peer. Send it to the
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// current user.
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Ok(Message::Recieved(msg)) => {
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peer.lines.send(msg).await?;
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}
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Err(e) => {
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println!(
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"an error occured while processing messages for {}; error = {:?}",
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username, e
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);
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}
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}
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}
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// If this section is reached it means that the client was disconnected!
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// Let's let everyone still connected know about it.
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{
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let mut state = state.lock().await;
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state.peers.remove(&addr);
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let msg = format!("{} has left the chat", username);
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println!("{}", msg);
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state.broadcast(addr, &msg).await?;
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}
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Ok(())
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}
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