Split tokio-threadpool lib.rs into files (#233)

* Builder -> src/builder.rs
* Callback -> src/callback.rs
* Config -> src/config.rs
* Futures2Wake -> src/futures2_wake.rs
* Inner -> src/inner.rs
* Notifier-> src/notifier.rs
* Sender -> src/sender.rs
* Shutdown -> src/shutdown.rs
* ShutdownTask -> src/shutdown_task.rs
* SleepStack -> src/sleep_stack.rs
* State -> src/state.rs
* ThreadPool -> src/thread_pool.rs
* Worker -> src/worker.rs
* WorkerEntry -> src/worker_entry.rs
* WorkerState -> src/worker_state.rs
This commit is contained in:
Roman
2018-03-27 15:56:21 -07:00
committed by Carl Lerche
parent a612736f54
commit ad189826f4
17 changed files with 2374 additions and 2257 deletions
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use callback::Callback;
use config::{Config, MAX_WORKERS};
use sender::Sender;
use shutdown_task::ShutdownTask;
use sleep_stack::SleepStack;
use state::State;
use thread_pool::ThreadPool;
use inner::Inner;
use worker::Worker;
use worker_entry::WorkerEntry;
use std::sync::Arc;
use std::sync::atomic::AtomicUsize;
use std::time::Duration;
use num_cpus;
use tokio_executor::Enter;
use futures::task::AtomicTask;
#[cfg(feature = "unstable-futures")]
use futures2;
/// Builds a thread pool with custom configuration values.
///
/// Methods can be chanined in order to set the configuration values. The thread
/// pool is constructed by calling [`build`].
///
/// New instances of `Builder` are obtained via [`Builder::new`].
///
/// See function level documentation for details on the various configuration
/// settings.
///
/// [`build`]: #method.build
/// [`Builder::new`]: #method.new
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
/// use futures::future::{Future, lazy};
/// use std::time::Duration;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .pool_size(4)
/// .keep_alive(Some(Duration::from_secs(30)))
/// .build();
///
/// thread_pool.spawn(lazy(|| {
/// println!("called from a worker thread");
/// Ok(())
/// }));
///
/// // Gracefully shutdown the threadpool
/// thread_pool.shutdown().wait().unwrap();
/// # }
/// ```
#[derive(Debug)]
pub struct Builder {
/// Thread pool specific configuration values
config: Config,
/// Number of workers to spawn
pool_size: usize,
}
impl Builder {
/// Returns a new thread pool builder initialized with default configuration
/// values.
///
/// Configuration methods can be chained on the return value.
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
/// use std::time::Duration;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .pool_size(4)
/// .keep_alive(Some(Duration::from_secs(30)))
/// .build();
/// # }
/// ```
pub fn new() -> Builder {
let num_cpus = num_cpus::get();
Builder {
pool_size: num_cpus,
config: Config {
keep_alive: None,
name_prefix: None,
stack_size: None,
around_worker: None,
},
}
}
/// Set the maximum number of worker threads for the thread pool instance.
///
/// This must be a number between 1 and 32,768 though it is advised to keep
/// this value on the smaller side.
///
/// The default value is the number of cores available to the system.
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .pool_size(4)
/// .build();
/// # }
/// ```
pub fn pool_size(&mut self, val: usize) -> &mut Self {
assert!(val >= 1, "at least one thread required");
assert!(val <= MAX_WORKERS, "max value is {}", 32768);
self.pool_size = val;
self
}
/// Set the worker thread keep alive duration
///
/// If set, a worker thread will wait for up to the specified duration for
/// work, at which point the thread will shutdown. When work becomes
/// available, a new thread will eventually be spawned to replace the one
/// that shut down.
///
/// When the value is `None`, the thread will wait for work forever.
///
/// The default value is `None`.
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
/// use std::time::Duration;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .keep_alive(Some(Duration::from_secs(30)))
/// .build();
/// # }
/// ```
pub fn keep_alive(&mut self, val: Option<Duration>) -> &mut Self {
self.config.keep_alive = val;
self
}
/// Set name prefix of threads spawned by the scheduler
///
/// Thread name prefix is used for generating thread names. For example, if
/// prefix is `my-pool-`, then threads in the pool will get names like
/// `my-pool-1` etc.
///
/// If this configuration is not set, then the thread will use the system
/// default naming scheme.
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .name_prefix("my-pool-")
/// .build();
/// # }
/// ```
pub fn name_prefix<S: Into<String>>(&mut self, val: S) -> &mut Self {
self.config.name_prefix = Some(val.into());
self
}
/// Set the stack size (in bytes) for worker threads.
///
/// The actual stack size may be greater than this value if the platform
/// specifies minimal stack size.
///
/// The default stack size for spawned threads is 2 MiB, though this
/// particular stack size is subject to change in the future.
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .stack_size(32 * 1024)
/// .build();
/// # }
/// ```
pub fn stack_size(&mut self, val: usize) -> &mut Self {
self.config.stack_size = Some(val);
self
}
/// Execute function `f` on each worker thread.
///
/// This function is provided a handle to the worker and is expected to call
/// `Worker::run`, otherwise the worker thread will shutdown without doing
/// any work.
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .around_worker(|worker, _| {
/// println!("worker is starting up");
/// worker.run();
/// println!("worker is shutting down");
/// })
/// .build();
/// # }
/// ```
pub fn around_worker<F>(&mut self, f: F) -> &mut Self
where F: Fn(&Worker, &mut Enter) + Send + Sync + 'static
{
self.config.around_worker = Some(Callback::new(f));
self
}
/// Create the configured `ThreadPool`.
///
/// The returned `ThreadPool` instance is ready to spawn tasks.
///
/// # Examples
///
/// ```
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::Builder;
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = Builder::new()
/// .build();
/// # }
/// ```
pub fn build(&self) -> ThreadPool {
let mut workers = vec![];
trace!("build; num-workers={}", self.pool_size);
for _ in 0..self.pool_size {
workers.push(WorkerEntry::new());
}
let inner = Arc::new(Inner {
state: AtomicUsize::new(State::new().into()),
sleep_stack: AtomicUsize::new(SleepStack::new().into()),
num_workers: AtomicUsize::new(self.pool_size),
next_thread_id: AtomicUsize::new(0),
workers: workers.into_boxed_slice(),
shutdown_task: ShutdownTask {
task1: AtomicTask::new(),
#[cfg(feature = "unstable-futures")]
task2: futures2::task::AtomicWaker::new(),
},
config: self.config.clone(),
});
// Now, we prime the sleeper stack
for i in 0..self.pool_size {
inner.push_sleeper(i).unwrap();
}
let inner = Some(Sender { inner });
ThreadPool { inner }
}
}
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use worker::Worker;
use std::fmt;
use std::sync::Arc;
use tokio_executor::Enter;
#[derive(Clone)]
pub(crate) struct Callback {
f: Arc<Fn(&Worker, &mut Enter) + Send + Sync>,
}
impl Callback {
pub fn new<F>(f: F) -> Self
where F: Fn(&Worker, &mut Enter) + Send + Sync + 'static
{
Callback { f: Arc::new(f) }
}
pub fn call(&self, worker: &Worker, enter: &mut Enter) {
(self.f)(worker, enter)
}
}
impl fmt::Debug for Callback {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
write!(fmt, "Fn")
}
}
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use callback::Callback;
use std::time::Duration;
/// Thread pool specific configuration values
#[derive(Debug, Clone)]
pub(crate) struct Config {
pub keep_alive: Option<Duration>,
// Used to configure a worker thread
pub name_prefix: Option<String>,
pub stack_size: Option<usize>,
pub around_worker: Option<Callback>,
}
/// Max number of workers that can be part of a pool. This is the most that can
/// fit in the scheduler state. Note, that this is the max number of **active**
/// threads. There can be more standby threads.
pub(crate) const MAX_WORKERS: usize = 1 << 15;
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use inner::Inner;
use notifier::Notifier;
use std::marker::PhantomData;
use std::mem;
use std::sync::Arc;
use futures::executor::Notify;
use futures2;
pub(crate) struct Futures2Wake {
notifier: Arc<Notifier>,
id: usize,
}
impl Futures2Wake {
pub(crate) fn new(id: usize, inner: &Arc<Inner>) -> Futures2Wake {
let notifier = Arc::new(Notifier {
inner: Arc::downgrade(inner),
});
Futures2Wake { id, notifier }
}
}
impl Drop for Futures2Wake {
fn drop(&mut self) {
self.notifier.drop_id(self.id)
}
}
struct ArcWrapped(PhantomData<Futures2Wake>);
unsafe impl futures2::task::UnsafeWake for ArcWrapped {
unsafe fn clone_raw(&self) -> futures2::task::Waker {
let me: *const ArcWrapped = self;
let arc = (*(&me as *const *const ArcWrapped as *const Arc<Futures2Wake>)).clone();
arc.notifier.clone_id(arc.id);
into_waker(arc)
}
unsafe fn drop_raw(&self) {
let mut me: *const ArcWrapped = self;
let me = &mut me as *mut *const ArcWrapped as *mut Arc<Futures2Wake>;
(*me).notifier.drop_id((*me).id);
::std::ptr::drop_in_place(me);
}
unsafe fn wake(&self) {
let me: *const ArcWrapped = self;
let me = &me as *const *const ArcWrapped as *const Arc<Futures2Wake>;
(*me).notifier.notify((*me).id)
}
}
pub(crate) fn into_waker(rc: Arc<Futures2Wake>) -> futures2::task::Waker {
unsafe {
let ptr = mem::transmute::<Arc<Futures2Wake>, *mut ArcWrapped>(rc);
futures2::task::Waker::new(ptr)
}
}
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use config::{Config, MAX_WORKERS};
use sleep_stack::{
SleepStack,
EMPTY,
TERMINATED,
};
use shutdown_task::ShutdownTask;
use state::{State, SHUTDOWN_ON_IDLE, SHUTDOWN_NOW};
use task::Task;
use worker::Worker;
use worker_entry::WorkerEntry;
use worker_state::{
WorkerState,
PUSHED_MASK,
WORKER_SHUTDOWN,
WORKER_RUNNING,
WORKER_SLEEPING,
WORKER_NOTIFIED,
WORKER_SIGNALED,
};
use std::cell::UnsafeCell;
use std::sync::atomic::Ordering::{Acquire, AcqRel, Release, Relaxed};
use std::sync::atomic::AtomicUsize;
use std::sync::Arc;
use rand::{Rng, SeedableRng, XorShiftRng};
#[derive(Debug)]
pub(crate) struct Inner {
// ThreadPool state
pub state: AtomicUsize,
// Stack tracking sleeping workers.
pub sleep_stack: AtomicUsize,
// Number of workers who haven't reached the final state of shutdown
//
// This is only used to know when to single `shutdown_task` once the
// shutdown process has completed.
pub num_workers: AtomicUsize,
// Used to generate a thread local RNG seed
pub next_thread_id: AtomicUsize,
// Storage for workers
//
// This will *usually* be a small number
pub workers: Box<[WorkerEntry]>,
// Task notified when the worker shuts down
pub shutdown_task: ShutdownTask,
// Configuration
pub config: Config,
}
impl Inner {
/// Start shutting down the pool. This means that no new futures will be
/// accepted.
pub fn shutdown(&self, now: bool, purge_queue: bool) {
let mut state: State = self.state.load(Acquire).into();
trace!("shutdown; state={:?}", state);
// For now, this must be true
debug_assert!(!purge_queue || now);
// Start by setting the SHUTDOWN flag
loop {
let mut next = state;
let num_futures = next.num_futures();
if next.lifecycle() >= SHUTDOWN_NOW {
// Already transitioned to shutting down state
if !purge_queue || num_futures == 0 {
// Nothing more to do
return;
}
// The queue must be purged
debug_assert!(purge_queue);
next.clear_num_futures();
} else {
next.set_lifecycle(if now || num_futures == 0 {
// If already idle, always transition to shutdown now.
SHUTDOWN_NOW
} else {
SHUTDOWN_ON_IDLE
});
if purge_queue {
next.clear_num_futures();
}
}
let actual = self.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if state == actual {
state = next;
break;
}
state = actual;
}
trace!(" -> transitioned to shutdown");
// Only transition to terminate if there are no futures currently on the
// pool
if state.num_futures() != 0 {
return;
}
self.terminate_sleeping_workers();
}
pub fn terminate_sleeping_workers(&self) {
trace!(" -> shutting down workers");
// Wakeup all sleeping workers. They will wake up, see the state
// transition, and terminate.
while let Some((idx, worker_state)) = self.pop_sleeper(WORKER_SIGNALED, TERMINATED) {
trace!(" -> shutdown worker; idx={:?}; state={:?}", idx, worker_state);
self.signal_stop(idx, worker_state);
}
}
/// Signals to the worker that it should stop
fn signal_stop(&self, idx: usize, mut state: WorkerState) {
let worker = &self.workers[idx];
// Transition the worker state to signaled
loop {
let mut next = state;
match state.lifecycle() {
WORKER_SHUTDOWN => {
trace!("signal_stop -- WORKER_SHUTDOWN; idx={}", idx);
// If the worker is in the shutdown state, then it will never be
// started again.
self.worker_terminated();
return;
}
WORKER_RUNNING | WORKER_SLEEPING => {}
_ => {
trace!("signal_stop -- skipping; idx={}; state={:?}", idx, state);
// All other states will naturally converge to a state of
// shutdown.
return;
}
}
next.set_lifecycle(WORKER_SIGNALED);
let actual = worker.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
break;
}
state = actual;
}
// Wakeup the worker
worker.wakeup();
}
pub fn worker_terminated(&self) {
let prev = self.num_workers.fetch_sub(1, AcqRel);
trace!("worker_terminated; num_workers={}", prev - 1);
if 1 == prev {
trace!("notifying shutdown task");
self.shutdown_task.notify();
}
}
/// Submit a task to the scheduler.
///
/// Called from either inside or outside of the scheduler. If currently on
/// the scheduler, then a fast path is taken.
pub fn submit(&self, task: Task, inner: &Arc<Inner>) {
Worker::with_current(|worker| {
match worker {
Some(worker) => {
let idx = worker.idx;
trace!(" -> submit internal; idx={}", idx);
worker.inner.workers[idx].submit_internal(task);
worker.inner.signal_work(inner);
}
None => {
self.submit_external(task, inner);
}
}
});
}
/// Submit a task to the scheduler from off worker
///
/// Called from outside of the scheduler, this function is how new tasks
/// enter the system.
fn submit_external(&self, task: Task, inner: &Arc<Inner>) {
// First try to get a handle to a sleeping worker. This ensures that
// sleeping tasks get woken up
if let Some((idx, state)) = self.pop_sleeper(WORKER_NOTIFIED, EMPTY) {
trace!("submit to existing worker; idx={}; state={:?}", idx, state);
self.submit_to_external(idx, task, state, inner);
return;
}
// All workers are active, so pick a random worker and submit the
// task to it.
let len = self.workers.len();
let idx = self.rand_usize() % len;
trace!(" -> submitting to random; idx={}", idx);
let state: WorkerState = self.workers[idx].state.load(Acquire).into();
self.submit_to_external(idx, task, state, inner);
}
fn submit_to_external(&self,
idx: usize,
task: Task,
state: WorkerState,
inner: &Arc<Inner>)
{
let entry = &self.workers[idx];
if !entry.submit_external(task, state) {
Worker::spawn(idx, inner);
}
}
/// If there are any other workers currently relaxing, signal them that work
/// is available so that they can try to find more work to process.
pub fn signal_work(&self, inner: &Arc<Inner>) {
if let Some((idx, mut state)) = self.pop_sleeper(WORKER_SIGNALED, EMPTY) {
let entry = &self.workers[idx];
// Transition the worker state to signaled
loop {
let mut next = state;
// pop_sleeper should skip these
debug_assert!(state.lifecycle() != WORKER_SIGNALED);
next.set_lifecycle(WORKER_SIGNALED);
let actual = entry.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
break;
}
state = actual;
}
// The state has been transitioned to signal, now we need to wake up
// the worker if necessary.
match state.lifecycle() {
WORKER_SLEEPING => {
trace!("signal_work -- wakeup; idx={}", idx);
self.workers[idx].wakeup();
}
WORKER_SHUTDOWN => {
trace!("signal_work -- spawn; idx={}", idx);
Worker::spawn(idx, inner);
}
_ => {}
}
}
}
/// Push a worker on the sleep stack
///
/// Returns `Err` if the pool has been terminated
pub fn push_sleeper(&self, idx: usize) -> Result<(), ()> {
let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
debug_assert!(WorkerState::from(self.workers[idx].state.load(Relaxed)).is_pushed());
loop {
let mut next = state;
let head = state.head();
if head == TERMINATED {
// The pool is terminated, cannot push the sleeper.
return Err(());
}
self.workers[idx].set_next_sleeper(head);
next.set_head(idx);
let actual = self.sleep_stack.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if state == actual {
return Ok(());
}
state = actual;
}
}
/// Pop a worker from the sleep stack
fn pop_sleeper(&self, max_lifecycle: usize, terminal: usize)
-> Option<(usize, WorkerState)>
{
debug_assert!(terminal == EMPTY || terminal == TERMINATED);
let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
loop {
let head = state.head();
if head == EMPTY {
let mut next = state;
next.set_head(terminal);
if next == state {
debug_assert!(terminal == EMPTY);
return None;
}
let actual = self.sleep_stack.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual != state {
state = actual;
continue;
}
return None;
} else if head == TERMINATED {
return None;
}
debug_assert!(head < MAX_WORKERS);
let mut next = state;
let next_head = self.workers[head].next_sleeper();
// TERMINATED can never be set as the "next pointer" on a worker.
debug_assert!(next_head != TERMINATED);
if next_head == EMPTY {
next.set_head(terminal);
} else {
next.set_head(next_head);
}
let actual = self.sleep_stack.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
// The worker has been removed from the stack, so the pushed bit
// can be unset. Release ordering is used to ensure that this
// operation happens after actually popping the task.
debug_assert_eq!(1, PUSHED_MASK);
// Unset the PUSHED flag and get the current state.
let state: WorkerState = self.workers[head].state
.fetch_sub(PUSHED_MASK, Release).into();
if state.lifecycle() >= max_lifecycle {
// If the worker has already been notified, then it is
// warming up to do more work. In this case, try to pop
// another thread that might be in a relaxed state.
continue;
}
return Some((head, state));
}
state = actual;
}
}
/// Generates a random number
///
/// Uses a thread-local seeded XorShift.
pub fn rand_usize(&self) -> usize {
// Use a thread-local random number generator. If the thread does not
// have one yet, then seed a new one
thread_local!(static THREAD_RNG_KEY: UnsafeCell<Option<XorShiftRng>> = UnsafeCell::new(None));
THREAD_RNG_KEY.with(|t| {
#[cfg(target_pointer_width = "32")]
fn new_rng(thread_id: usize) -> XorShiftRng {
XorShiftRng::from_seed([
thread_id as u32,
0x00000000,
0xa8a7d469,
0x97830e05])
}
#[cfg(target_pointer_width = "64")]
fn new_rng(thread_id: usize) -> XorShiftRng {
XorShiftRng::from_seed([
thread_id as u32,
(thread_id >> 32) as u32,
0xa8a7d469,
0x97830e05])
}
let thread_id = self.next_thread_id.fetch_add(1, Relaxed);
let rng = unsafe { &mut *t.get() };
if rng.is_none() {
*rng = Some(new_rng(thread_id));
}
rng.as_mut().unwrap().next_u32() as usize
})
}
}
unsafe impl Send for Inner {}
unsafe impl Sync for Inner {}
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use inner::Inner;
use task::Task;
use std::mem;
use std::sync::Weak;
use futures::executor::Notify;
/// Implements the future `Notify` API.
///
/// This is how external events are able to signal the task, informing it to try
/// to poll the future again.
#[derive(Debug)]
pub(crate) struct Notifier {
pub inner: Weak<Inner>,
}
impl Notify for Notifier {
fn notify(&self, id: usize) {
trace!("Notifier::notify; id=0x{:x}", id);
let id = id as usize;
let task = unsafe { Task::from_notify_id_ref(&id) };
if !task.schedule() {
trace!(" -> task already scheduled");
// task is already scheduled, there is nothing more to do
return;
}
// TODO: Check if the pool is still running
// Bump the ref count
let task = task.clone();
if let Some(inner) = self.inner.upgrade() {
let _ = inner.submit(task, &inner);
}
}
fn clone_id(&self, id: usize) -> usize {
unsafe {
let handle = Task::from_notify_id_ref(&id);
mem::forget(handle.clone());
}
id
}
fn drop_id(&self, id: usize) {
unsafe {
let _ = Task::from_notify_id(id);
}
}
}
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use inner::Inner;
use state::{State, SHUTDOWN_NOW, MAX_FUTURES};
use task::Task;
use std::sync::Arc;
use std::sync::atomic::Ordering::{AcqRel, Acquire};
use tokio_executor::{self, SpawnError};
use futures::{future, Future};
#[cfg(feature = "unstable-futures")]
use futures2;
#[cfg(feature = "unstable-futures")]
use futures2_wake::{into_waker, Futures2Wake};
/// Submit futures to the associated thread pool for execution.
///
/// A `Sender` instance is a handle to a single thread pool, allowing the owner
/// of the handle to spawn futures onto the thread pool. New futures are spawned
/// using [`Sender::spawn`].
///
/// The `Sender` handle is *only* used for spawning new futures. It does not
/// impact the lifecycle of the thread pool in any way.
///
/// `Sender` instances are obtained by calling [`ThreadPool::sender`]. The
/// `Sender` struct implements the `Executor` trait.
///
/// [`Sender::spawn`]: #method.spawn
/// [`ThreadPool::sender`]: struct.ThreadPool.html#method.sender
#[derive(Debug)]
pub struct Sender {
pub(crate) inner: Arc<Inner>,
}
impl Sender {
/// Spawn a future onto the thread pool
///
/// This function takes ownership of the future and spawns it onto the
/// thread pool, assigning it to a worker thread. The exact strategy used to
/// assign a future to a worker depends on if the caller is already on a
/// worker thread or external to the thread pool.
///
/// If the caller is currently on the thread pool, the spawned future will
/// be assigned to the same worker that the caller is on. If the caller is
/// external to the thread pool, the future will be assigned to a random
/// worker.
///
/// If `spawn` returns `Ok`, this does not mean that the future will be
/// executed. The thread pool can be forcibly shutdown between the time
/// `spawn` is called and the future has a chance to execute.
///
/// If `spawn` returns `Err`, then the future failed to be spawned. There
/// are two possible causes:
///
/// * The thread pool is at capacity and is unable to spawn a new future.
/// This is a temporary failure. At some point in the future, the thread
/// pool might be able to spawn new futures.
/// * The thread pool is shutdown. This is a permanent failure indicating
/// that the handle will never be able to spawn new futures.
///
/// The status of the thread pool can be queried before calling `spawn`
/// using the `status` function (part of the `Executor` trait).
///
/// # Examples
///
/// ```rust
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::ThreadPool;
/// use futures::future::{Future, lazy};
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = ThreadPool::new();
///
/// thread_pool.sender().spawn(lazy(|| {
/// println!("called from a worker thread");
/// Ok(())
/// })).unwrap();
///
/// // Gracefully shutdown the threadpool
/// thread_pool.shutdown().wait().unwrap();
/// # }
/// ```
pub fn spawn<F>(&self, future: F) -> Result<(), SpawnError>
where F: Future<Item = (), Error = ()> + Send + 'static,
{
let mut s = self;
tokio_executor::Executor::spawn(&mut s, Box::new(future))
}
/// Logic to prepare for spawning
fn prepare_for_spawn(&self) -> Result<(), SpawnError> {
let mut state: State = self.inner.state.load(Acquire).into();
// Increment the number of futures spawned on the pool as well as
// validate that the pool is still running/
loop {
let mut next = state;
if next.num_futures() == MAX_FUTURES {
// No capacity
return Err(SpawnError::at_capacity());
}
if next.lifecycle() == SHUTDOWN_NOW {
// Cannot execute the future, executor is shutdown.
return Err(SpawnError::shutdown());
}
next.inc_num_futures();
let actual = self.inner.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
trace!("execute; count={:?}", next.num_futures());
break;
}
state = actual;
}
Ok(())
}
}
impl tokio_executor::Executor for Sender {
fn status(&self) -> Result<(), tokio_executor::SpawnError> {
let s = self;
tokio_executor::Executor::status(&s)
}
fn spawn(&mut self, future: Box<Future<Item = (), Error = ()> + Send>)
-> Result<(), SpawnError>
{
let mut s = &*self;
tokio_executor::Executor::spawn(&mut s, future)
}
#[cfg(feature = "unstable-futures")]
fn spawn2(&mut self, f: Task2) -> Result<(), futures2::executor::SpawnError> {
futures2::executor::Executor::spawn(self, f)
}
}
impl<'a> tokio_executor::Executor for &'a Sender {
fn status(&self) -> Result<(), tokio_executor::SpawnError> {
let state: State = self.inner.state.load(Acquire).into();
if state.num_futures() == MAX_FUTURES {
// No capacity
return Err(SpawnError::at_capacity());
}
if state.lifecycle() == SHUTDOWN_NOW {
// Cannot execute the future, executor is shutdown.
return Err(SpawnError::shutdown());
}
Ok(())
}
fn spawn(&mut self, future: Box<Future<Item = (), Error = ()> + Send>)
-> Result<(), SpawnError>
{
self.prepare_for_spawn()?;
// At this point, the pool has accepted the future, so schedule it for
// execution.
// Create a new task for the future
let task = Task::new(future);
self.inner.submit(task, &self.inner);
Ok(())
}
#[cfg(feature = "unstable-futures")]
fn spawn2(&mut self, f: Task2) -> Result<(), futures2::executor::SpawnError> {
futures2::executor::Executor::spawn(self, f)
}
}
impl<T> future::Executor<T> for Sender
where T: Future<Item = (), Error = ()> + Send + 'static,
{
fn execute(&self, future: T) -> Result<(), future::ExecuteError<T>> {
if let Err(e) = tokio_executor::Executor::status(self) {
let kind = if e.is_at_capacity() {
future::ExecuteErrorKind::NoCapacity
} else {
future::ExecuteErrorKind::Shutdown
};
return Err(future::ExecuteError::new(kind, future));
}
let _ = self.spawn(future);
Ok(())
}
}
#[cfg(feature = "unstable-futures")]
type Task2 = Box<futures2::Future<Item = (), Error = futures2::Never> + Send>;
#[cfg(feature = "unstable-futures")]
impl futures2::executor::Executor for Sender {
fn spawn(&mut self, f: Task2) -> Result<(), futures2::executor::SpawnError> {
let mut s = &*self;
futures2::executor::Executor::spawn(&mut s, f)
}
fn status(&self) -> Result<(), futures2::executor::SpawnError> {
let s = &*self;
futures2::executor::Executor::status(&s)
}
}
#[cfg(feature = "unstable-futures")]
impl<'a> futures2::executor::Executor for &'a Sender {
fn spawn(&mut self, f: Task2) -> Result<(), futures2::executor::SpawnError> {
self.prepare_for_spawn()
// TODO: get rid of this once the futures crate adds more error types
.map_err(|_| futures2::executor::SpawnError::shutdown())?;
// At this point, the pool has accepted the future, so schedule it for
// execution.
// Create a new task for the future
let task = Task::new2(f, |id| into_waker(Arc::new(Futures2Wake::new(id, &self.inner))));
self.inner.submit(task, &self.inner);
Ok(())
}
fn status(&self) -> Result<(), futures2::executor::SpawnError> {
tokio_executor::Executor::status(self)
// TODO: get rid of this once the futures crate adds more error types
.map_err(|_| futures2::executor::SpawnError::shutdown())
}
}
impl Clone for Sender {
#[inline]
fn clone(&self) -> Sender {
let inner = self.inner.clone();
Sender { inner }
}
}
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use sender::Sender;
use inner::Inner;
use std::sync::atomic::Ordering::{Acquire};
use futures::{Future, Poll, Async};
#[cfg(feature = "unstable-futures")]
use futures2;
/// Future that resolves when the thread pool is shutdown.
///
/// A `ThreadPool` is shutdown once all the worker have drained their queues and
/// shutdown their threads.
///
/// `Shutdown` is returned by [`shutdown`], [`shutdown_on_idle`], and
/// [`shutdown_now`].
///
/// [`shutdown`]: struct.ThreadPool.html#method.shutdown
/// [`shutdown_on_idle`]: struct.ThreadPool.html#method.shutdown_on_idle
/// [`shutdown_now`]: struct.ThreadPool.html#method.shutdown_now
#[derive(Debug)]
pub struct Shutdown {
pub(crate) inner: Sender,
}
impl Shutdown {
fn inner(&self) -> &Inner {
&*self.inner.inner
}
}
impl Future for Shutdown {
type Item = ();
type Error = ();
fn poll(&mut self) -> Poll<(), ()> {
use futures::task;
trace!("Shutdown::poll");
self.inner().shutdown_task.task1.register_task(task::current());
if 0 != self.inner().num_workers.load(Acquire) {
return Ok(Async::NotReady);
}
Ok(().into())
}
}
#[cfg(feature = "unstable-futures")]
impl futures2::Future for Shutdown {
type Item = ();
type Error = ();
fn poll(&mut self, cx: &mut futures2::task::Context) -> futures2::Poll<(), ()> {
trace!("Shutdown::poll");
self.inner().shutdown_task.task2.register(cx.waker());
if 0 != self.inner().num_workers.load(Acquire) {
return Ok(futures2::Async::Pending);
}
Ok(().into())
}
}
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use futures::task::AtomicTask;
#[cfg(feature = "unstable-futures")]
use futures2;
#[derive(Debug)]
pub(crate) struct ShutdownTask {
pub task1: AtomicTask,
#[cfg(feature = "unstable-futures")]
pub task2: futures2::task::AtomicWaker,
}
impl ShutdownTask {
#[cfg(not(feature = "unstable-futures"))]
pub fn notify(&self) {
self.task1.notify();
}
#[cfg(feature = "unstable-futures")]
pub fn notify(&self) {
self.task1.notify();
self.task2.wake();
}
}
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use config::MAX_WORKERS;
use std::{fmt, usize};
/// State related to the stack of sleeping workers.
///
/// - Parked head 16 bits
/// - Sequence remaining
///
/// The parked head value has a couple of special values:
///
/// - EMPTY: No sleepers
/// - TERMINATED: Don't spawn more threads
#[derive(Eq, PartialEq, Clone, Copy)]
pub(crate) struct SleepStack(usize);
/// Extracts the head of the worker stack from the scheduler state
const STACK_MASK: usize = ((1 << 16) - 1);
/// Used to mark the stack as empty
pub(crate) const EMPTY: usize = MAX_WORKERS;
/// Used to mark the stack as terminated
pub(crate) const TERMINATED: usize = EMPTY + 1;
/// How many bits the treiber ABA guard is offset by
const ABA_GUARD_SHIFT: usize = 16;
#[cfg(target_pointer_width = "64")]
const ABA_GUARD_MASK: usize = (1 << (64 - ABA_GUARD_SHIFT)) - 1;
#[cfg(target_pointer_width = "32")]
const ABA_GUARD_MASK: usize = (1 << (32 - ABA_GUARD_SHIFT)) - 1;
impl SleepStack {
#[inline]
pub fn new() -> SleepStack {
SleepStack(EMPTY)
}
#[inline]
pub fn head(&self) -> usize {
self.0 & STACK_MASK
}
#[inline]
pub fn set_head(&mut self, val: usize) {
// The ABA guard protects against the ABA problem w/ treiber stacks
let aba_guard = ((self.0 >> ABA_GUARD_SHIFT) + 1) & ABA_GUARD_MASK;
self.0 = (aba_guard << ABA_GUARD_SHIFT) | val;
}
}
impl From<usize> for SleepStack {
fn from(src: usize) -> Self {
SleepStack(src)
}
}
impl From<SleepStack> for usize {
fn from(src: SleepStack) -> Self {
src.0
}
}
impl fmt::Debug for SleepStack {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
let head = self.head();
let mut fmt = fmt.debug_struct("SleepStack");
if head < MAX_WORKERS {
fmt.field("head", &head);
} else if head == EMPTY {
fmt.field("head", &"EMPTY");
} else if head == TERMINATED {
fmt.field("head", &"TERMINATED");
}
fmt.finish()
}
}
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use std::{fmt, usize};
/// ThreadPool state.
///
/// The two least significant bits are the shutdown flags. (0 for active, 1 for
/// shutdown on idle, 2 for shutting down). The remaining bits represent the
/// number of futures that still need to complete.
#[derive(Eq, PartialEq, Clone, Copy)]
pub(crate) struct State(usize);
/// Flag used to track if the pool is running
pub(crate) const SHUTDOWN_ON_IDLE: usize = 1;
pub(crate) const SHUTDOWN_NOW: usize = 2;
/// Mask used to extract the number of futures from the state
const LIFECYCLE_MASK: usize = 0b11;
const NUM_FUTURES_MASK: usize = !LIFECYCLE_MASK;
const NUM_FUTURES_OFFSET: usize = 2;
/// Max number of futures the pool can handle.
pub(crate) const MAX_FUTURES: usize = usize::MAX >> NUM_FUTURES_OFFSET;
impl State {
#[inline]
pub fn new() -> State {
State(0)
}
/// Returns the number of futures still pending completion.
pub fn num_futures(&self) -> usize {
self.0 >> NUM_FUTURES_OFFSET
}
/// Increment the number of futures pending completion.
///
/// Returns false on failure.
pub fn inc_num_futures(&mut self) {
debug_assert!(self.num_futures() < MAX_FUTURES);
debug_assert!(self.lifecycle() < SHUTDOWN_NOW);
self.0 += 1 << NUM_FUTURES_OFFSET;
}
/// Decrement the number of futures pending completion.
pub fn dec_num_futures(&mut self) {
let num_futures = self.num_futures();
if num_futures == 0 {
// Already zero
return;
}
self.0 -= 1 << NUM_FUTURES_OFFSET;
if self.lifecycle() == SHUTDOWN_ON_IDLE && num_futures == 1 {
self.0 = SHUTDOWN_NOW;
}
}
/// Set the number of futures pending completion to zero
pub fn clear_num_futures(&mut self) {
self.0 = self.0 & LIFECYCLE_MASK;
}
pub fn lifecycle(&self) -> usize {
self.0 & LIFECYCLE_MASK
}
pub fn set_lifecycle(&mut self, val: usize) {
self.0 = (self.0 & NUM_FUTURES_MASK) | val;
}
pub fn is_terminated(&self) -> bool {
self.lifecycle() == SHUTDOWN_NOW && self.num_futures() == 0
}
}
impl From<usize> for State {
fn from(src: usize) -> Self {
State(src)
}
}
impl From<State> for usize {
fn from(src: State) -> Self {
src.0
}
}
impl fmt::Debug for State {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("State")
.field("lifecycle", &self.lifecycle())
.field("num_futures", &self.num_futures())
.finish()
}
}
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@@ -1,4 +1,5 @@
use {Notifier, Sender};
use notifier::Notifier;
use sender::Sender;
use futures::{self, future, Future, Async};
use futures::executor::{self, Spawn};
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use builder::Builder;
use inner::Inner;
use sender::Sender;
use shutdown::Shutdown;
use futures::Future;
/// Work-stealing based thread pool for executing futures.
///
/// If a `ThreadPool` instance is dropped without explicitly being shutdown,
/// `shutdown_now` is called implicitly, forcing all tasks that have not yet
/// completed to be dropped.
///
/// Create `ThreadPool` instances using `Builder`.
#[derive(Debug)]
pub struct ThreadPool {
pub(crate) inner: Option<Sender>,
}
impl ThreadPool {
/// Create a new `ThreadPool` with default values.
///
/// Use [`Builder`] for creating a configured thread pool.
///
/// [`Builder`]: struct.Builder.html
pub fn new() -> ThreadPool {
Builder::new().build()
}
/// Spawn a future onto the thread pool.
///
/// This function takes ownership of the future and randomly assigns it to a
/// worker thread. The thread will then start executing the future.
///
/// # Examples
///
/// ```rust
/// # extern crate tokio_threadpool;
/// # extern crate futures;
/// # use tokio_threadpool::ThreadPool;
/// use futures::future::{Future, lazy};
///
/// # pub fn main() {
/// // Create a thread pool with default configuration values
/// let thread_pool = ThreadPool::new();
///
/// thread_pool.spawn(lazy(|| {
/// println!("called from a worker thread");
/// Ok(())
/// }));
///
/// // Gracefully shutdown the threadpool
/// thread_pool.shutdown().wait().unwrap();
/// # }
/// ```
///
/// # Panics
///
/// This function panics if the spawn fails. Use [`Sender::spawn`] for a
/// version that returns a `Result` instead of panicking.
pub fn spawn<F>(&self, future: F)
where F: Future<Item = (), Error = ()> + Send + 'static,
{
self.sender().spawn(future).unwrap();
}
/// Return a reference to the sender handle
///
/// The handle is used to spawn futures onto the thread pool. It also
/// implements the `Executor` trait.
pub fn sender(&self) -> &Sender {
self.inner.as_ref().unwrap()
}
/// Return a mutable reference to the sender handle
pub fn sender_mut(&mut self) -> &mut Sender {
self.inner.as_mut().unwrap()
}
/// Shutdown the pool once it becomes idle.
///
/// Idle is defined as the completion of all futures that have been spawned
/// onto the thread pool. There may still be outstanding handles when the
/// thread pool reaches an idle state.
///
/// Once the idle state is reached, calling `spawn` on any outstanding
/// handle will result in an error. All worker threads are signaled and will
/// shutdown. The returned future completes once all worker threads have
/// completed the shutdown process.
pub fn shutdown_on_idle(mut self) -> Shutdown {
self.inner().shutdown(false, false);
Shutdown { inner: self.inner.take().unwrap() }
}
/// Shutdown the pool
///
/// This prevents the thread pool from accepting new tasks but will allow
/// any existing tasks to complete.
///
/// Calling `spawn` on any outstanding handle will result in an error. All
/// worker threads are signaled and will shutdown. The returned future
/// completes once all worker threads have completed the shutdown process.
pub fn shutdown(mut self) -> Shutdown {
self.inner().shutdown(true, false);
Shutdown { inner: self.inner.take().unwrap() }
}
/// Shutdown the pool immediately
///
/// This will prevent the thread pool from accepting new tasks **and**
/// abort any tasks that are currently running on the thread pool.
///
/// Calling `spawn` on any outstanding handle will result in an error. All
/// worker threads are signaled and will shutdown. The returned future
/// completes once all worker threads have completed the shutdown process.
pub fn shutdown_now(mut self) -> Shutdown {
self.inner().shutdown(true, true);
Shutdown { inner: self.inner.take().unwrap() }
}
fn inner(&self) -> &Inner {
&*self.inner.as_ref().unwrap().inner
}
}
impl Drop for ThreadPool {
fn drop(&mut self) {
if let Some(sender) = self.inner.take() {
sender.inner.shutdown(true, true);
let shutdown = Shutdown { inner: sender };
let _ = shutdown.wait();
}
}
}
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use inner::Inner;
use notifier::Notifier;
use sender::Sender;
use state::State;
use task::Task;
use worker_entry::WorkerEntry;
use worker_state::{
WorkerState,
WORKER_SHUTDOWN,
WORKER_RUNNING,
WORKER_SLEEPING,
WORKER_NOTIFIED,
WORKER_SIGNALED,
};
use std::cell::Cell;
use std::marker::PhantomData;
use std::rc::Rc;
use std::thread;
use std::time::Instant;
use std::sync::atomic::Ordering::{AcqRel, Acquire};
use std::sync::Arc;
use tokio_executor;
/// Thread worker
///
/// This is passed to the `around_worker` callback set on `Builder`. This
/// callback is only expected to call `run` on it.
#[derive(Debug)]
pub struct Worker {
// Shared scheduler data
pub(crate) inner: Arc<Inner>,
// WorkerEntry index
pub(crate) idx: usize,
// Set when the worker should finalize on drop
should_finalize: Cell<bool>,
// Keep the value on the current thread.
_p: PhantomData<Rc<()>>,
}
impl Worker {
pub(crate) fn spawn(idx: usize, inner: &Arc<Inner>) {
trace!("spawning new worker thread; idx={}", idx);
let mut th = thread::Builder::new();
if let Some(ref prefix) = inner.config.name_prefix {
th = th.name(format!("{}{}", prefix, idx));
}
if let Some(stack) = inner.config.stack_size {
th = th.stack_size(stack);
}
let inner = inner.clone();
th.spawn(move || {
let worker = Worker {
inner: inner,
idx: idx,
should_finalize: Cell::new(false),
_p: PhantomData,
};
// Make sure the ref to the worker does not move
let wref = &worker;
// Create another worker... It's ok, this is just a new type around
// `Inner` that is expected to stay on the current thread.
CURRENT_WORKER.with(|c| {
c.set(wref as *const _);
let inner = wref.inner.clone();
let mut sender = Sender { inner };
// Enter an execution context
let mut enter = tokio_executor::enter().unwrap();
tokio_executor::with_default(&mut sender, &mut enter, |enter| {
if let Some(ref callback) = wref.inner.config.around_worker {
callback.call(wref, enter);
} else {
wref.run();
}
});
});
}).unwrap();
}
pub(crate) fn with_current<F: FnOnce(Option<&Worker>) -> R, R>(f: F) -> R {
CURRENT_WORKER.with(move |c| {
let ptr = c.get();
if ptr.is_null() {
f(None)
} else {
f(Some(unsafe { &*ptr }))
}
})
}
/// Run the worker
///
/// This function blocks until the worker is shutting down.
pub fn run(&self) {
// Get the notifier.
let notify = Arc::new(Notifier {
inner: Arc::downgrade(&self.inner),
});
let mut sender = Sender { inner: self.inner.clone() };
let mut first = true;
let mut spin_cnt = 0;
while self.check_run_state(first) {
first = false;
// Poll inbound until empty, transfering all tasks to the internal
// queue.
let consistent = self.drain_inbound();
// Run the next available task
if self.try_run_task(&notify, &mut sender) {
spin_cnt = 0;
// As long as there is work, keep looping.
continue;
}
// No work in this worker's queue, it is time to try stealing.
if self.try_steal_task(&notify, &mut sender) {
spin_cnt = 0;
continue;
}
if !consistent {
spin_cnt = 0;
continue;
}
// Starting to get sleeeeepy
if spin_cnt < 32 {
spin_cnt += 1;
// Don't do anything further
} else if spin_cnt < 256 {
spin_cnt += 1;
// Yield the thread
thread::yield_now();
} else {
if !self.sleep() {
return;
}
}
// If there still isn't any work to do, shutdown the worker?
}
self.should_finalize.set(true);
}
/// Checks the worker's current state, updating it as needed.
///
/// Returns `true` if the worker should run.
#[inline]
fn check_run_state(&self, first: bool) -> bool {
let mut state: WorkerState = self.entry().state.load(Acquire).into();
loop {
let pool_state: State = self.inner.state.load(Acquire).into();
if pool_state.is_terminated() {
return false;
}
let mut next = state;
match state.lifecycle() {
WORKER_RUNNING => break,
WORKER_NOTIFIED | WORKER_SIGNALED => {
// transition back to running
next.set_lifecycle(WORKER_RUNNING);
}
lifecycle => panic!("unexpected worker state; lifecycle={}", lifecycle),
}
let actual = self.entry().state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
break;
}
state = actual;
}
// If this is the first iteration of the worker loop, then the state can
// be signaled.
if !first && state.is_signaled() {
trace!("Worker::check_run_state; delegate signal");
// This worker is not ready to be signaled, so delegate the signal
// to another worker.
self.inner.signal_work(&self.inner);
}
true
}
/// Runs the next task on this worker's queue.
///
/// Returns `true` if work was found.
#[inline]
fn try_run_task(&self, notify: &Arc<Notifier>, sender: &mut Sender) -> bool {
use deque::Steal::*;
// Poll the internal queue for a task to run
match self.entry().deque.steal() {
Data(task) => {
self.run_task(task, notify, sender);
true
}
Empty => false,
Retry => true,
}
}
/// Tries to steal a task from another worker.
///
/// Returns `true` if work was found
#[inline]
fn try_steal_task(&self, notify: &Arc<Notifier>, sender: &mut Sender) -> bool {
use deque::Steal::*;
let len = self.inner.workers.len();
let mut idx = self.inner.rand_usize() % len;
let mut found_work = false;
let start = idx;
loop {
if idx < len {
match self.inner.workers[idx].steal.steal() {
Data(task) => {
trace!("stole task");
self.run_task(task, notify, sender);
trace!("try_steal_task -- signal_work; self={}; from={}",
self.idx, idx);
// Signal other workers that work is available
self.inner.signal_work(&self.inner);
return true;
}
Empty => {}
Retry => found_work = true,
}
idx += 1;
} else {
idx = 0;
}
if idx == start {
break;
}
}
found_work
}
fn run_task(&self, task: Task, notify: &Arc<Notifier>, sender: &mut Sender) {
use task::Run::*;
match task.run(notify, sender) {
Idle => {}
Schedule => {
self.entry().push_internal(task);
}
Complete => {
let mut state: State = self.inner.state.load(Acquire).into();
loop {
let mut next = state;
next.dec_num_futures();
let actual = self.inner.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
trace!("task complete; state={:?}", next);
if state.num_futures() == 1 {
// If the thread pool has been flagged as shutdown,
// start terminating workers. This involves waking
// up any sleeping worker so that they can notice
// the shutdown state.
if next.is_terminated() {
self.inner.terminate_sleeping_workers();
}
}
// The worker's run loop will detect the shutdown state
// next iteration.
return;
}
state = actual;
}
}
}
}
/// Drains all tasks on the extern queue and pushes them onto the internal
/// queue.
///
/// Returns `true` if the operation was able to complete in a consistent
/// state.
#[inline]
fn drain_inbound(&self) -> bool {
use task::Poll::*;
let mut found_work = false;
loop {
let task = unsafe { self.entry().inbound.poll() };
match task {
Empty => {
if found_work {
trace!("found work while draining; signal_work");
self.inner.signal_work(&self.inner);
}
return true;
}
Inconsistent => {
if found_work {
trace!("found work while draining; signal_work");
self.inner.signal_work(&self.inner);
}
return false;
}
Data(task) => {
found_work = true;
self.entry().push_internal(task);
}
}
}
}
/// Put the worker to sleep
///
/// Returns `true` if woken up due to new work arriving.
#[inline]
fn sleep(&self) -> bool {
trace!("Worker::sleep; idx={}", self.idx);
let mut state: WorkerState = self.entry().state.load(Acquire).into();
// The first part of the sleep process is to transition the worker state
// to "pushed". Now, it may be that the worker is already pushed on the
// sleeper stack, in which case, we don't push again. However, part of
// this process is also to do some final state checks to avoid entering
// the mutex if at all possible.
loop {
let mut next = state;
match state.lifecycle() {
WORKER_RUNNING => {
// Try setting the pushed state
next.set_pushed();
}
WORKER_NOTIFIED | WORKER_SIGNALED => {
// No need to sleep, transition back to running and move on.
next.set_lifecycle(WORKER_RUNNING);
}
actual => panic!("unexpected worker state; {}", actual),
}
let actual = self.entry().state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
if state.is_notified() {
// The previous state was notified, so we don't need to
// sleep.
return true;
}
if !state.is_pushed() {
debug_assert!(next.is_pushed());
trace!(" sleeping -- push to stack; idx={}", self.idx);
// We obtained permission to push the worker into the
// sleeper queue.
if let Err(_) = self.inner.push_sleeper(self.idx) {
trace!(" sleeping -- push to stack failed; idx={}", self.idx);
// The push failed due to the pool being terminated.
//
// This is true because the "work" being woken up for is
// shutting down.
return true;
}
}
break;
}
state = actual;
}
// Acquire the sleep mutex, the state is transitioned to sleeping within
// the mutex in order to avoid losing wakeup notifications.
let mut lock = self.entry().park_mutex.lock().unwrap();
// Transition the state to sleeping, a CAS is still needed as other
// state transitions could happen unrelated to the sleep / wakeup
// process. We also have to redo the lifecycle check done above as
// the state could have been transitioned before entering the mutex.
loop {
let mut next = state;
match state.lifecycle() {
WORKER_RUNNING => {}
WORKER_NOTIFIED | WORKER_SIGNALED => {
// Release the lock, sleep will not happen this call.
drop(lock);
// Transition back to running
loop {
let mut next = state;
next.set_lifecycle(WORKER_RUNNING);
let actual = self.entry().state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
return true;
}
state = actual;
}
}
_ => unreachable!(),
}
trace!(" sleeping -- set WORKER_SLEEPING; idx={}", self.idx);
next.set_lifecycle(WORKER_SLEEPING);
let actual = self.entry().state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
break;
}
state = actual;
}
trace!(" -> starting to sleep; idx={}", self.idx);
let sleep_until = self.inner.config.keep_alive
.map(|dur| Instant::now() + dur);
// The state has been transitioned to sleeping, we can now wait on the
// condvar. This is done in a loop as condvars can wakeup spuriously.
loop {
let mut drop_thread = false;
lock = match sleep_until {
Some(when) => {
let now = Instant::now();
if when >= now {
drop_thread = true;
}
let dur = when - now;
self.entry().park_condvar
.wait_timeout(lock, dur)
.unwrap().0
}
None => {
self.entry().park_condvar.wait(lock).unwrap()
}
};
trace!(" -> wakeup; idx={}", self.idx);
// Reload the state
state = self.entry().state.load(Acquire).into();
loop {
match state.lifecycle() {
WORKER_SLEEPING => {}
WORKER_NOTIFIED | WORKER_SIGNALED => {
// Release the lock, done sleeping
drop(lock);
// Transition back to running
loop {
let mut next = state;
next.set_lifecycle(WORKER_RUNNING);
let actual = self.entry().state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
return true;
}
state = actual;
}
}
_ => unreachable!(),
}
if !drop_thread {
break;
}
let mut next = state;
next.set_lifecycle(WORKER_SHUTDOWN);
let actual = self.entry().state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
// Transitioned to a shutdown state
return false;
}
state = actual;
}
// The worker hasn't been notified, go back to sleep
}
}
fn entry(&self) -> &WorkerEntry {
&self.inner.workers[self.idx]
}
}
impl Drop for Worker {
fn drop(&mut self) {
trace!("shutting down thread; idx={}", self.idx);
if self.should_finalize.get() {
// Drain all work
self.drain_inbound();
while let Some(_) = self.entry().deque.pop() {
}
// TODO: Drain the work queue...
self.inner.worker_terminated();
}
}
}
// Pointer to the current worker info
thread_local!(static CURRENT_WORKER: Cell<*const Worker> = Cell::new(0 as *const _));
+120
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use task::{Task, Queue};
use worker_state::{
WorkerState,
WORKER_SHUTDOWN,
WORKER_SLEEPING,
};
use std::cell::UnsafeCell;
use std::sync::atomic::Ordering::{AcqRel};
use std::sync::atomic::AtomicUsize;
use std::sync::{Mutex, Condvar};
use deque;
#[derive(Debug)]
pub(crate) struct WorkerEntry {
// Worker state. This is mutated when notifying the worker.
pub state: AtomicUsize,
// Next entry in the parked Trieber stack
next_sleeper: UnsafeCell<usize>,
// Worker half of deque
pub deque: deque::Deque<Task>,
// Stealer half of deque
pub steal: deque::Stealer<Task>,
// Park mutex
pub park_mutex: Mutex<()>,
// Park condvar
pub park_condvar: Condvar,
// MPSC queue of jobs submitted to the worker from an external source.
pub inbound: Queue,
}
impl WorkerEntry {
pub fn new() -> Self {
let w = deque::Deque::new();
let s = w.stealer();
WorkerEntry {
state: AtomicUsize::new(WorkerState::default().into()),
next_sleeper: UnsafeCell::new(0),
deque: w,
steal: s,
inbound: Queue::new(),
park_mutex: Mutex::new(()),
park_condvar: Condvar::new(),
}
}
#[inline]
pub fn submit_internal(&self, task: Task) {
self.push_internal(task);
}
/// Submits a task to the worker. This assumes that the caller is external
/// to the worker. Internal submissions go through another path.
///
/// Returns `false` if the worker needs to be spawned.
pub fn submit_external(&self, task: Task, mut state: WorkerState) -> bool {
// Push the task onto the external queue
self.push_external(task);
loop {
let mut next = state;
next.notify();
let actual = self.state.compare_and_swap(
state.into(), next.into(),
AcqRel).into();
if state == actual {
break;
}
state = actual;
}
match state.lifecycle() {
WORKER_SLEEPING => {
// The worker is currently sleeping, the condition variable must
// be signaled
self.wakeup();
true
}
WORKER_SHUTDOWN => false,
_ => true,
}
}
#[inline]
fn push_external(&self, task: Task) {
self.inbound.push(task);
}
#[inline]
pub fn push_internal(&self, task: Task) {
self.deque.push(task);
}
#[inline]
pub fn wakeup(&self) {
let _lock = self.park_mutex.lock().unwrap();
self.park_condvar.notify_one();
}
#[inline]
pub fn next_sleeper(&self) -> usize {
unsafe { *self.next_sleeper.get() }
}
#[inline]
pub fn set_next_sleeper(&self, val: usize) {
unsafe { *self.next_sleeper.get() = val; }
}
}
+109
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use std::fmt;
/// Tracks worker state
#[derive(Clone, Copy, Eq, PartialEq)]
pub(crate) struct WorkerState(usize);
// Some constants used to work with State
// const A: usize: 0;
// TODO: This should be split up between what is accessed by each thread and
// what is concurrent. The bits accessed by each thread should be sized to
// exactly one cache line.
/// Set when the worker is pushed onto the scheduler's stack of sleeping
/// threads.
pub(crate) const PUSHED_MASK: usize = 0b001;
/// Manages the worker lifecycle part of the state
const WORKER_LIFECYCLE_MASK: usize = 0b1110;
const WORKER_LIFECYCLE_SHIFT: usize = 1;
/// The worker does not currently have an associated thread.
pub(crate) const WORKER_SHUTDOWN: usize = 0;
/// The worker is currently processing its task.
pub(crate) const WORKER_RUNNING: usize = 1;
/// The worker is currently asleep in the condvar
pub(crate) const WORKER_SLEEPING: usize = 2;
/// The worker has been notified it should process more work.
pub(crate) const WORKER_NOTIFIED: usize = 3;
/// A stronger form of notification. In this case, the worker is expected to
/// wakeup and try to acquire more work... if it enters this state while already
/// busy with other work, it is expected to signal another worker.
pub(crate) const WORKER_SIGNALED: usize = 4;
impl WorkerState {
/// Returns true if the worker entry is pushed in the sleeper stack
pub fn is_pushed(&self) -> bool {
self.0 & PUSHED_MASK == PUSHED_MASK
}
pub fn set_pushed(&mut self) {
self.0 |= PUSHED_MASK
}
pub fn is_notified(&self) -> bool {
match self.lifecycle() {
WORKER_NOTIFIED | WORKER_SIGNALED => true,
_ => false,
}
}
pub fn lifecycle(&self) -> usize {
(self.0 & WORKER_LIFECYCLE_MASK) >> WORKER_LIFECYCLE_SHIFT
}
pub fn set_lifecycle(&mut self, val: usize) {
self.0 = (self.0 & !WORKER_LIFECYCLE_MASK) |
(val << WORKER_LIFECYCLE_SHIFT)
}
pub fn is_signaled(&self) -> bool {
self.lifecycle() == WORKER_SIGNALED
}
pub fn notify(&mut self) {
if self.lifecycle() != WORKER_SIGNALED {
self.set_lifecycle(WORKER_NOTIFIED)
}
}
}
impl Default for WorkerState {
fn default() -> WorkerState {
// All workers will start pushed in the sleeping stack
WorkerState(PUSHED_MASK)
}
}
impl From<usize> for WorkerState {
fn from(src: usize) -> Self {
WorkerState(src)
}
}
impl From<WorkerState> for usize {
fn from(src: WorkerState) -> Self {
src.0
}
}
impl fmt::Debug for WorkerState {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("WorkerState")
.field("lifecycle", &match self.lifecycle() {
WORKER_SHUTDOWN => "WORKER_SHUTDOWN",
WORKER_RUNNING => "WORKER_RUNNING",
WORKER_SLEEPING => "WORKER_SLEEPING",
WORKER_NOTIFIED => "WORKER_NOTIFIED",
WORKER_SIGNALED => "WORKER_SIGNALED",
_ => unreachable!(),
})
.field("is_pushed", &self.is_pushed())
.finish()
}
}