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completed basic implementation of FramedUdp for streams and sink
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@@ -0,0 +1,258 @@
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use std::io;
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use std::ops::{Deref, DerefMut};
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use std::sync::Arc;
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use net::udp::UdpSocket
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use futures::{Async, Poll, Stream, Sink, StartSend, AsyncSink};
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use futures::sync::BiLock;
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use io::Io;
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/// Encoding of frames via buffers.
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///
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/// This trait is used when constructing an instance of `FramedUdp`. It provides
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/// one type: `Out` for encoding outgoing frames according to a protocol.
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///
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/// Because UDP is a connectionless protocol, the encode method will also be
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/// responsible for determining the remote host to which the datagram should be
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/// sent
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///
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/// The trait itself is implemented on a type that can track state for decoding
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/// or encoding, which is particularly useful for streaming parsers. In many
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/// cases, though, this type will simply be a unit struct (e.g. `struct
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/// HttpCodec`).
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pub trait EncodeUdp {
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/// The type of frames to be encoded.
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type Out;
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/// Encodes a frame into the buffer provided.
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///
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/// This method will encode `msg` into the byte buffer provided by `buf`.
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/// The `buf` provided is an internal buffer of the `Framed` instance and
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/// will be written out when possible.
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///
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/// The codec also determines the destination to which the buffer should
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/// be directed, which will be returned as a SocketAddr;
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fn encode(&mut self, msg: Self::Out, buf: &mut Vec<u8>) -> SocketAddr;
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}
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/// Decoding of frames via buffers.
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///
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/// This trait is used when constructing an instance of `FramedUdp`. It provides
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/// one type: `In` for decoding incoming frames from a Datagram
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///
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/// Because UDP is a connectionless protocol, the decode method will also be
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/// supplied with a SocketAddr of the remote host which sent the datagram
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///
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/// The trait itself is implemented on a type that can track state for decoding
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/// or encoding, which is particularly useful for streaming parsers. In many
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/// cases, though, this type will simply be a unit struct (e.g. `struct
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/// HttpCodec`).
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pub trait DecodeUdp {
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/// The type of decoded frames.
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type In;
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/// Attempts to decode a frame from the provided buffer of bytes.
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///
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/// This method is called by `FramedUdp` on a single datagram which has been
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/// read from a socket.
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///
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/// It is required that the Decoder empty the read buffer in every call to
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/// decode, as the next poll_read that occurs will write the next datagram
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/// into the buffer, without regard for what is already there.
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///
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/// If the bytes look valid, but a frame isn't fully available yet, then
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/// `Ok(None)` is returned. This indicates to the `Framed` instance that
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/// it needs to read some more bytes before calling this method again.
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/// In such a case, it is the decoder's responsibility to copy the data
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/// into their own internal buffer for future use.
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///
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/// Finally, if the bytes in the buffer are malformed then an error is
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/// returned indicating why. This informs `Framed` that the stream is now
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/// corrupt and should be terminated.
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///
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/// When dealing with connectionless streams, there will likely be some sort
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/// of state machine.
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fn decode(&mut self, src: &SocketAddr, buf: &mut Vec<u8>) -> Result<Option<Self::In>, io::Error>;
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}
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/// A unified `Stream` and `Sink` interface to an underlying `Io` object, using
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/// the `Encode` and `Decode` traits to encode and decode frames.
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///
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/// You can acquire a `Framed` instance by using the `Io::framed` adapter.
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pub struct FramedUdp<D, E> {
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socket: UdpSocket,
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encoder: E,
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decoder: D,
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out_addr : Option<SocketAddr>,
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rd: Vec<u8>,
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wr: Vec<u8>,
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}
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impl<D : DecodeUdp, E : EncodeUdp> Stream for Framed<D, E> {
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type Item = D::In;
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type Error = io::Error;
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fn poll(&mut self) -> Poll<Option<C::In>, io::Error> {
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loop {
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let before = self.rd.len();
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let ret = self.socket.recv_from(self.rd.mut_bytes(), &mut inaddr);
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match ret {
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Ok((n, addr)) => {
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trace!("read {} bytes", n);
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trace!("attempting to decode a frame");
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if let Some(frame) = try!(self.decoder.decode(&addr, &mut self.rd)) {
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trace!("frame decoded from buffer");
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self.rd.clear();
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return Ok(Async::Ready(Some(frame)));
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}
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}
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Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
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if self.rd.len() == before {
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return Ok(Async::NotReady)
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}
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}
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Err(e) => return Err(e),
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}
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}
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}
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}
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impl<D : DecodeUdp, E : EncodeUdp> Sink for Framed<D, E> {
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type SinkItem = E::Out;
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type SinkError = io::Error;
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fn start_send(&mut self, item: C::Out) -> StartSend<E::Out, io::Error> {
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if self.wr.len() > 0 {
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try!(self.poll_complete());
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if self.wr.len() > 0 {
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return Ok(AsyncSink::NotReady(item));
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}
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}
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self.out_addr = Some(self.codec.encode(item, &mut self.wr));
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Ok(AsyncSink::Ready)
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}
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fn poll_complete(&mut self) -> Poll<(), io::Error> {
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trace!("flushing framed transport");
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while !self.wr.is_empty() {
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if let Some(outaddr) = self.out_addr.ref() {
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trace!("writing; remaining={}", self.wr.len());
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let n = try_nb!(self.socket.send_to(&self.wr, outaddr));
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self.wr.clear();
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self.out_addr = None;
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if n != self.wr.len() {
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return Err(io::Error::new(io::ErrorKind::WriteZero,
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"failed to write frame datagram to socket"));
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}
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}
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else {
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return Err(io::Error::new(io::ErrorKind::Other,
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"outbound stream in invalid state: out_addr is not known"));
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}
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}
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return Ok(Async::Ready(()));
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}
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}
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pub fn framed_udp<D, E>(socket : UdpSocket, decoder : D, encoder : E) -> Framed<D, E> {
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Framed {
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socket: socket,
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encoder: encoder,
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decoder: decoder,
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rd: Vec::with_capacity(64 * 1024),
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wr: Vec::with_capacity(64 * 1024)
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}
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}
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impl<D, E> FramedUdp<D, E> {
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/// Splits this `Stream + Sink` object into separate `Stream` and `Sink`
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/// objects, which can be useful when you want to split ownership between
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/// tasks, or allow direct interaction between the two objects (e.g. via
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/// `Sink::send_all`).
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pub fn split(self) -> (FramedRead<D>, FramedWrite<E>) {
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let (a, b) = BiLock::new(self);
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let read = FramedUdpRead { framed: a };
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let write = FramedUdpWrite { framed: b };
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(read, write)
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}
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/// Returns a reference to the underlying I/O stream wrapped by `Framed`.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise being
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/// worked with.
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pub fn get_ref(&self) -> &UdpSocket {
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&self.socket
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}
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/// Returns a mutable reference to the underlying I/O stream wrapped by
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/// `Framed`.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise being
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/// worked with.
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pub fn get_mut(&mut self) -> &mut UdpSocket {
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&mut self.socket
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}
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/// Consumes the `Framed`, returning its underlying I/O stream.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise being
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/// worked with.
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pub fn into_inner(self) -> UdpSocket {
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self.socket
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}
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}
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/// A `Stream` interface to an underlying `Io` object, using the `Decode` trait
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/// to decode frames.
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pub struct FramedRead<D, E> {
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framed: BiLock<Framed<D, E>>,
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}
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impl<D : DecodeUdp, E : EncodeUdp> Stream for FramedRead<D, E> {
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type Item = D::In;
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type Error = io::Error;
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fn poll(&mut self) -> Poll<Option<D::In>, io::Error> {
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if let Async::Ready(mut guard) = self.framed.poll_lock() {
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guard.poll()
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} else {
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Ok(Async::NotReady)
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}
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}
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}
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/// A `Sink` interface to an underlying `Io` object, using the `Encode` trait
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/// to encode frames.
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pub struct FramedWrite<D, E> {
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framed: BiLock<Framed<D, E>>,
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}
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impl<D : DecodeUdp, E : EncodeUdp> Sink for FramedWrite<D, E> {
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type SinkItem = E::Out;
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type SinkError = io::Error;
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fn start_send(&mut self, item: E::Out) -> StartSend<E::Out, io::Error> {
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if let Async::Ready(mut guard) = self.framed.poll_lock() {
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guard.start_send(item)
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} else {
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Ok(AsyncSink::NotReady(item))
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}
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}
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fn poll_complete(&mut self) -> Poll<(), io::Error> {
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if let Async::Ready(mut guard) = self.framed.poll_lock() {
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guard.poll_complete()
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} else {
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Ok(Async::NotReady)
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}
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}
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}
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@@ -42,6 +42,20 @@ impl UdpSocket {
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UdpSocket::new(udp, handle)
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}
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/// Creates a FramedUdp object, which leverages a supplied `EncodeUdp`
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/// and `DecodeUdp` to implement `Stream` and `Sink`
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/// This moves the socket into the newly created FramedUdp object
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pub fn framed<D, E>(self, decoder : D, encoder : E) -> Framed<D, E> {
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FramedUdp {
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socket: self,
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encoder: encoder,
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decoder: decoder,
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is_readable: false,
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rd: Vec::with_capacity(64 * 1024);
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wr: Vec::with_capacity(64 * 1024),
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}
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}
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/// Returns the local address that this stream is bound to.
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pub fn local_addr(&self) -> io::Result<SocketAddr> {
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self.io.get_ref().local_addr()
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