Files
tokio/tokio-executor/src/park.rs
T

303 lines
9.5 KiB
Rust

//! Abstraction over blocking and unblocking the current thread.
//!
//! Provides an abstraction over blocking the current thread. This is similar to
//! the park / unpark constructs provided by [`std`] but made generic. This
//! allows embedding custom functionality to perform when the thread is blocked.
//!
//! A blocked [`Park`][p] instance is unblocked by calling [`unpark`] on its
//! [`Unpark`][up] handle.
//!
//! The [`ParkThread`] struct implements [`Park`][p] using
//! [`thread::park`][`std`] to put the thread to sleep. The Tokio reactor also
//! implements park, but uses [`mio::Poll`][mio] to block the thread instead.
//!
//! The [`Park`][p] trait is composable. A timer implementation might decorate a
//! [`Park`][p] implementation by checking if any timeouts have elapsed after
//! the inner [`Park`][p] implementation unblocks.
//!
//! # Model
//!
//! Conceptually, each [`Park`][p] instance has an associated token, which is
//! initially not present:
//!
//! * The [`park`] method blocks the current thread unless or until the token
//! is available, at which point it atomically consumes the token.
//! * The [`unpark`] method atomically makes the token available if it wasn't
//! already.
//!
//! Some things to note:
//!
//! * If [`unpark`] is called before [`park`], the next call to [`park`] will
//! **not** block the thread.
//! * **Spurious** wakeups are permitted, i.e., the [`park`] method may unblock
//! even if [`unpark`] was not called.
//! * [`park_timeout`] does the same as [`park`] but allows specifying a maximum
//! time to block the thread for.
//!
//! [`std`]: https://doc.rust-lang.org/std/thread/fn.park.html
//! [`thread::park`]: https://doc.rust-lang.org/std/thread/fn.park.html
//! [`ParkThread`]: struct.ParkThread.html
//! [p]: trait.Park.html
//! [`park`]: trait.Park.html#tymethod.park
//! [`park_timeout`]: trait.Park.html#tymethod.park_timeout
//! [`unpark`]: trait.Unpark.html#tymethod.unpark
//! [up]: trait.Unpark.html
//! [mio]: https://docs.rs/mio/0.6/mio/struct.Poll.html
use std::marker::PhantomData;
use std::rc::Rc;
use std::sync::{Arc, Mutex, Condvar};
use std::sync::atomic::{AtomicUsize, Ordering};
use std::time::Duration;
/// Block the current thread.
///
/// See [module documentation][mod] for more details.
///
/// [mod]: ../index.html
pub trait Park {
/// Unpark handle type for the `Park` implementation.
type Unpark: Unpark;
/// Error returned by `park`
type Error;
/// Get a new `Unpark` handle associated with this `Park` instance.
fn unpark(&self) -> Self::Unpark;
/// Block the current thread unless or until the token is available.
///
/// A call to `park` does not guarantee that the thread will remain blocked
/// forever, and callers should be prepared for this possibility. This
/// function may wakeup spuriously for any reason.
///
/// See [module documentation][mod] for more details.
///
/// # Panics
///
/// This function **should** not panic, but ultimately, panics are left as
/// an implementation detail. Refer to the documentation for the specific
/// `Park` implementation
///
/// [mod]: ../index.html
fn park(&mut self) -> Result<(), Self::Error>;
/// Park the current thread for at most `duration`.
///
/// This function is the same as `park` but allows specifying a maximum time
/// to block the thread for.
///
/// Same as `park`, there is no guarantee that the thread will remain
/// blocked for any amount of time. Spurious wakeups are permitted for any
/// reason.
///
/// See [module documentation][mod] for more details.
///
/// # Panics
///
/// This function **should** not panic, but ultimately, panics are left as
/// an implementation detail. Refer to the documentation for the specific
/// `Park` implementation
///
/// [mod]: ../index.html
fn park_timeout(&mut self, duration: Duration) -> Result<(), Self::Error>;
}
/// Unblock a thread blocked by the associated [`Park`] instance.
///
/// See [module documentation][mod] for more details.
///
/// [mod]: ../index.html
/// [`Park`]: trait.Park.html
pub trait Unpark: Sync + Send + 'static {
/// Unblock a thread that is blocked by the associated `Park` handle.
///
/// Calling `unpark` atomically makes available the unpark token, if it is
/// not already available.
///
/// See [module documentation][mod] for more details.
///
/// # Panics
///
/// This function **should** not panic, but ultimately, panics are left as
/// an implementation detail. Refer to the documentation for the specific
/// `Unpark` implementation
///
/// [mod]: ../index.html
fn unpark(&self);
}
impl Unpark for Box<Unpark> {
fn unpark(&self) {
(**self).unpark()
}
}
/// Blocks the current thread using a condition variable.
///
/// Implements the [`Park`] functionality by using a condition variable. An
/// atomic variable is also used to avoid using the condition variable if
/// possible.
///
/// The condition variable is cached in a thread-local variable and is shared
/// across all `ParkThread` instances created on the same thread. This also
/// means that an instance of `ParkThread` might be unblocked by a handle
/// associated with a different `ParkThread` instance.
#[derive(Debug)]
pub struct ParkThread {
_anchor: PhantomData<Rc<()>>,
}
/// Error returned by [`ParkThread`]
///
/// This currently is never returned, but might at some point in the future.
///
/// [`ParkThread`]: struct.ParkThread.html
#[derive(Debug)]
pub struct ParkError {
_p: (),
}
/// Unblocks a thread that was blocked by `ParkThread`.
#[derive(Clone, Debug)]
pub struct UnparkThread {
inner: Arc<Inner>,
}
#[derive(Debug)]
struct Inner {
state: AtomicUsize,
mutex: Mutex<()>,
condvar: Condvar,
}
const IDLE: usize = 0;
const NOTIFY: usize = 1;
const SLEEP: usize = 2;
thread_local! {
static CURRENT_PARK_THREAD: Arc<Inner> = Arc::new(Inner {
state: AtomicUsize::new(IDLE),
mutex: Mutex::new(()),
condvar: Condvar::new(),
});
}
// ===== impl ParkThread =====
impl ParkThread {
/// Create a new `ParkThread` handle for the current thread.
///
/// This type cannot be moved to other threads, so it should be created on
/// the thread that the caller intends to park.
pub fn new() -> ParkThread {
ParkThread {
_anchor: PhantomData,
}
}
/// Get a reference to the `ParkThread` handle for this thread.
fn with_current<F, R>(&self, f: F) -> R
where F: FnOnce(&Arc<Inner>) -> R,
{
CURRENT_PARK_THREAD.with(|inner| f(inner))
}
}
impl Park for ParkThread {
type Unpark = UnparkThread;
type Error = ParkError;
fn unpark(&self) -> Self::Unpark {
let inner = self.with_current(|inner| inner.clone());
UnparkThread { inner }
}
fn park(&mut self) -> Result<(), Self::Error> {
self.with_current(|inner| inner.park(None))
}
fn park_timeout(&mut self, duration: Duration) -> Result<(), Self::Error> {
self.with_current(|inner| inner.park(Some(duration)))
}
}
// ===== impl UnparkThread =====
impl Unpark for UnparkThread {
fn unpark(&self) {
self.inner.unpark();
}
}
// ===== impl Inner =====
impl Inner {
/// Park the current thread for at most `dur`.
fn park(&self, timeout: Option<Duration>) -> Result<(), ParkError> {
// If currently notified, then we skip sleeping. This is checked outside
// of the lock to avoid acquiring a mutex if not necessary.
match self.state.compare_and_swap(NOTIFY, IDLE, Ordering::SeqCst) {
NOTIFY => return Ok(()),
IDLE => {},
_ => unreachable!(),
}
// The state is currently idle, so obtain the lock and then try to
// transition to a sleeping state.
let mut m = self.mutex.lock().unwrap();
// Transition to sleeping
match self.state.compare_and_swap(IDLE, SLEEP, Ordering::SeqCst) {
NOTIFY => {
// Notified before we could sleep, consume the notification and
// exit
self.state.store(IDLE, Ordering::SeqCst);
return Ok(());
}
IDLE => {},
_ => unreachable!(),
}
m = match timeout {
Some(timeout) => self.condvar.wait_timeout(m, timeout).unwrap().0,
None => self.condvar.wait(m).unwrap(),
};
// Transition back to idle. If the state has transitioned to `NOTIFY`,
// this will consume that notification
self.state.store(IDLE, Ordering::SeqCst);
// Explicitly drop the mutex guard. There is no real point in doing it
// except that I find it helpful to make it explicit where we want the
// mutex to unlock.
drop(m);
Ok(())
}
fn unpark(&self) {
// First, try transitioning from IDLE -> NOTIFY, this does not require a
// lock.
match self.state.compare_and_swap(IDLE, NOTIFY, Ordering::SeqCst) {
IDLE | NOTIFY => return,
SLEEP => {}
_ => unreachable!(),
}
// The other half is sleeping, this requires a lock
let _m = self.mutex.lock().unwrap();
// Transition to NOTIFY
match self.state.swap(NOTIFY, Ordering::SeqCst) {
SLEEP => {}
NOTIFY => return,
IDLE => return,
_ => unreachable!(),
}
// Wakeup the sleeper
self.condvar.notify_one();
}
}