Files
tokio/tokio-threadpool/src/inner.rs
T
Carl Lerche baa2502ec6 Integrate timers with runtime. (#266)
This patch integrate the new timer implementation with the runtime by
initializing a timer per worker thread. This allows minimizing the
amount of synchronization needed for using timers.
2018-03-30 11:50:02 -07:00

431 lines
13 KiB
Rust

use config::{Config, MAX_WORKERS};
use sleep_stack::{
SleepStack,
EMPTY,
TERMINATED,
};
use shutdown_task::ShutdownTask;
use state::{State, SHUTDOWN_ON_IDLE, SHUTDOWN_NOW};
use task::Task;
use worker::{Worker, WorkerId};
use worker_entry::WorkerEntry;
use worker_state::{
WorkerState,
PUSHED_MASK,
WORKER_SHUTDOWN,
WORKER_RUNNING,
WORKER_SLEEPING,
WORKER_NOTIFIED,
WORKER_SIGNALED,
};
use std::cell::UnsafeCell;
use std::sync::atomic::Ordering::{Acquire, AcqRel, Release, Relaxed};
use std::sync::atomic::AtomicUsize;
use std::sync::Arc;
use rand::{Rng, SeedableRng, XorShiftRng};
#[derive(Debug)]
pub(crate) struct Inner {
// ThreadPool state
pub state: AtomicUsize,
// Stack tracking sleeping workers.
pub sleep_stack: AtomicUsize,
// Number of workers who haven't reached the final state of shutdown
//
// This is only used to know when to single `shutdown_task` once the
// shutdown process has completed.
pub num_workers: AtomicUsize,
// Used to generate a thread local RNG seed
pub next_thread_id: AtomicUsize,
// Storage for workers
//
// This will *usually* be a small number
pub workers: Box<[WorkerEntry]>,
// Task notified when the worker shuts down
pub shutdown_task: ShutdownTask,
// Configuration
pub config: Config,
}
impl Inner {
/// Start shutting down the pool. This means that no new futures will be
/// accepted.
pub fn shutdown(&self, now: bool, purge_queue: bool) {
let mut state: State = self.state.load(Acquire).into();
trace!("shutdown; state={:?}", state);
// For now, this must be true
debug_assert!(!purge_queue || now);
// Start by setting the SHUTDOWN flag
loop {
let mut next = state;
let num_futures = next.num_futures();
if next.lifecycle() >= SHUTDOWN_NOW {
// Already transitioned to shutting down state
if !purge_queue || num_futures == 0 {
// Nothing more to do
return;
}
// The queue must be purged
debug_assert!(purge_queue);
next.clear_num_futures();
} else {
next.set_lifecycle(if now || num_futures == 0 {
// If already idle, always transition to shutdown now.
SHUTDOWN_NOW
} else {
SHUTDOWN_ON_IDLE
});
if purge_queue {
next.clear_num_futures();
}
}
let actual = self.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if state == actual {
state = next;
break;
}
state = actual;
}
trace!(" -> transitioned to shutdown");
// Only transition to terminate if there are no futures currently on the
// pool
if state.num_futures() != 0 {
return;
}
self.terminate_sleeping_workers();
}
pub fn terminate_sleeping_workers(&self) {
trace!(" -> shutting down workers");
// Wakeup all sleeping workers. They will wake up, see the state
// transition, and terminate.
while let Some((idx, worker_state)) = self.pop_sleeper(WORKER_SIGNALED, TERMINATED) {
trace!(" -> shutdown worker; idx={:?}; state={:?}", idx, worker_state);
self.signal_stop(idx, worker_state);
}
}
/// Signals to the worker that it should stop
fn signal_stop(&self, idx: usize, mut state: WorkerState) {
let worker = &self.workers[idx];
// Transition the worker state to signaled
loop {
let mut next = state;
match state.lifecycle() {
WORKER_SHUTDOWN => {
trace!("signal_stop -- WORKER_SHUTDOWN; idx={}", idx);
// If the worker is in the shutdown state, then it will never be
// started again.
self.worker_terminated();
return;
}
WORKER_RUNNING | WORKER_SLEEPING => {}
_ => {
trace!("signal_stop -- skipping; idx={}; state={:?}", idx, state);
// All other states will naturally converge to a state of
// shutdown.
return;
}
}
next.set_lifecycle(WORKER_SIGNALED);
let actual = worker.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
break;
}
state = actual;
}
// Wakeup the worker
worker.wakeup();
}
pub fn worker_terminated(&self) {
let prev = self.num_workers.fetch_sub(1, AcqRel);
trace!("worker_terminated; num_workers={}", prev - 1);
if 1 == prev {
trace!("notifying shutdown task");
self.shutdown_task.notify();
}
}
/// Submit a task to the scheduler.
///
/// Called from either inside or outside of the scheduler. If currently on
/// the scheduler, then a fast path is taken.
pub fn submit(&self, task: Task, inner: &Arc<Inner>) {
Worker::with_current(|worker| {
match worker {
Some(worker) => {
let idx = worker.id.idx;
trace!(" -> submit internal; idx={}", idx);
worker.inner.workers[idx].submit_internal(task);
worker.inner.signal_work(inner);
}
None => {
self.submit_external(task, inner);
}
}
});
}
/// Submit a task to the scheduler from off worker
///
/// Called from outside of the scheduler, this function is how new tasks
/// enter the system.
fn submit_external(&self, task: Task, inner: &Arc<Inner>) {
// First try to get a handle to a sleeping worker. This ensures that
// sleeping tasks get woken up
if let Some((idx, state)) = self.pop_sleeper(WORKER_NOTIFIED, EMPTY) {
trace!("submit to existing worker; idx={}; state={:?}", idx, state);
self.submit_to_external(idx, task, state, inner);
return;
}
// All workers are active, so pick a random worker and submit the
// task to it.
let len = self.workers.len();
let idx = self.rand_usize() % len;
trace!(" -> submitting to random; idx={}", idx);
let state: WorkerState = self.workers[idx].state.load(Acquire).into();
self.submit_to_external(idx, task, state, inner);
}
fn submit_to_external(&self,
idx: usize,
task: Task,
state: WorkerState,
inner: &Arc<Inner>)
{
let entry = &self.workers[idx];
if !entry.submit_external(task, state) {
Worker::spawn(WorkerId::new(idx), inner);
}
}
/// If there are any other workers currently relaxing, signal them that work
/// is available so that they can try to find more work to process.
pub fn signal_work(&self, inner: &Arc<Inner>) {
if let Some((idx, mut state)) = self.pop_sleeper(WORKER_SIGNALED, EMPTY) {
let entry = &self.workers[idx];
// Transition the worker state to signaled
loop {
let mut next = state;
// pop_sleeper should skip these
debug_assert!(state.lifecycle() != WORKER_SIGNALED);
next.set_lifecycle(WORKER_SIGNALED);
let actual = entry.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
break;
}
state = actual;
}
// The state has been transitioned to signal, now we need to wake up
// the worker if necessary.
match state.lifecycle() {
WORKER_SLEEPING => {
trace!("signal_work -- wakeup; idx={}", idx);
self.workers[idx].wakeup();
}
WORKER_SHUTDOWN => {
trace!("signal_work -- spawn; idx={}", idx);
Worker::spawn(WorkerId::new(idx), inner);
}
_ => {}
}
}
}
/// Push a worker on the sleep stack
///
/// Returns `Err` if the pool has been terminated
pub fn push_sleeper(&self, idx: usize) -> Result<(), ()> {
let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
debug_assert!(WorkerState::from(self.workers[idx].state.load(Relaxed)).is_pushed());
loop {
let mut next = state;
let head = state.head();
if head == TERMINATED {
// The pool is terminated, cannot push the sleeper.
return Err(());
}
self.workers[idx].set_next_sleeper(head);
next.set_head(idx);
let actual = self.sleep_stack.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if state == actual {
return Ok(());
}
state = actual;
}
}
/// Pop a worker from the sleep stack
fn pop_sleeper(&self, max_lifecycle: usize, terminal: usize)
-> Option<(usize, WorkerState)>
{
debug_assert!(terminal == EMPTY || terminal == TERMINATED);
let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
loop {
let head = state.head();
if head == EMPTY {
let mut next = state;
next.set_head(terminal);
if next == state {
debug_assert!(terminal == EMPTY);
return None;
}
let actual = self.sleep_stack.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual != state {
state = actual;
continue;
}
return None;
} else if head == TERMINATED {
return None;
}
debug_assert!(head < MAX_WORKERS);
let mut next = state;
let next_head = self.workers[head].next_sleeper();
// TERMINATED can never be set as the "next pointer" on a worker.
debug_assert!(next_head != TERMINATED);
if next_head == EMPTY {
next.set_head(terminal);
} else {
next.set_head(next_head);
}
let actual = self.sleep_stack.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
// The worker has been removed from the stack, so the pushed bit
// can be unset. Release ordering is used to ensure that this
// operation happens after actually popping the task.
debug_assert_eq!(1, PUSHED_MASK);
// Unset the PUSHED flag and get the current state.
let state: WorkerState = self.workers[head].state
.fetch_sub(PUSHED_MASK, Release).into();
if state.lifecycle() >= max_lifecycle {
// If the worker has already been notified, then it is
// warming up to do more work. In this case, try to pop
// another thread that might be in a relaxed state.
continue;
}
return Some((head, state));
}
state = actual;
}
}
/// Generates a random number
///
/// Uses a thread-local seeded XorShift.
pub fn rand_usize(&self) -> usize {
// Use a thread-local random number generator. If the thread does not
// have one yet, then seed a new one
thread_local!(static THREAD_RNG_KEY: UnsafeCell<Option<XorShiftRng>> = UnsafeCell::new(None));
THREAD_RNG_KEY.with(|t| {
#[cfg(target_pointer_width = "32")]
fn new_rng(thread_id: usize) -> XorShiftRng {
XorShiftRng::from_seed([
thread_id as u32,
0x00000000,
0xa8a7d469,
0x97830e05])
}
#[cfg(target_pointer_width = "64")]
fn new_rng(thread_id: usize) -> XorShiftRng {
XorShiftRng::from_seed([
thread_id as u32,
(thread_id >> 32) as u32,
0xa8a7d469,
0x97830e05])
}
let thread_id = self.next_thread_id.fetch_add(1, Relaxed);
let rng = unsafe { &mut *t.get() };
if rng.is_none() {
*rng = Some(new_rng(thread_id));
}
rng.as_mut().unwrap().next_u32() as usize
})
}
}
unsafe impl Send for Inner {}
unsafe impl Sync for Inner {}