mirror of
https://github.com/tokio-rs/tokio.git
synced 2026-08-21 00:00:10 +02:00
This patch integrate the new timer implementation with the runtime by initializing a timer per worker thread. This allows minimizing the amount of synchronization needed for using timers.
431 lines
13 KiB
Rust
431 lines
13 KiB
Rust
use config::{Config, MAX_WORKERS};
|
|
use sleep_stack::{
|
|
SleepStack,
|
|
EMPTY,
|
|
TERMINATED,
|
|
};
|
|
use shutdown_task::ShutdownTask;
|
|
use state::{State, SHUTDOWN_ON_IDLE, SHUTDOWN_NOW};
|
|
use task::Task;
|
|
use worker::{Worker, WorkerId};
|
|
use worker_entry::WorkerEntry;
|
|
use worker_state::{
|
|
WorkerState,
|
|
PUSHED_MASK,
|
|
WORKER_SHUTDOWN,
|
|
WORKER_RUNNING,
|
|
WORKER_SLEEPING,
|
|
WORKER_NOTIFIED,
|
|
WORKER_SIGNALED,
|
|
};
|
|
|
|
use std::cell::UnsafeCell;
|
|
use std::sync::atomic::Ordering::{Acquire, AcqRel, Release, Relaxed};
|
|
use std::sync::atomic::AtomicUsize;
|
|
use std::sync::Arc;
|
|
|
|
use rand::{Rng, SeedableRng, XorShiftRng};
|
|
|
|
#[derive(Debug)]
|
|
pub(crate) struct Inner {
|
|
// ThreadPool state
|
|
pub state: AtomicUsize,
|
|
|
|
// Stack tracking sleeping workers.
|
|
pub sleep_stack: AtomicUsize,
|
|
|
|
// Number of workers who haven't reached the final state of shutdown
|
|
//
|
|
// This is only used to know when to single `shutdown_task` once the
|
|
// shutdown process has completed.
|
|
pub num_workers: AtomicUsize,
|
|
|
|
// Used to generate a thread local RNG seed
|
|
pub next_thread_id: AtomicUsize,
|
|
|
|
// Storage for workers
|
|
//
|
|
// This will *usually* be a small number
|
|
pub workers: Box<[WorkerEntry]>,
|
|
|
|
// Task notified when the worker shuts down
|
|
pub shutdown_task: ShutdownTask,
|
|
|
|
// Configuration
|
|
pub config: Config,
|
|
}
|
|
|
|
impl Inner {
|
|
/// Start shutting down the pool. This means that no new futures will be
|
|
/// accepted.
|
|
pub fn shutdown(&self, now: bool, purge_queue: bool) {
|
|
let mut state: State = self.state.load(Acquire).into();
|
|
|
|
trace!("shutdown; state={:?}", state);
|
|
|
|
// For now, this must be true
|
|
debug_assert!(!purge_queue || now);
|
|
|
|
// Start by setting the SHUTDOWN flag
|
|
loop {
|
|
let mut next = state;
|
|
|
|
let num_futures = next.num_futures();
|
|
|
|
if next.lifecycle() >= SHUTDOWN_NOW {
|
|
// Already transitioned to shutting down state
|
|
|
|
if !purge_queue || num_futures == 0 {
|
|
// Nothing more to do
|
|
return;
|
|
}
|
|
|
|
// The queue must be purged
|
|
debug_assert!(purge_queue);
|
|
next.clear_num_futures();
|
|
} else {
|
|
next.set_lifecycle(if now || num_futures == 0 {
|
|
// If already idle, always transition to shutdown now.
|
|
SHUTDOWN_NOW
|
|
} else {
|
|
SHUTDOWN_ON_IDLE
|
|
});
|
|
|
|
if purge_queue {
|
|
next.clear_num_futures();
|
|
}
|
|
}
|
|
|
|
let actual = self.state.compare_and_swap(
|
|
state.into(), next.into(), AcqRel).into();
|
|
|
|
if state == actual {
|
|
state = next;
|
|
break;
|
|
}
|
|
|
|
state = actual;
|
|
}
|
|
|
|
trace!(" -> transitioned to shutdown");
|
|
|
|
// Only transition to terminate if there are no futures currently on the
|
|
// pool
|
|
if state.num_futures() != 0 {
|
|
return;
|
|
}
|
|
|
|
self.terminate_sleeping_workers();
|
|
}
|
|
|
|
pub fn terminate_sleeping_workers(&self) {
|
|
trace!(" -> shutting down workers");
|
|
// Wakeup all sleeping workers. They will wake up, see the state
|
|
// transition, and terminate.
|
|
while let Some((idx, worker_state)) = self.pop_sleeper(WORKER_SIGNALED, TERMINATED) {
|
|
trace!(" -> shutdown worker; idx={:?}; state={:?}", idx, worker_state);
|
|
self.signal_stop(idx, worker_state);
|
|
}
|
|
}
|
|
|
|
/// Signals to the worker that it should stop
|
|
fn signal_stop(&self, idx: usize, mut state: WorkerState) {
|
|
let worker = &self.workers[idx];
|
|
|
|
// Transition the worker state to signaled
|
|
loop {
|
|
let mut next = state;
|
|
|
|
match state.lifecycle() {
|
|
WORKER_SHUTDOWN => {
|
|
trace!("signal_stop -- WORKER_SHUTDOWN; idx={}", idx);
|
|
// If the worker is in the shutdown state, then it will never be
|
|
// started again.
|
|
self.worker_terminated();
|
|
|
|
return;
|
|
}
|
|
WORKER_RUNNING | WORKER_SLEEPING => {}
|
|
_ => {
|
|
trace!("signal_stop -- skipping; idx={}; state={:?}", idx, state);
|
|
// All other states will naturally converge to a state of
|
|
// shutdown.
|
|
return;
|
|
}
|
|
}
|
|
|
|
next.set_lifecycle(WORKER_SIGNALED);
|
|
|
|
let actual = worker.state.compare_and_swap(
|
|
state.into(), next.into(), AcqRel).into();
|
|
|
|
if actual == state {
|
|
break;
|
|
}
|
|
|
|
state = actual;
|
|
}
|
|
|
|
// Wakeup the worker
|
|
worker.wakeup();
|
|
}
|
|
|
|
pub fn worker_terminated(&self) {
|
|
let prev = self.num_workers.fetch_sub(1, AcqRel);
|
|
|
|
trace!("worker_terminated; num_workers={}", prev - 1);
|
|
|
|
if 1 == prev {
|
|
trace!("notifying shutdown task");
|
|
self.shutdown_task.notify();
|
|
}
|
|
}
|
|
|
|
/// Submit a task to the scheduler.
|
|
///
|
|
/// Called from either inside or outside of the scheduler. If currently on
|
|
/// the scheduler, then a fast path is taken.
|
|
pub fn submit(&self, task: Task, inner: &Arc<Inner>) {
|
|
Worker::with_current(|worker| {
|
|
match worker {
|
|
Some(worker) => {
|
|
let idx = worker.id.idx;
|
|
|
|
trace!(" -> submit internal; idx={}", idx);
|
|
|
|
worker.inner.workers[idx].submit_internal(task);
|
|
worker.inner.signal_work(inner);
|
|
}
|
|
None => {
|
|
self.submit_external(task, inner);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Submit a task to the scheduler from off worker
|
|
///
|
|
/// Called from outside of the scheduler, this function is how new tasks
|
|
/// enter the system.
|
|
fn submit_external(&self, task: Task, inner: &Arc<Inner>) {
|
|
// First try to get a handle to a sleeping worker. This ensures that
|
|
// sleeping tasks get woken up
|
|
if let Some((idx, state)) = self.pop_sleeper(WORKER_NOTIFIED, EMPTY) {
|
|
trace!("submit to existing worker; idx={}; state={:?}", idx, state);
|
|
self.submit_to_external(idx, task, state, inner);
|
|
return;
|
|
}
|
|
|
|
// All workers are active, so pick a random worker and submit the
|
|
// task to it.
|
|
let len = self.workers.len();
|
|
let idx = self.rand_usize() % len;
|
|
|
|
trace!(" -> submitting to random; idx={}", idx);
|
|
|
|
let state: WorkerState = self.workers[idx].state.load(Acquire).into();
|
|
self.submit_to_external(idx, task, state, inner);
|
|
}
|
|
|
|
fn submit_to_external(&self,
|
|
idx: usize,
|
|
task: Task,
|
|
state: WorkerState,
|
|
inner: &Arc<Inner>)
|
|
{
|
|
let entry = &self.workers[idx];
|
|
|
|
if !entry.submit_external(task, state) {
|
|
Worker::spawn(WorkerId::new(idx), inner);
|
|
}
|
|
}
|
|
|
|
/// If there are any other workers currently relaxing, signal them that work
|
|
/// is available so that they can try to find more work to process.
|
|
pub fn signal_work(&self, inner: &Arc<Inner>) {
|
|
if let Some((idx, mut state)) = self.pop_sleeper(WORKER_SIGNALED, EMPTY) {
|
|
let entry = &self.workers[idx];
|
|
|
|
// Transition the worker state to signaled
|
|
loop {
|
|
let mut next = state;
|
|
|
|
// pop_sleeper should skip these
|
|
debug_assert!(state.lifecycle() != WORKER_SIGNALED);
|
|
next.set_lifecycle(WORKER_SIGNALED);
|
|
|
|
let actual = entry.state.compare_and_swap(
|
|
state.into(), next.into(), AcqRel).into();
|
|
|
|
if actual == state {
|
|
break;
|
|
}
|
|
|
|
state = actual;
|
|
}
|
|
|
|
// The state has been transitioned to signal, now we need to wake up
|
|
// the worker if necessary.
|
|
match state.lifecycle() {
|
|
WORKER_SLEEPING => {
|
|
trace!("signal_work -- wakeup; idx={}", idx);
|
|
self.workers[idx].wakeup();
|
|
}
|
|
WORKER_SHUTDOWN => {
|
|
trace!("signal_work -- spawn; idx={}", idx);
|
|
Worker::spawn(WorkerId::new(idx), inner);
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Push a worker on the sleep stack
|
|
///
|
|
/// Returns `Err` if the pool has been terminated
|
|
pub fn push_sleeper(&self, idx: usize) -> Result<(), ()> {
|
|
let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
|
|
|
|
debug_assert!(WorkerState::from(self.workers[idx].state.load(Relaxed)).is_pushed());
|
|
|
|
loop {
|
|
let mut next = state;
|
|
|
|
let head = state.head();
|
|
|
|
if head == TERMINATED {
|
|
// The pool is terminated, cannot push the sleeper.
|
|
return Err(());
|
|
}
|
|
|
|
self.workers[idx].set_next_sleeper(head);
|
|
next.set_head(idx);
|
|
|
|
let actual = self.sleep_stack.compare_and_swap(
|
|
state.into(), next.into(), AcqRel).into();
|
|
|
|
if state == actual {
|
|
return Ok(());
|
|
}
|
|
|
|
state = actual;
|
|
}
|
|
}
|
|
|
|
/// Pop a worker from the sleep stack
|
|
fn pop_sleeper(&self, max_lifecycle: usize, terminal: usize)
|
|
-> Option<(usize, WorkerState)>
|
|
{
|
|
debug_assert!(terminal == EMPTY || terminal == TERMINATED);
|
|
|
|
let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
|
|
|
|
loop {
|
|
let head = state.head();
|
|
|
|
if head == EMPTY {
|
|
let mut next = state;
|
|
next.set_head(terminal);
|
|
|
|
if next == state {
|
|
debug_assert!(terminal == EMPTY);
|
|
return None;
|
|
}
|
|
|
|
let actual = self.sleep_stack.compare_and_swap(
|
|
state.into(), next.into(), AcqRel).into();
|
|
|
|
if actual != state {
|
|
state = actual;
|
|
continue;
|
|
}
|
|
|
|
return None;
|
|
} else if head == TERMINATED {
|
|
return None;
|
|
}
|
|
|
|
debug_assert!(head < MAX_WORKERS);
|
|
|
|
let mut next = state;
|
|
|
|
let next_head = self.workers[head].next_sleeper();
|
|
|
|
// TERMINATED can never be set as the "next pointer" on a worker.
|
|
debug_assert!(next_head != TERMINATED);
|
|
|
|
if next_head == EMPTY {
|
|
next.set_head(terminal);
|
|
} else {
|
|
next.set_head(next_head);
|
|
}
|
|
|
|
let actual = self.sleep_stack.compare_and_swap(
|
|
state.into(), next.into(), AcqRel).into();
|
|
|
|
if actual == state {
|
|
// The worker has been removed from the stack, so the pushed bit
|
|
// can be unset. Release ordering is used to ensure that this
|
|
// operation happens after actually popping the task.
|
|
debug_assert_eq!(1, PUSHED_MASK);
|
|
|
|
// Unset the PUSHED flag and get the current state.
|
|
let state: WorkerState = self.workers[head].state
|
|
.fetch_sub(PUSHED_MASK, Release).into();
|
|
|
|
if state.lifecycle() >= max_lifecycle {
|
|
// If the worker has already been notified, then it is
|
|
// warming up to do more work. In this case, try to pop
|
|
// another thread that might be in a relaxed state.
|
|
continue;
|
|
}
|
|
|
|
return Some((head, state));
|
|
}
|
|
|
|
state = actual;
|
|
}
|
|
}
|
|
|
|
/// Generates a random number
|
|
///
|
|
/// Uses a thread-local seeded XorShift.
|
|
pub fn rand_usize(&self) -> usize {
|
|
// Use a thread-local random number generator. If the thread does not
|
|
// have one yet, then seed a new one
|
|
thread_local!(static THREAD_RNG_KEY: UnsafeCell<Option<XorShiftRng>> = UnsafeCell::new(None));
|
|
|
|
THREAD_RNG_KEY.with(|t| {
|
|
#[cfg(target_pointer_width = "32")]
|
|
fn new_rng(thread_id: usize) -> XorShiftRng {
|
|
XorShiftRng::from_seed([
|
|
thread_id as u32,
|
|
0x00000000,
|
|
0xa8a7d469,
|
|
0x97830e05])
|
|
}
|
|
|
|
#[cfg(target_pointer_width = "64")]
|
|
fn new_rng(thread_id: usize) -> XorShiftRng {
|
|
XorShiftRng::from_seed([
|
|
thread_id as u32,
|
|
(thread_id >> 32) as u32,
|
|
0xa8a7d469,
|
|
0x97830e05])
|
|
}
|
|
|
|
let thread_id = self.next_thread_id.fetch_add(1, Relaxed);
|
|
let rng = unsafe { &mut *t.get() };
|
|
|
|
if rng.is_none() {
|
|
*rng = Some(new_rng(thread_id));
|
|
}
|
|
|
|
rng.as_mut().unwrap().next_u32() as usize
|
|
})
|
|
}
|
|
}
|
|
|
|
unsafe impl Send for Inner {}
|
|
unsafe impl Sync for Inner {}
|