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Use std RandomState for XorShift seeding. This allows dropping _rand_ crate dep here, accept as a dev dependency for tests or benchmarks.
479 lines
15 KiB
Rust
479 lines
15 KiB
Rust
mod backup;
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mod backup_stack;
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mod state;
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pub(crate) use self::backup::{Backup, BackupId};
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pub(crate) use self::backup_stack::MAX_BACKUP;
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pub(crate) use self::state::{Lifecycle, State, MAX_FUTURES};
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use self::backup::Handoff;
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use self::backup_stack::BackupStack;
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use crate::config::Config;
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use crate::shutdown::ShutdownTrigger;
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use crate::task::{Blocking, Task};
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use crate::worker::{self, Worker, WorkerId};
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use crossbeam_deque::Injector;
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use crossbeam_utils::CachePadded;
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use lazy_static::lazy_static;
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use log::{debug, error, trace};
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use std::cell::Cell;
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use std::collections::hash_map::RandomState;
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use std::hash::{BuildHasher, Hash, Hasher};
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use std::num::Wrapping;
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use std::sync::atomic::AtomicUsize;
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use std::sync::atomic::Ordering::{AcqRel, Acquire};
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use std::sync::{Arc, Weak};
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use std::task::Poll;
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use std::thread;
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#[derive(Debug)]
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pub(crate) struct Pool {
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// Tracks the state of the thread pool (running, shutting down, ...).
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//
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// While workers check this field as a hint to detect shutdown, it is
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// **not** used as a primary point of coordination for workers. The sleep
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// stack is used as the primary point of coordination for workers.
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//
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// The value of this atomic is deserialized into a `pool::State` instance.
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// See comments for that type.
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pub state: CachePadded<AtomicUsize>,
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// Stack tracking sleeping workers.
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sleep_stack: CachePadded<worker::Stack>,
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// Worker state
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//
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// A worker is a thread that is processing the work queue and polling
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// futures.
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//
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// The number of workers will *usually* be small.
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pub workers: Arc<[worker::Entry]>,
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// The global MPMC queue of tasks.
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//
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// Spawned tasks are pushed into this queue. Although worker threads have their own dedicated
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// task queues, they periodically steal tasks from this global queue, too.
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pub queue: Arc<Injector<Arc<Task>>>,
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// Completes the shutdown process when the `ThreadPool` and all `Worker`s get dropped.
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//
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// When spawning a new `Worker`, this weak reference is upgraded and handed out to the new
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// thread.
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pub trigger: Weak<ShutdownTrigger>,
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// Backup thread state
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//
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// In order to efficiently support `blocking`, a pool of backup threads is
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// needed. These backup threads are ready to take over a worker if the
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// future being processed requires blocking.
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backup: Box<[Backup]>,
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// Stack of sleeping backup threads
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pub backup_stack: BackupStack,
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// State regarding coordinating blocking sections and tracking tasks that
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// are pending blocking capacity.
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blocking: Blocking,
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// Configuration
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pub config: Config,
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}
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impl Pool {
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/// Create a new `Pool`
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pub fn new(
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workers: Arc<[worker::Entry]>,
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trigger: Weak<ShutdownTrigger>,
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max_blocking: usize,
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config: Config,
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queue: Arc<Injector<Arc<Task>>>,
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) -> Pool {
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let pool_size = workers.len();
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let total_size = max_blocking + pool_size;
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// Create the set of backup entries
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//
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// This is `backup + pool_size` because the core thread pool running the
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// workers is spawned from backup as well.
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let backup = (0..total_size)
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.map(|_| Backup::new())
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.collect::<Vec<_>>()
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.into_boxed_slice();
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let backup_stack = BackupStack::new();
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for i in (0..backup.len()).rev() {
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backup_stack.push(&backup, BackupId(i)).unwrap();
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}
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// Initialize the blocking state
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let blocking = Blocking::new(max_blocking);
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let ret = Pool {
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state: CachePadded::new(AtomicUsize::new(State::new().into())),
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sleep_stack: CachePadded::new(worker::Stack::new()),
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workers,
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queue,
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trigger,
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backup,
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backup_stack,
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blocking,
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config,
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};
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// Now, we prime the sleeper stack
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for i in 0..pool_size {
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ret.sleep_stack.push(&ret.workers, i).unwrap();
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}
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ret
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}
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/// Start shutting down the pool. This means that no new futures will be
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/// accepted.
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pub fn shutdown(&self, now: bool, purge_queue: bool) {
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let mut state: State = self.state.load(Acquire).into();
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trace!("shutdown; state={:?}", state);
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// For now, this must be true
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debug_assert!(!purge_queue || now);
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// Start by setting the shutdown flag
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loop {
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let mut next = state;
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let num_futures = next.num_futures();
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if next.lifecycle() == Lifecycle::ShutdownNow {
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// Already transitioned to shutting down state
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if !purge_queue || num_futures == 0 {
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// Nothing more to do
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return;
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}
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// The queue must be purged
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debug_assert!(purge_queue);
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next.clear_num_futures();
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} else {
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next.set_lifecycle(if now || num_futures == 0 {
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// If already idle, always transition to shutdown now.
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Lifecycle::ShutdownNow
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} else {
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Lifecycle::ShutdownOnIdle
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});
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if purge_queue {
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next.clear_num_futures();
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}
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}
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let actual = self
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.state
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.compare_and_swap(state.into(), next.into(), AcqRel)
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.into();
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if state == actual {
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state = next;
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break;
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}
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state = actual;
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}
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trace!(" -> transitioned to shutdown");
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// Only transition to terminate if there are no futures currently on the
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// pool
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if state.num_futures() != 0 {
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return;
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}
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self.terminate_sleeping_workers();
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}
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/// Called by `Worker` as it tries to enter a sleeping state. Before it
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/// sleeps, it must push itself onto the sleep stack. This enables other
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/// threads to see it when signaling work.
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pub fn push_sleeper(&self, idx: usize) -> Result<(), ()> {
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self.sleep_stack.push(&self.workers, idx)
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}
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pub fn terminate_sleeping_workers(&self) {
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use crate::worker::Lifecycle::Signaled;
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trace!(" -> shutting down workers");
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// Wakeup all sleeping workers. They will wake up, see the state
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// transition, and terminate.
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while let Some((idx, worker_state)) = self.sleep_stack.pop(&self.workers, Signaled, true) {
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self.workers[idx].signal_stop(worker_state);
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}
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// Now terminate any backup threads
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//
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// The call to `pop` must be successful because shutting down the pool
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// is coordinated and at this point, this is the only thread that will
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// attempt to transition the backup stack to "terminated".
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while let Ok(Some(backup_id)) = self.backup_stack.pop(&self.backup, true) {
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self.backup[backup_id.0].signal_stop();
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}
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}
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pub fn poll_blocking_capacity(
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&self,
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task: &Arc<Task>,
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) -> Poll<Result<(), crate::BlockingError>> {
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self.blocking.poll_blocking_capacity(task)
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}
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/// Submit a task to the scheduler.
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///
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/// Called from either inside or outside of the scheduler. If currently on
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/// the scheduler, then a fast path is taken.
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pub fn submit(&self, task: Arc<Task>, pool: &Arc<Pool>) {
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debug_assert_eq!(*self, **pool);
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Worker::with_current(|worker| {
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if let Some(worker) = worker {
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// If the worker is in blocking mode, then even though the
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// thread-local variable is set, the current thread does not
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// have ownership of that worker entry. This is because the
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// worker entry has already been handed off to another thread.
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//
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// The second check handles the case where the current thread is
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// part of a different threadpool than the one being submitted
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// to.
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if !worker.is_blocking() && *self == *worker.pool {
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let idx = worker.id.0;
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trace!(" -> submit internal; idx={}", idx);
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worker.pool.workers[idx].submit_internal(task);
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worker.pool.signal_work(pool);
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return;
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}
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}
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self.submit_external(task, pool);
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});
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}
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/// Submit a task to the scheduler from off worker
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///
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/// Called from outside of the scheduler, this function is how new tasks
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/// enter the system.
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pub fn submit_external(&self, task: Arc<Task>, pool: &Arc<Pool>) {
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debug_assert_eq!(*self, **pool);
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trace!(" -> submit external");
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self.queue.push(task);
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self.signal_work(pool);
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}
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pub fn release_backup(&self, backup_id: BackupId) -> Result<(), ()> {
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// First update the state, this cannot fail because the caller must have
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// exclusive access to the backup token.
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self.backup[backup_id.0].release();
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// Push the backup entry back on the stack
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self.backup_stack.push(&self.backup, backup_id)
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}
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pub fn notify_blocking_task(&self, pool: &Arc<Pool>) {
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debug_assert_eq!(*self, **pool);
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self.blocking.notify_task(&pool);
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}
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/// Provision a thread to run a worker
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pub fn spawn_thread(&self, id: WorkerId, pool: &Arc<Pool>) {
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debug_assert_eq!(*self, **pool);
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let backup_id = match self.backup_stack.pop(&self.backup, false) {
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Ok(Some(backup_id)) => backup_id,
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Ok(None) => panic!("no thread available"),
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Err(_) => {
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debug!("failed to spawn worker thread due to the thread pool shutting down");
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return;
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}
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};
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let need_spawn = self.backup[backup_id.0].worker_handoff(id.clone());
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if !need_spawn {
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return;
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}
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let trigger = match self.trigger.upgrade() {
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None => {
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// The pool is shutting down.
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return;
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}
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Some(t) => t,
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};
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let mut th = thread::Builder::new();
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if let Some(ref prefix) = pool.config.name_prefix {
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th = th.name(format!("{}{}", prefix, backup_id.0));
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}
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if let Some(stack) = pool.config.stack_size {
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th = th.stack_size(stack);
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}
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let pool = pool.clone();
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let res = th.spawn(move || {
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if let Some(ref f) = pool.config.after_start {
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f();
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}
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let mut worker_id = id;
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pool.backup[backup_id.0].start(&worker_id);
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loop {
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// The backup token should be in the running state.
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debug_assert!(pool.backup[backup_id.0].is_running());
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// TODO: Avoid always cloning
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let worker = Worker::new(worker_id, backup_id, pool.clone(), trigger.clone());
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// Run the worker. If the worker transitioned to a "blocking"
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// state, then `is_blocking` will be true.
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if !worker.do_run() {
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// The worker shutdown, so exit the thread.
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break;
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}
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debug_assert!(!pool.backup[backup_id.0].is_pushed());
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// Push the thread back onto the backup stack. This makes it
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// available for future handoffs.
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//
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// This **must** happen before notifying the task.
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let res = pool.backup_stack.push(&pool.backup, backup_id);
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if res.is_err() {
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// The pool is being shutdown.
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break;
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}
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// The task switched the current thread to blocking mode.
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// Now that the blocking task completed, any tasks
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pool.notify_blocking_task(&pool);
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debug_assert!(pool.backup[backup_id.0].is_running());
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// Wait for a handoff
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let handoff = pool.backup[backup_id.0].wait_for_handoff(pool.config.keep_alive);
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match handoff {
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Handoff::Worker(id) => {
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debug_assert!(pool.backup[backup_id.0].is_running());
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worker_id = id;
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}
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Handoff::Idle | Handoff::Terminated => {
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break;
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}
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}
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}
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if let Some(ref f) = pool.config.before_stop {
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f();
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}
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});
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if let Err(e) = res {
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error!("failed to spawn worker thread; err={:?}", e);
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panic!("failed to spawn worker thread: {:?}", e);
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}
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}
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/// If there are any other workers currently relaxing, signal them that work
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/// is available so that they can try to find more work to process.
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pub fn signal_work(&self, pool: &Arc<Pool>) {
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debug_assert_eq!(*self, **pool);
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use crate::worker::Lifecycle::Signaled;
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if let Some((idx, worker_state)) = self.sleep_stack.pop(&self.workers, Signaled, false) {
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let entry = &self.workers[idx];
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debug_assert!(
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worker_state.lifecycle() != Signaled,
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"actual={:?}",
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worker_state.lifecycle(),
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);
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trace!("signal_work -- notify; idx={}", idx);
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if !entry.notify(worker_state) {
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trace!("signal_work -- spawn; idx={}", idx);
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self.spawn_thread(WorkerId(idx), pool);
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}
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}
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}
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/// Generates a random number
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///
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/// Uses a thread-local random number generator based on XorShift.
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pub fn rand_usize(&self) -> usize {
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thread_local! {
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static RNG: Cell<Wrapping<u32>> = Cell::new(Wrapping(prng_seed()));
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}
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RNG.with(|rng| {
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// This is the 32-bit variant of Xorshift.
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// https://en.wikipedia.org/wiki/Xorshift
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let mut x = rng.get();
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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rng.set(x);
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x.0 as usize
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})
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}
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}
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impl PartialEq for Pool {
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fn eq(&self, other: &Pool) -> bool {
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self as *const _ == other as *const _
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}
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}
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unsafe impl Send for Pool {}
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unsafe impl Sync for Pool {}
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// Return a thread-specific, 32-bit, non-zero seed value suitable for a 32-bit
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// PRNG. This uses one libstd RandomState for a default hasher and hashes on
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// the current thread ID to obtain an unpredictable, collision resistant seed.
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fn prng_seed() -> u32 {
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// This obtains a small number of random bytes from the host system (for
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// example, on unix via getrandom(2)) in order to seed an unpredictable and
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// HashDoS resistant 64-bit hash function (currently: `SipHasher13` with
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// 128-bit state). We only need one of these, to make the seeds for all
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// process threads different via hashed IDs, collision resistant, and
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// unpredictable.
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lazy_static! {
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static ref RND_STATE: RandomState = RandomState::new();
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}
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// Hash the current thread ID to produce a u32 value
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let mut hasher = RND_STATE.build_hasher();
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thread::current().id().hash(&mut hasher);
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let hash: u64 = hasher.finish();
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let seed = (hash as u32) ^ ((hash >> 32) as u32);
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// Ensure non-zero seed (Xorshift yields only zero's for that seed)
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if seed == 0 {
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0x9b4e_6d25 // misc bits, could be any non-zero
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} else {
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seed
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}
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}
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