Files
tokio/tokio-threadpool/src/pool/mod.rs
T
David KellumandCarl Lerche b89ed00a0d Remove last non-dev dependency on rand crate (#1324)
Use std RandomState for XorShift seeding. This allows dropping _rand_
crate dep here, accept as a dev dependency for tests or benchmarks.
2019-07-19 12:12:32 -07:00

479 lines
15 KiB
Rust

mod backup;
mod backup_stack;
mod state;
pub(crate) use self::backup::{Backup, BackupId};
pub(crate) use self::backup_stack::MAX_BACKUP;
pub(crate) use self::state::{Lifecycle, State, MAX_FUTURES};
use self::backup::Handoff;
use self::backup_stack::BackupStack;
use crate::config::Config;
use crate::shutdown::ShutdownTrigger;
use crate::task::{Blocking, Task};
use crate::worker::{self, Worker, WorkerId};
use crossbeam_deque::Injector;
use crossbeam_utils::CachePadded;
use lazy_static::lazy_static;
use log::{debug, error, trace};
use std::cell::Cell;
use std::collections::hash_map::RandomState;
use std::hash::{BuildHasher, Hash, Hasher};
use std::num::Wrapping;
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::Ordering::{AcqRel, Acquire};
use std::sync::{Arc, Weak};
use std::task::Poll;
use std::thread;
#[derive(Debug)]
pub(crate) struct Pool {
// Tracks the state of the thread pool (running, shutting down, ...).
//
// While workers check this field as a hint to detect shutdown, it is
// **not** used as a primary point of coordination for workers. The sleep
// stack is used as the primary point of coordination for workers.
//
// The value of this atomic is deserialized into a `pool::State` instance.
// See comments for that type.
pub state: CachePadded<AtomicUsize>,
// Stack tracking sleeping workers.
sleep_stack: CachePadded<worker::Stack>,
// Worker state
//
// A worker is a thread that is processing the work queue and polling
// futures.
//
// The number of workers will *usually* be small.
pub workers: Arc<[worker::Entry]>,
// The global MPMC queue of tasks.
//
// Spawned tasks are pushed into this queue. Although worker threads have their own dedicated
// task queues, they periodically steal tasks from this global queue, too.
pub queue: Arc<Injector<Arc<Task>>>,
// Completes the shutdown process when the `ThreadPool` and all `Worker`s get dropped.
//
// When spawning a new `Worker`, this weak reference is upgraded and handed out to the new
// thread.
pub trigger: Weak<ShutdownTrigger>,
// Backup thread state
//
// In order to efficiently support `blocking`, a pool of backup threads is
// needed. These backup threads are ready to take over a worker if the
// future being processed requires blocking.
backup: Box<[Backup]>,
// Stack of sleeping backup threads
pub backup_stack: BackupStack,
// State regarding coordinating blocking sections and tracking tasks that
// are pending blocking capacity.
blocking: Blocking,
// Configuration
pub config: Config,
}
impl Pool {
/// Create a new `Pool`
pub fn new(
workers: Arc<[worker::Entry]>,
trigger: Weak<ShutdownTrigger>,
max_blocking: usize,
config: Config,
queue: Arc<Injector<Arc<Task>>>,
) -> Pool {
let pool_size = workers.len();
let total_size = max_blocking + pool_size;
// Create the set of backup entries
//
// This is `backup + pool_size` because the core thread pool running the
// workers is spawned from backup as well.
let backup = (0..total_size)
.map(|_| Backup::new())
.collect::<Vec<_>>()
.into_boxed_slice();
let backup_stack = BackupStack::new();
for i in (0..backup.len()).rev() {
backup_stack.push(&backup, BackupId(i)).unwrap();
}
// Initialize the blocking state
let blocking = Blocking::new(max_blocking);
let ret = Pool {
state: CachePadded::new(AtomicUsize::new(State::new().into())),
sleep_stack: CachePadded::new(worker::Stack::new()),
workers,
queue,
trigger,
backup,
backup_stack,
blocking,
config,
};
// Now, we prime the sleeper stack
for i in 0..pool_size {
ret.sleep_stack.push(&ret.workers, i).unwrap();
}
ret
}
/// Start shutting down the pool. This means that no new futures will be
/// accepted.
pub fn shutdown(&self, now: bool, purge_queue: bool) {
let mut state: State = self.state.load(Acquire).into();
trace!("shutdown; state={:?}", state);
// For now, this must be true
debug_assert!(!purge_queue || now);
// Start by setting the shutdown flag
loop {
let mut next = state;
let num_futures = next.num_futures();
if next.lifecycle() == Lifecycle::ShutdownNow {
// Already transitioned to shutting down state
if !purge_queue || num_futures == 0 {
// Nothing more to do
return;
}
// The queue must be purged
debug_assert!(purge_queue);
next.clear_num_futures();
} else {
next.set_lifecycle(if now || num_futures == 0 {
// If already idle, always transition to shutdown now.
Lifecycle::ShutdownNow
} else {
Lifecycle::ShutdownOnIdle
});
if purge_queue {
next.clear_num_futures();
}
}
let actual = self
.state
.compare_and_swap(state.into(), next.into(), AcqRel)
.into();
if state == actual {
state = next;
break;
}
state = actual;
}
trace!(" -> transitioned to shutdown");
// Only transition to terminate if there are no futures currently on the
// pool
if state.num_futures() != 0 {
return;
}
self.terminate_sleeping_workers();
}
/// Called by `Worker` as it tries to enter a sleeping state. Before it
/// sleeps, it must push itself onto the sleep stack. This enables other
/// threads to see it when signaling work.
pub fn push_sleeper(&self, idx: usize) -> Result<(), ()> {
self.sleep_stack.push(&self.workers, idx)
}
pub fn terminate_sleeping_workers(&self) {
use crate::worker::Lifecycle::Signaled;
trace!(" -> shutting down workers");
// Wakeup all sleeping workers. They will wake up, see the state
// transition, and terminate.
while let Some((idx, worker_state)) = self.sleep_stack.pop(&self.workers, Signaled, true) {
self.workers[idx].signal_stop(worker_state);
}
// Now terminate any backup threads
//
// The call to `pop` must be successful because shutting down the pool
// is coordinated and at this point, this is the only thread that will
// attempt to transition the backup stack to "terminated".
while let Ok(Some(backup_id)) = self.backup_stack.pop(&self.backup, true) {
self.backup[backup_id.0].signal_stop();
}
}
pub fn poll_blocking_capacity(
&self,
task: &Arc<Task>,
) -> Poll<Result<(), crate::BlockingError>> {
self.blocking.poll_blocking_capacity(task)
}
/// Submit a task to the scheduler.
///
/// Called from either inside or outside of the scheduler. If currently on
/// the scheduler, then a fast path is taken.
pub fn submit(&self, task: Arc<Task>, pool: &Arc<Pool>) {
debug_assert_eq!(*self, **pool);
Worker::with_current(|worker| {
if let Some(worker) = worker {
// If the worker is in blocking mode, then even though the
// thread-local variable is set, the current thread does not
// have ownership of that worker entry. This is because the
// worker entry has already been handed off to another thread.
//
// The second check handles the case where the current thread is
// part of a different threadpool than the one being submitted
// to.
if !worker.is_blocking() && *self == *worker.pool {
let idx = worker.id.0;
trace!(" -> submit internal; idx={}", idx);
worker.pool.workers[idx].submit_internal(task);
worker.pool.signal_work(pool);
return;
}
}
self.submit_external(task, pool);
});
}
/// Submit a task to the scheduler from off worker
///
/// Called from outside of the scheduler, this function is how new tasks
/// enter the system.
pub fn submit_external(&self, task: Arc<Task>, pool: &Arc<Pool>) {
debug_assert_eq!(*self, **pool);
trace!(" -> submit external");
self.queue.push(task);
self.signal_work(pool);
}
pub fn release_backup(&self, backup_id: BackupId) -> Result<(), ()> {
// First update the state, this cannot fail because the caller must have
// exclusive access to the backup token.
self.backup[backup_id.0].release();
// Push the backup entry back on the stack
self.backup_stack.push(&self.backup, backup_id)
}
pub fn notify_blocking_task(&self, pool: &Arc<Pool>) {
debug_assert_eq!(*self, **pool);
self.blocking.notify_task(&pool);
}
/// Provision a thread to run a worker
pub fn spawn_thread(&self, id: WorkerId, pool: &Arc<Pool>) {
debug_assert_eq!(*self, **pool);
let backup_id = match self.backup_stack.pop(&self.backup, false) {
Ok(Some(backup_id)) => backup_id,
Ok(None) => panic!("no thread available"),
Err(_) => {
debug!("failed to spawn worker thread due to the thread pool shutting down");
return;
}
};
let need_spawn = self.backup[backup_id.0].worker_handoff(id.clone());
if !need_spawn {
return;
}
let trigger = match self.trigger.upgrade() {
None => {
// The pool is shutting down.
return;
}
Some(t) => t,
};
let mut th = thread::Builder::new();
if let Some(ref prefix) = pool.config.name_prefix {
th = th.name(format!("{}{}", prefix, backup_id.0));
}
if let Some(stack) = pool.config.stack_size {
th = th.stack_size(stack);
}
let pool = pool.clone();
let res = th.spawn(move || {
if let Some(ref f) = pool.config.after_start {
f();
}
let mut worker_id = id;
pool.backup[backup_id.0].start(&worker_id);
loop {
// The backup token should be in the running state.
debug_assert!(pool.backup[backup_id.0].is_running());
// TODO: Avoid always cloning
let worker = Worker::new(worker_id, backup_id, pool.clone(), trigger.clone());
// Run the worker. If the worker transitioned to a "blocking"
// state, then `is_blocking` will be true.
if !worker.do_run() {
// The worker shutdown, so exit the thread.
break;
}
debug_assert!(!pool.backup[backup_id.0].is_pushed());
// Push the thread back onto the backup stack. This makes it
// available for future handoffs.
//
// This **must** happen before notifying the task.
let res = pool.backup_stack.push(&pool.backup, backup_id);
if res.is_err() {
// The pool is being shutdown.
break;
}
// The task switched the current thread to blocking mode.
// Now that the blocking task completed, any tasks
pool.notify_blocking_task(&pool);
debug_assert!(pool.backup[backup_id.0].is_running());
// Wait for a handoff
let handoff = pool.backup[backup_id.0].wait_for_handoff(pool.config.keep_alive);
match handoff {
Handoff::Worker(id) => {
debug_assert!(pool.backup[backup_id.0].is_running());
worker_id = id;
}
Handoff::Idle | Handoff::Terminated => {
break;
}
}
}
if let Some(ref f) = pool.config.before_stop {
f();
}
});
if let Err(e) = res {
error!("failed to spawn worker thread; err={:?}", e);
panic!("failed to spawn worker thread: {:?}", e);
}
}
/// If there are any other workers currently relaxing, signal them that work
/// is available so that they can try to find more work to process.
pub fn signal_work(&self, pool: &Arc<Pool>) {
debug_assert_eq!(*self, **pool);
use crate::worker::Lifecycle::Signaled;
if let Some((idx, worker_state)) = self.sleep_stack.pop(&self.workers, Signaled, false) {
let entry = &self.workers[idx];
debug_assert!(
worker_state.lifecycle() != Signaled,
"actual={:?}",
worker_state.lifecycle(),
);
trace!("signal_work -- notify; idx={}", idx);
if !entry.notify(worker_state) {
trace!("signal_work -- spawn; idx={}", idx);
self.spawn_thread(WorkerId(idx), pool);
}
}
}
/// Generates a random number
///
/// Uses a thread-local random number generator based on XorShift.
pub fn rand_usize(&self) -> usize {
thread_local! {
static RNG: Cell<Wrapping<u32>> = Cell::new(Wrapping(prng_seed()));
}
RNG.with(|rng| {
// This is the 32-bit variant of Xorshift.
// https://en.wikipedia.org/wiki/Xorshift
let mut x = rng.get();
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
rng.set(x);
x.0 as usize
})
}
}
impl PartialEq for Pool {
fn eq(&self, other: &Pool) -> bool {
self as *const _ == other as *const _
}
}
unsafe impl Send for Pool {}
unsafe impl Sync for Pool {}
// Return a thread-specific, 32-bit, non-zero seed value suitable for a 32-bit
// PRNG. This uses one libstd RandomState for a default hasher and hashes on
// the current thread ID to obtain an unpredictable, collision resistant seed.
fn prng_seed() -> u32 {
// This obtains a small number of random bytes from the host system (for
// example, on unix via getrandom(2)) in order to seed an unpredictable and
// HashDoS resistant 64-bit hash function (currently: `SipHasher13` with
// 128-bit state). We only need one of these, to make the seeds for all
// process threads different via hashed IDs, collision resistant, and
// unpredictable.
lazy_static! {
static ref RND_STATE: RandomState = RandomState::new();
}
// Hash the current thread ID to produce a u32 value
let mut hasher = RND_STATE.build_hasher();
thread::current().id().hash(&mut hasher);
let hash: u64 = hasher.finish();
let seed = (hash as u32) ^ ((hash >> 32) as u32);
// Ensure non-zero seed (Xorshift yields only zero's for that seed)
if seed == 0 {
0x9b4e_6d25 // misc bits, could be any non-zero
} else {
seed
}
}