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This patch keeps the primary net types in `tokio::net` and moves secondary types to a protocol specific submodules. Primary types are the ones that users are most likely to name (`TcpStream`, `TcpListener`, `UdpSocket`, ...) Secondary types are the operation futures.
86 lines
3.3 KiB
Rust
86 lines
3.3 KiB
Rust
//! TCP/UDP/Unix bindings for `tokio`.
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//!
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//! This module contains the TCP/UDP/Unix networking types, similar to the standard
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//! library, which can be used to implement networking protocols.
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//!
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//! # Organization
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//!
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//! * [`TcpListener`] and [`TcpStream`] provide functionality for communication over TCP
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//! * [`UdpSocket`] and [`UdpFramed`] provide functionality for communication over UDP
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//! * [`UnixListener`] and [`UnixStream`] provide functionality for communication over a
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//! Unix Domain Socket **(available on Unix only)**
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//!
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//! [`TcpListener`]: struct.TcpListener.html
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//! [`TcpStream`]: struct.TcpStream.html
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//! [`UdpSocket`]: struct.UdpSocket.html
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//! [`UdpFramed`]: struct.UdpFramed.html
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//! [`UnixListener`]: struct.UnixListener.html
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//! [`UnixStream`]: struct.UnixStream.html
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pub mod tcp {
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//! TCP bindings for `tokio`.
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//!
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//! Connecting to an address, via TCP, can be done using [`TcpStream`]'s
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//! [`connect`] method, which returns [`ConnectFuture`]. `ConnectFuture`
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//! implements a future which returns a `TcpStream`.
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//!
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//! To listen on an address [`TcpListener`] can be used. `TcpListener`'s
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//! [`incoming`][incoming_method] method can be used to accept new connections.
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//! It return the [`Incoming`] struct, which implements a stream which returns
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//! `TcpStream`s.
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//!
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//! [`TcpStream`]: struct.TcpStream.html
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//! [`connect`]: struct.TcpStream.html#method.connect
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//! [`ConnectFuture`]: struct.ConnectFuture.html
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//! [`TcpListener`]: struct.TcpListener.html
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//! [incoming_method]: struct.TcpListener.html#method.incoming
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//! [`Incoming`]: struct.Incoming.html
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pub use tokio_tcp::{ConnectFuture, Incoming, TcpListener, TcpStream};
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}
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pub use self::tcp::{TcpListener, TcpStream};
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#[deprecated(note = "use `tokio::net::tcp::ConnectFuture` instead")]
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#[doc(hidden)]
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pub type ConnectFuture = self::tcp::ConnectFuture;
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#[deprecated(note = "use `tokio::net::tcp::Incoming` instead")]
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#[doc(hidden)]
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pub type Incoming = self::tcp::Incoming;
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pub mod udp {
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//! UDP bindings for `tokio`.
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//!
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//! The main struct for UDP is the [`UdpSocket`], which represents a UDP socket.
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//! Reading and writing to it can be done using futures, which return the
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//! [`RecvDgram`] and [`SendDgram`] structs respectively.
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//!
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//! For convenience it's also possible to convert raw datagrams into higher-level
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//! frames.
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//!
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//! [`UdpSocket`]: struct.UdpSocket.html
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//! [`RecvDgram`]: struct.RecvDgram.html
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//! [`SendDgram`]: struct.SendDgram.html
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//! [`UdpFramed`]: struct.UdpFramed.html
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//! [`framed`]: struct.UdpSocket.html#method.framed
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pub use tokio_udp::{RecvDgram, SendDgram, UdpFramed, UdpSocket};
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}
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pub use self::udp::{UdpFramed, UdpSocket};
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#[deprecated(note = "use `tokio::net::udp::RecvDgram` instead")]
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#[doc(hidden)]
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pub type RecvDgram<T> = self::udp::RecvDgram<T>;
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#[deprecated(note = "use `tokio::net::udp::SendDgram` instead")]
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#[doc(hidden)]
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pub type SendDgram<T> = self::udp::SendDgram<T>;
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#[cfg(unix)]
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pub mod unix {
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//! Unix domain socket bindings for `tokio` (only available on unix systems).
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pub use tokio_uds::{
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ConnectFuture, Incoming, RecvDgram, SendDgram, UCred, UnixDatagram, UnixListener,
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UnixStream,
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};
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}
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#[cfg(unix)]
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pub use self::unix::{UnixListener, UnixStream};
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