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This patch adds a new crate: tokio-timer. This crate provides an efficient timer implemeentation designed for use in Tokio based applications. The timer users a hierarchical hashed timer wheel algorithm with six levels, each having 64 slots. This allows the timer to have a resolution of 1ms while maintaining O(1) complexity for insert, removal, and firing of timeouts. There already exists a tokio-timer crate. This is a complete rewrite which solves the outstanding problems with the existing tokio-timer library. Closes #146.
202 lines
5.8 KiB
Rust
202 lines
5.8 KiB
Rust
use timer::{entry, Entry};
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use std::fmt;
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use std::sync::Arc;
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/// Wheel for a single level in the timer. This wheel contains 64 slots.
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pub(crate) struct Level {
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level: usize,
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/// Bit field tracking which slots currently contain entries.
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///
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/// Using a bit field to track slots that contain entries allows avoiding a
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/// scan to find entries. This field is updated when entries are added or
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/// removed from a slot.
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///
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/// The least-significant bit represents slot zero.
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occupied: u64,
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/// Slots
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slot: [entry::Stack; LEVEL_MULT],
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}
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/// Indicates when a slot must be processed next.
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#[derive(Debug)]
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pub struct Expiration {
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/// The level containing the slot.
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pub level: usize,
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/// The slot index.
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pub slot: usize,
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/// The instant at which the slot needs to be processed.
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pub deadline: u64,
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}
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/// Level multiplier.
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///
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/// Being a power of 2 is very important.
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const LEVEL_MULT: usize = 64;
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impl Level {
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pub fn new(level: usize) -> Level {
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// Rust's derived implementations for arrays require that the value
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// contained by the array be `Copy`. So, here we have to manually
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// initialize every single slot.
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macro_rules! s {
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() => { entry::Stack::new() };
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};
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Level {
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level,
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occupied: 0,
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slot: [
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// It does not look like the necessary traits are
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// derived for [T; 64].
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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s!(), s!(), s!(), s!(), s!(), s!(), s!(), s!(),
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],
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}
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}
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/// Finds the slot that needs to be processed next and returns the slot and
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/// `Instant` at which this slot must be processed.
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pub fn next_expiration(&self, now: u64) -> Option<Expiration> {
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// Use the `occupied` bit field to get the index of the next slot that
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// needs to be processed.
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let slot = match self.next_occupied_slot(now) {
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Some(slot) => slot,
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None => return None,
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};
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// From the slot index, calculate the `Instant` at which it needs to be
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// processed. This value *must* be in the future with respect to `now`.
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let level_range = level_range(self.level);
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let slot_range = slot_range(self.level);
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// TODO: This can probably be simplified w/ power of 2 math
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let level_start = now - (now % level_range);
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let deadline = level_start + slot as u64 * slot_range;
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debug_assert!(deadline >= now, "deadline={}; now={}; level={}; slot={}; occupied={:b}",
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deadline, now, self.level, slot, self.occupied);
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Some(Expiration {
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level: self.level,
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slot,
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deadline,
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})
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}
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fn next_occupied_slot(&self, now: u64) -> Option<usize> {
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if self.occupied == 0 {
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return None;
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}
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// Get the slot for now using Maths
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let now_slot = (now / slot_range(self.level)) as usize;
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let occupied = self.occupied.rotate_right(now_slot as u32);
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let zeros = occupied.trailing_zeros() as usize;
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let slot = (zeros + now_slot) % 64;
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Some(slot)
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}
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pub fn add_entry(&mut self, entry: Arc<Entry>, when: u64) {
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let slot = slot_for(when, self.level);
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self.slot[slot].push(entry);
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self.occupied |= occupied_bit(slot);
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}
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pub fn remove_entry(&mut self, entry: &Entry, when: u64) {
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let slot = slot_for(when, self.level);
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self.slot[slot].remove(entry);
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if self.slot[slot].is_empty() {
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// The bit is currently set
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debug_assert!(self.occupied & occupied_bit(slot) != 0);
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// Unset the bit
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self.occupied ^= occupied_bit(slot);
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}
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}
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pub fn pop_entry_slot(&mut self, slot: usize) -> Option<Arc<Entry>> {
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let ret = self.slot[slot].pop();
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if ret.is_some() && self.slot[slot].is_empty() {
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// The bit is currently set
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debug_assert!(self.occupied & occupied_bit(slot) != 0);
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self.occupied ^= occupied_bit(slot);
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}
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ret
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}
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}
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impl Drop for Level {
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fn drop(&mut self) {
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while let Some(slot) = self.next_occupied_slot(0) {
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// This should always have one
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let entry = self.pop_entry_slot(slot)
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.expect("occupied bit set invalid");
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entry.error();
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}
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}
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}
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impl fmt::Debug for Level {
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fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
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fmt.debug_struct("Level")
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.field("occupied", &self.occupied)
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.finish()
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}
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}
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fn occupied_bit(slot: usize) -> u64 {
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(1 << slot)
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}
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fn slot_range(level: usize) -> u64 {
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LEVEL_MULT.pow(level as u32) as u64
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}
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fn level_range(level: usize) -> u64 {
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LEVEL_MULT as u64 * slot_range(level)
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}
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/// Convert a duration (milliseconds) and a level to a slot position
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fn slot_for(duration: u64, level: usize) -> usize {
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((duration >> (level * 6)) % LEVEL_MULT as u64) as usize
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_slot_for() {
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for pos in 1..64 {
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assert_eq!(pos as usize, slot_for(pos, 0));
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}
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for level in 1..5 {
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for pos in level..64 {
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let a = pos * 64_usize.pow(level as u32);
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assert_eq!(pos as usize, slot_for(a as u64, level));
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}
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}
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}
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}
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