This patch is a ground up rewrite of the existing work-stealing thread
pool. The goal is to reduce overhead while simplifying code when
possible.
At a high level, the following architectural changes were made:
- The local run queues were switched for bounded circle buffer queues.
- Reduce cross-thread synchronization.
- Refactor task constructs to use a single allocation and always include
a join handle (#887).
- Simplify logic around putting workers to sleep and waking them up.
**Local run queues**
Move away from crossbeam's implementation of the Chase-Lev deque. This
implementation included unnecessary overhead as it supported
capabilities that are not needed for the work-stealing thread pool.
Instead, a fixed size circle buffer is used for the local queue. When
the local queue is full, half of the tasks contained in it are moved to
the global run queue.
**Reduce cross-thread synchronization**
This is done via many small improvements. Primarily, an upper bound is
placed on the number of concurrent stealers. Limiting the number of
stealers results in lower contention. Secondly, the rate at which
workers are notified and woken up is throttled. This also reduces
contention by preventing many threads from racing to steal work.
**Refactor task structure**
Now that Tokio is able to target a rust version that supports
`std::alloc` as well as `std::task`, the pool is able to optimize how
the task structure is laid out. Now, a single allocation per task is
required and a join handle is always provided enabling the spawner to
retrieve the result of the task (#887).
**Simplifying logic**
When possible, complexity is reduced in the implementation. This is done
by using locks and other simpler constructs in cold paths. The set of
sleeping workers is now represented as a `Mutex<VecDeque<usize>>`.
Instead of optimizing access to this structure, we reduce the amount the
pool must access this structure.
Secondly, we have (temporarily) removed `threadpool::blocking`. This
capability will come back later, but the original implementation was way
more complicated than necessary.
**Results**
The thread pool benchmarks have improved significantly:
Old thread pool:
```
test chained_spawn ... bench: 2,019,796 ns/iter (+/- 302,168)
test ping_pong ... bench: 1,279,948 ns/iter (+/- 154,365)
test spawn_many ... bench: 10,283,608 ns/iter (+/- 1,284,275)
test yield_many ... bench: 21,450,748 ns/iter (+/- 1,201,337)
```
New thread pool:
```
test chained_spawn ... bench: 147,943 ns/iter (+/- 6,673)
test ping_pong ... bench: 537,744 ns/iter (+/- 20,928)
test spawn_many ... bench: 7,454,898 ns/iter (+/- 283,449)
test yield_many ... bench: 16,771,113 ns/iter (+/- 733,424)
```
Real-world benchmarks improve significantly as well. This is testing the hyper hello
world server using: `wrk -t1 -c50 -d10`:
Old scheduler:
```
Running 10s test @ http://127.0.0.1:3000
1 threads and 50 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 371.53us 99.05us 1.97ms 60.53%
Req/Sec 114.61k 8.45k 133.85k 67.00%
1139307 requests in 10.00s, 95.61MB read
Requests/sec: 113923.19
Transfer/sec: 9.56MB
```
New scheduler:
```
Running 10s test @ http://127.0.0.1:3000
1 threads and 50 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 275.05us 69.81us 1.09ms 73.57%
Req/Sec 153.17k 10.68k 171.51k 71.00%
1522671 requests in 10.00s, 127.79MB read
Requests/sec: 152258.70
Transfer/sec: 12.78MB
```
* timer: restructure feature flags
* update timer tests
* Add `async-traits` to CI
This also disables a buggy `threadpool` test. This test should be fixed in the future.
Refs #1225
## Motivation
The `tokio-trace` and `tokio-trace-core` crates have been renamed to
`tracing` and `tracing-core`, and moved to their own repository
(`tokio-rs/tracing`).
## Solution
This branch removes `tokio-trace` and `tokio-trace-core` from the
`tokio` repository. In addition, I've added a "Related Projects" section
to the root README, which lists `tracing` (as well as `mio`, and
`bytes`) as other libraries maintained by the Tokio project. I thought
that this would help folks looking for `tokio-trace` here find it in its
new home.
In addition, it changes `tokio` to depend on `tracing-core` rather than
`tokio-trace-core`.
Closes#1159
Signed-off-by: Eliza Weisman <[email protected]>
A first pass at updating Tokio to use `std::future`.
Implementations of `Future` from the futures crate are updated to implement
`Future` from std. Implementations of `Stream` are moved to a feature flag.
This commits disables a number of crates that have not yet been updated.
This updates tests to track a fix applied in Mio. Previously, Mio
incorrectly fired HUP events. This was due to Mio mapping `RDHUP` to
HUP. The test is updated to correctly generate a HUP event.
Additionally, HUP events will be removed from all platforms except for
Linux. This is caused by the inability to reliably map kqueue events to
the epoll HUP behavior.
#993 introduces changes in a sub crate that other Tokio crates depend
on. To make CI pass, a `[patch]` statement and `path` dependencies are
used.
When releasing, these must be removed. However, the commit that
removes them and prepares the crates for release will not be able to
pass CI.
This commit adds a conditional on a special `[ci-release]` snippet in
the commit message. If this exists, CI is only run with the full "patched"
dependencies.
Adds a `TypedExecutor` trait that describes how to spawn futures of a specific
type. This is useful for implementing functions that are generic over an executor
and wish to support both `Send` and `!Send` cases.
This patch adds a `blocking` to `tokio-threadpool`. This function serves
as a way to annotate sections of code that will perform blocking
operations. This informs the thread pool that an additional thread needs
to be spawned to replace the current thread, which will no longer be
able to process the work queue.
This patch adds a new crate: tokio-timer. This crate provides an
efficient timer implemeentation designed for use in Tokio based
applications.
The timer users a hierarchical hashed timer wheel algorithm with six
levels, each having 64 slots. This allows the timer to have a resolution
of 1ms while maintaining O(1) complexity for insert, removal, and firing
of timeouts.
There already exists a tokio-timer crate. This is a complete rewrite
which solves the outstanding problems with the existing tokio-timer
library.
Closes#146.