* Remove `LoopData` as it's no longer necessary
* Add `LoopHandle::spawn` to spawn new futures onto an event loop
* Add `LoopData::spawn` to also spawn new futures onto an event loop
* Rejigger the implementation of the event loop a bit (make a slab of futures),
but otherwise everything else is pretty constant.
We know that the future will never persist beyond this stack frame, so we can
just leave its ownership on the stack frame itself and receive notifications off
the event loop that we need to poll it.
* Auto-register interest whenever we see WouldBlock
* Remove implementations of `Stream<Item=Ready>`, no longer needed
* Add explicit `poll_{read,write}` methods, if needed
* Remove all I/O streams, libstd ones suffice
* Update all I/O futures
A more appealing model is actually just automatically inferring what needs to be
scheduled based on what actions are done during poll. For example if during a
poll you check a oneshot channel, then the current task is registered for being
woken up if it's not ready. Similarly this will apply to I/O where if I/O is
attempted but we see EAGAIN then we'll schedule the task to get notified when
it's ready.
This may also have performance benefits in some niche situations because you
don't need to recompute where you are in the state machine both during poll and
during schedule. Instead, it now happens all at once.