codec: move into tokio-util (#1675)

Related to #1318, Tokio APIs that are "less stable" are moved into a new
`tokio-util` crate. This crate will mirror `tokio` and provide
additional APIs that may require a greater rate of breaking changes.

As examples require `tokio-util`, they are moved into a separate
crate (`examples`). This has the added advantage of being able to avoid
example only dependencies in the `tokio` crate.
This commit is contained in:
Carl Lerche
2019-10-22 10:13:49 -07:00
committed by GitHub
parent b8cee1a60a
commit cfc15617a5
53 changed files with 324 additions and 485 deletions
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[package]
name = "examples"
version = "0.0.0"
publish = false
edition = "2018"
[dev-dependencies]
tokio = { version = "=0.2.0-alpha.6", path = "../tokio" }
tokio-util = { version = "=0.2.0-alpha.6", path = "../tokio-util" }
bytes = "0.4.12"
futures-preview = "=0.3.0-alpha.19"
[[example]]
name = "chat"
path = "chat.rs"
[[example]]
name = "connect"
path = "connect.rs"
[[example]]
name = "echo-udp"
path = "echo-udp.rs"
[[example]]
name = "echo"
path = "echo.rs"
[[example]]
name = "hello_world"
path = "hello_world.rs"
[[example]]
name = "print_each_packet"
path = "print_each_packet.rs"
[[example]]
name = "proxy"
path = "proxy.rs"
[[example]]
name = "tinydb"
path = "tinydb.rs"
[[example]]
name = "udp-client"
path = "udp-client.rs"
[[example]]
name = "udp-codec"
path = "udp-codec.rs"
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## Examples of how to use Tokio
The `master` branch is currently being updated to use `async` / `await`.
The examples are not fully ported. Examples for stable Tokio can be
found
[here](https://github.com/tokio-rs/tokio/tree/v0.1.x/tokio/examples).
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//! A chat server that broadcasts a message to all connections.
//!
//! This example is explicitly more verbose than it has to be. This is to
//! illustrate more concepts.
//!
//! A chat server for telnet clients. After a telnet client connects, the first
//! line should contain the client's name. After that, all lines sent by a
//! client are broadcasted to all other connected clients.
//!
//! Because the client is telnet, lines are delimited by "\r\n".
//!
//! You can test this out by running:
//!
//! cargo run --example chat
//!
//! And then in another terminal run:
//!
//! telnet localhost 6142
//!
//! You can run the `telnet` command in any number of additional windows.
//!
//! You can run the second command in multiple windows and then chat between the
//! two, seeing the messages from the other client as they're received. For all
//! connected clients they'll all join the same room and see everyone else's
//! messages.
#![warn(rust_2018_idioms)]
use tokio::net::{TcpListener, TcpStream};
use tokio::sync::{mpsc, Mutex};
use tokio_util::codec::{Framed, LinesCodec, LinesCodecError};
use futures::{Poll, SinkExt, Stream, StreamExt};
use std::collections::HashMap;
use std::env;
use std::error::Error;
use std::io;
use std::net::SocketAddr;
use std::pin::Pin;
use std::sync::Arc;
use std::task::Context;
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
// Create the shared state. This is how all the peers communicate.
//
// The server task will hold a handle to this. For every new client, the
// `state` handle is cloned and passed into the task that processes the
// client connection.
let state = Arc::new(Mutex::new(Shared::new()));
let addr = env::args().nth(1).unwrap_or("127.0.0.1:6142".to_string());
// Bind a TCP listener to the socket address.
//
// Note that this is the Tokio TcpListener, which is fully async.
let mut listener = TcpListener::bind(&addr).await?;
println!("server running on {}", addr);
loop {
// Asynchronously wait for an inbound TcpStream.
let (stream, addr) = listener.accept().await?;
// Clone a handle to the `Shared` state for the new connection.
let state = Arc::clone(&state);
// Spawn our handler to be run asynchronously.
tokio::spawn(async move {
if let Err(e) = process(state, stream, addr).await {
println!("an error occured; error = {:?}", e);
}
});
}
}
/// Shorthand for the transmit half of the message channel.
type Tx = mpsc::UnboundedSender<String>;
/// Shorthand for the receive half of the message channel.
type Rx = mpsc::UnboundedReceiver<String>;
/// Data that is shared between all peers in the chat server.
///
/// This is the set of `Tx` handles for all connected clients. Whenever a
/// message is received from a client, it is broadcasted to all peers by
/// iterating over the `peers` entries and sending a copy of the message on each
/// `Tx`.
struct Shared {
peers: HashMap<SocketAddr, Tx>,
}
/// The state for each connected client.
struct Peer {
/// The TCP socket wrapped with the `Lines` codec, defined below.
///
/// This handles sending and receiving data on the socket. When using
/// `Lines`, we can work at the line level instead of having to manage the
/// raw byte operations.
lines: Framed<TcpStream, LinesCodec>,
/// Receive half of the message channel.
///
/// This is used to receive messages from peers. When a message is received
/// off of this `Rx`, it will be written to the socket.
rx: Rx,
}
impl Shared {
/// Create a new, empty, instance of `Shared`.
fn new() -> Self {
Shared {
peers: HashMap::new(),
}
}
/// Send a `LineCodec` encoded message to every peer, except
/// for the sender.
async fn broadcast(
&mut self,
sender: SocketAddr,
message: &str,
) -> Result<(), mpsc::error::UnboundedSendError> {
for peer in self.peers.iter_mut() {
if *peer.0 != sender {
peer.1.send(message.into()).await?;
}
}
Ok(())
}
}
impl Peer {
/// Create a new instance of `Peer`.
async fn new(
state: Arc<Mutex<Shared>>,
lines: Framed<TcpStream, LinesCodec>,
) -> io::Result<Peer> {
// Get the client socket address
let addr = lines.get_ref().peer_addr()?;
// Create a channel for this peer
let (tx, rx) = mpsc::unbounded_channel();
// Add an entry for this `Peer` in the shared state map.
state.lock().await.peers.insert(addr, tx);
Ok(Peer { lines, rx })
}
}
#[derive(Debug)]
enum Message {
/// A message that should be broadcasted to others.
Broadcast(String),
/// A message that should be received by a client
Received(String),
}
// Peer implements `Stream` in a way that polls both the `Rx`, and `Framed` types.
// A message is produced whenever an event is ready until the `Framed` stream returns `None`.
impl Stream for Peer {
type Item = Result<Message, LinesCodecError>;
fn poll_next(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
// First poll the `UnboundedReceiver`.
if let Poll::Ready(Some(v)) = self.rx.poll_next_unpin(cx) {
return Poll::Ready(Some(Ok(Message::Received(v))));
}
// Secondly poll the `Framed` stream.
let result: Option<_> = futures::ready!(self.lines.poll_next_unpin(cx));
Poll::Ready(match result {
// We've received a message we should broadcast to others.
Some(Ok(message)) => Some(Ok(Message::Broadcast(message))),
// An error occured.
Some(Err(e)) => Some(Err(e)),
// The stream has been exhausted.
None => None,
})
}
}
/// Process an individual chat client
async fn process(
state: Arc<Mutex<Shared>>,
stream: TcpStream,
addr: SocketAddr,
) -> Result<(), Box<dyn Error>> {
let mut lines = Framed::new(stream, LinesCodec::new());
// Send a prompt to the client to enter their username.
lines
.send(String::from("Please enter your username:"))
.await?;
// Read the first line from the `LineCodec` stream to get the username.
let username = match lines.next().await {
Some(Ok(line)) => line,
// We didn't get a line so we return early here.
_ => {
println!("Failed to get username from {}. Client disconnected.", addr);
return Ok(());
}
};
// Register our peer with state which internally sets up some channels.
let mut peer = Peer::new(state.clone(), lines).await?;
// A client has connected, let's let everyone know.
{
let mut state = state.lock().await;
let msg = format!("{} has joined the chat", username);
println!("{}", msg);
state.broadcast(addr, &msg).await?;
}
// Process incoming messages until our stream is exhausted by a disconnect.
while let Some(result) = peer.next().await {
match result {
// A message was received from the current user, we should
// broadcast this message to the other users.
Ok(Message::Broadcast(msg)) => {
let mut state = state.lock().await;
let msg = format!("{}: {}", username, msg);
state.broadcast(addr, &msg).await?;
}
// A message was received from a peer. Send it to the
// current user.
Ok(Message::Received(msg)) => {
peer.lines.send(msg).await?;
}
Err(e) => {
println!(
"an error occured while processing messages for {}; error = {:?}",
username, e
);
}
}
}
// If this section is reached it means that the client was disconnected!
// Let's let everyone still connected know about it.
{
let mut state = state.lock().await;
state.peers.remove(&addr);
let msg = format!("{} has left the chat", username);
println!("{}", msg);
state.broadcast(addr, &msg).await?;
}
Ok(())
}
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//! An example of hooking up stdin/stdout to either a TCP or UDP stream.
//!
//! This example will connect to a socket address specified in the argument list
//! and then forward all data read on stdin to the server, printing out all data
//! received on stdout. An optional `--udp` argument can be passed to specify
//! that the connection should be made over UDP instead of TCP, translating each
//! line entered on stdin to a UDP packet to be sent to the remote address.
//!
//! Note that this is not currently optimized for performance, especially
//! around buffer management. Rather it's intended to show an example of
//! working with a client.
//!
//! This example can be quite useful when interacting with the other examples in
//! this repository! Many of them recommend running this as a simple "hook up
//! stdin/stdout to a server" to get up and running.
#![warn(rust_2018_idioms)]
use tokio::io;
use tokio::sync::{mpsc, oneshot};
use tokio_util::codec::{FramedRead, FramedWrite};
use futures::{SinkExt, Stream};
use std::env;
use std::error::Error;
use std::net::SocketAddr;
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let (tx, rx) = oneshot::channel();
tokio::spawn(async move {
run().await.unwrap();
tx.send(()).unwrap();
});
rx.await.map_err(Into::into)
}
// Currently, we need to spawn the initial future due to https://github.com/tokio-rs/tokio/issues/1356
async fn run() -> Result<(), Box<dyn Error>> {
// Determine if we're going to run in TCP or UDP mode
let mut args = env::args().skip(1).collect::<Vec<_>>();
let tcp = match args.iter().position(|a| a == "--udp") {
Some(i) => {
args.remove(i);
false
}
None => true,
};
// Parse what address we're going to connect to
let addr = match args.first() {
Some(addr) => addr,
None => Err("this program requires at least one argument")?,
};
let addr = addr.parse::<SocketAddr>()?;
let stdin = stdin();
let stdout = FramedWrite::new(io::stdout(), codec::Bytes);
if tcp {
tcp::connect(&addr, stdin, stdout).await?;
} else {
udp::connect(&addr, stdin, stdout).await?;
}
Ok(())
}
// Temporary work around for stdin blocking the stream
fn stdin() -> impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin {
let mut stdin = FramedRead::new(io::stdin(), codec::Bytes);
let (mut tx, rx) = mpsc::unbounded_channel();
tokio::spawn(async move {
tx.send_all(&mut stdin).await.unwrap();
});
rx
}
mod tcp {
use super::codec;
use futures::{future, Sink, SinkExt, Stream, StreamExt};
use std::{error::Error, io, net::SocketAddr};
use tokio::net::TcpStream;
use tokio_util::codec::{FramedRead, FramedWrite};
pub async fn connect(
addr: &SocketAddr,
stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
mut stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
) -> Result<(), Box<dyn Error>> {
let mut stream = TcpStream::connect(addr).await?;
let (r, w) = stream.split();
let sink = FramedWrite::new(w, codec::Bytes);
let mut stream = FramedRead::new(r, codec::Bytes).filter_map(|i| match i {
Ok(i) => future::ready(Some(i)),
Err(e) => {
println!("failed to read from socket; error={}", e);
future::ready(None)
}
});
match future::join(stdin.forward(sink), stdout.send_all(&mut stream)).await {
(Err(e), _) | (_, Err(e)) => Err(e.into()),
_ => Ok(()),
}
}
}
mod udp {
use futures::{future, Sink, SinkExt, Stream, StreamExt};
use std::{error::Error, io, net::SocketAddr};
use tokio::net::udp::{
split::{UdpSocketRecvHalf, UdpSocketSendHalf},
UdpSocket,
};
pub async fn connect(
addr: &SocketAddr,
stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
) -> Result<(), Box<dyn Error>> {
// We'll bind our UDP socket to a local IP/port, but for now we
// basically let the OS pick both of those.
let bind_addr = if addr.ip().is_ipv4() {
"0.0.0.0:0"
} else {
"[::]:0"
};
let socket = UdpSocket::bind(&bind_addr).await?;
socket.connect(addr).await?;
let (mut r, mut w) = socket.split();
future::try_join(send(stdin, &mut w), recv(stdout, &mut r)).await?;
Ok(())
}
async fn send(
mut stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
writer: &mut UdpSocketSendHalf,
) -> Result<(), io::Error> {
while let Some(item) = stdin.next().await {
let buf = item?;
writer.send(&buf[..]).await?;
}
Ok(())
}
async fn recv(
mut stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
reader: &mut UdpSocketRecvHalf,
) -> Result<(), io::Error> {
loop {
let mut buf = vec![0; 1024];
let n = reader.recv(&mut buf[..]).await?;
if n > 0 {
stdout.send(buf).await?;
}
}
}
}
mod codec {
use bytes::{BufMut, BytesMut};
use std::io;
use tokio_util::codec::{Decoder, Encoder};
/// A simple `Codec` implementation that just ships bytes around.
///
/// This type is used for "framing" a TCP/UDP stream of bytes but it's really
/// just a convenient method for us to work with streams/sinks for now.
/// This'll just take any data read and interpret it as a "frame" and
/// conversely just shove data into the output location without looking at
/// it.
pub struct Bytes;
impl Decoder for Bytes {
type Item = Vec<u8>;
type Error = io::Error;
fn decode(&mut self, buf: &mut BytesMut) -> io::Result<Option<Vec<u8>>> {
if buf.len() > 0 {
let len = buf.len();
Ok(Some(buf.split_to(len).into_iter().collect()))
} else {
Ok(None)
}
}
}
impl Encoder for Bytes {
type Item = Vec<u8>;
type Error = io::Error;
fn encode(&mut self, data: Vec<u8>, buf: &mut BytesMut) -> io::Result<()> {
buf.put(&data[..]);
Ok(())
}
}
}
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//! An UDP echo server that just sends back everything that it receives.
//!
//! If you're on Unix you can test this out by in one terminal executing:
//!
//! cargo run --example echo-udp
//!
//! and in another terminal you can run:
//!
//! cargo run --example connect -- --udp 127.0.0.1:8080
//!
//! Each line you type in to the `nc` terminal should be echo'd back to you!
#![warn(rust_2018_idioms)]
use std::error::Error;
use std::net::SocketAddr;
use std::{env, io};
use tokio;
use tokio::net::UdpSocket;
struct Server {
socket: UdpSocket,
buf: Vec<u8>,
to_send: Option<(usize, SocketAddr)>,
}
impl Server {
async fn run(self) -> Result<(), io::Error> {
let Server {
mut socket,
mut buf,
mut to_send,
} = self;
loop {
// First we check to see if there's a message we need to echo back.
// If so then we try to send it back to the original source, waiting
// until it's writable and we're able to do so.
if let Some((size, peer)) = to_send {
let amt = socket.send_to(&buf[..size], &peer).await?;
println!("Echoed {}/{} bytes to {}", amt, size, peer);
}
// If we're here then `to_send` is `None`, so we take a look for the
// next message we're going to echo back.
to_send = Some(socket.recv_from(&mut buf).await?);
}
}
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
let socket = UdpSocket::bind(&addr).await?;
println!("Listening on: {}", socket.local_addr()?);
let server = Server {
socket,
buf: vec![0; 1024],
to_send: None,
};
// This starts the server task.
server.run().await?;
Ok(())
}
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//! A "hello world" echo server with Tokio
//!
//! This server will create a TCP listener, accept connections in a loop, and
//! write back everything that's read off of each TCP connection.
//!
//! Because the Tokio runtime uses a thread pool, each TCP connection is
//! processed concurrently with all other TCP connections across multiple
//! threads.
//!
//! To see this server in action, you can run this in one terminal:
//!
//! cargo run --example echo
//!
//! and in another terminal you can run:
//!
//! cargo run --example connect 127.0.0.1:8080
//!
//! Each line you type in to the `connect` terminal should be echo'd back to
//! you! If you open up multiple terminals running the `connect` example you
//! should be able to see them all make progress simultaneously.
#![warn(rust_2018_idioms)]
use tokio;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::net::TcpListener;
use std::env;
use std::error::Error;
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
// Allow passing an address to listen on as the first argument of this
// program, but otherwise we'll just set up our TCP listener on
// 127.0.0.1:8080 for connections.
let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
// Next up we create a TCP listener which will listen for incoming
// connections. This TCP listener is bound to the address we determined
// above and must be associated with an event loop.
let mut listener = TcpListener::bind(&addr).await?;
println!("Listening on: {}", addr);
loop {
// Asynchronously wait for an inbound socket.
let (mut socket, _) = listener.accept().await?;
// And this is where much of the magic of this server happens. We
// crucially want all clients to make progress concurrently, rather than
// blocking one on completion of another. To achieve this we use the
// `tokio::spawn` function to execute the work in the background.
//
// Essentially here we're executing a new task to run concurrently,
// which will allow all of our clients to be processed concurrently.
tokio::spawn(async move {
let mut buf = [0; 1024];
// In a loop, read data from the socket and write the data back.
loop {
let n = socket
.read(&mut buf)
.await
.expect("failed to read data from socket");
if n == 0 {
return;
}
socket
.write_all(&buf[0..n])
.await
.expect("failed to write data to socket");
}
});
}
}
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//! Hello world server.
//!
//! A simple client that opens a TCP stream, writes "hello world\n", and closes
//! the connection.
//!
//! You can test this out by running:
//!
//! ncat -l 6142
//!
//! And then in another terminal run:
//!
//! cargo run --example hello_world
#![warn(rust_2018_idioms)]
use tokio::io::AsyncWriteExt;
use tokio::net::TcpStream;
use std::error::Error;
#[tokio::main]
pub async fn main() -> Result<(), Box<dyn Error>> {
// Open a TCP stream to the socket address.
//
// Note that this is the Tokio TcpStream, which is fully async.
let mut stream = TcpStream::connect("127.0.0.1:6142").await?;
println!("created stream");
let result = stream.write(b"hello world\n").await;
println!("wrote to stream; success={:?}", result.is_ok());
Ok(())
}
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//! A "print-each-packet" server with Tokio
//!
//! This server will create a TCP listener, accept connections in a loop, and
//! put down in the stdout everything that's read off of each TCP connection.
//!
//! Because the Tokio runtime uses a thread pool, each TCP connection is
//! processed concurrently with all other TCP connections across multiple
//! threads.
//!
//! To see this server in action, you can run this in one terminal:
//!
//! cargo run --example print\_each\_packet
//!
//! and in another terminal you can run:
//!
//! cargo run --example connect 127.0.0.1:8080
//!
//! Each line you type in to the `connect` terminal should be written to terminal!
//!
//! Minimal js example:
//!
//! ```js
//! var net = require("net");
//!
//! var listenPort = 8080;
//!
//! var server = net.createServer(function (socket) {
//! socket.on("data", function (bytes) {
//! console.log("bytes", bytes);
//! });
//!
//! socket.on("end", function() {
//! console.log("Socket received FIN packet and closed connection");
//! });
//! socket.on("error", function (error) {
//! console.log("Socket closed with error", error);
//! });
//!
//! socket.on("close", function (with_error) {
//! if (with_error) {
//! console.log("Socket closed with result: Err(SomeError)");
//! } else {
//! console.log("Socket closed with result: Ok(())");
//! }
//! });
//!
//! });
//!
//! server.listen(listenPort);
//!
//! console.log("Listening on:", listenPort);
//! ```
//!
#![warn(rust_2018_idioms)]
use tokio::net::TcpListener;
use tokio::prelude::*;
use tokio_util::codec::{BytesCodec, Decoder};
use std::env;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// Allow passing an address to listen on as the first argument of this
// program, but otherwise we'll just set up our TCP listener on
// 127.0.0.1:8080 for connections.
let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
// Next up we create a TCP listener which will listen for incoming
// connections. This TCP listener is bound to the address we determined
// above and must be associated with an event loop, so we pass in a handle
// to our event loop. After the socket's created we inform that we're ready
// to go and start accepting connections.
let mut listener = TcpListener::bind(&addr).await?;
println!("Listening on: {}", addr);
loop {
// Asynchronously wait for an inbound socket.
let (socket, _) = listener.accept().await?;
// And this is where much of the magic of this server happens. We
// crucially want all clients to make progress concurrently, rather than
// blocking one on completion of another. To achieve this we use the
// `tokio::spawn` function to execute the work in the background.
//
// Essentially here we're executing a new task to run concurrently,
// which will allow all of our clients to be processed concurrently.
tokio::spawn(async move {
// We're parsing each socket with the `BytesCodec` included in `tokio::codec`.
let mut framed = BytesCodec::new().framed(socket);
// We loop while there are messages coming from the Stream `framed`.
// The stream will return None once the client disconnects.
while let Some(message) = framed.next().await {
match message {
Ok(bytes) => println!("bytes: {:?}", bytes),
Err(err) => println!("Socket closed with error: {:?}", err),
}
}
println!("Socket received FIN packet and closed connection");
});
}
}
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//! A proxy that forwards data to another server and forwards that server's
//! responses back to clients.
//!
//! Because the Tokio runtime uses a thread pool, each TCP connection is
//! processed concurrently with all other TCP connections across multiple
//! threads.
//!
//! You can showcase this by running this in one terminal:
//!
//! cargo run --example proxy
//!
//! This in another terminal
//!
//! cargo run --example echo
//!
//! And finally this in another terminal
//!
//! cargo run --example connect 127.0.0.1:8081
//!
//! This final terminal will connect to our proxy, which will in turn connect to
//! the echo server, and you'll be able to see data flowing between them.
#![warn(rust_2018_idioms)]
use futures::{future::try_join, FutureExt, StreamExt};
use std::{env, error::Error};
use tokio::{
io::AsyncReadExt,
net::{TcpListener, TcpStream},
};
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let listen_addr = env::args().nth(1).unwrap_or("127.0.0.1:8081".to_string());
let server_addr = env::args().nth(2).unwrap_or("127.0.0.1:8080".to_string());
println!("Listening on: {}", listen_addr);
println!("Proxying to: {}", server_addr);
let mut incoming = TcpListener::bind(listen_addr).await?.incoming();
while let Some(Ok(inbound)) = incoming.next().await {
let transfer = transfer(inbound, server_addr.clone()).map(|r| {
if let Err(e) = r {
println!("Failed to transfer; error={}", e);
}
});
tokio::spawn(transfer);
}
Ok(())
}
async fn transfer(mut inbound: TcpStream, proxy_addr: String) -> Result<(), Box<dyn Error>> {
let mut outbound = TcpStream::connect(proxy_addr).await?;
let (mut ri, mut wi) = inbound.split();
let (mut ro, mut wo) = outbound.split();
let client_to_server = ri.copy(&mut wo);
let server_to_client = ro.copy(&mut wi);
try_join(client_to_server, server_to_client).await?;
Ok(())
}
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//! A "tiny database" and accompanying protocol
//!
//! This example shows the usage of shared state amongst all connected clients,
//! namely a database of key/value pairs. Each connected client can send a
//! series of GET/SET commands to query the current value of a key or set the
//! value of a key.
//!
//! This example has a simple protocol you can use to interact with the server.
//! To run, first run this in one terminal window:
//!
//! cargo run --example tinydb
//!
//! and next in another windows run:
//!
//! cargo run --example connect 127.0.0.1:8080
//!
//! In the `connect` window you can type in commands where when you hit enter
//! you'll get a response from the server for that command. An example session
//! is:
//!
//!
//! $ cargo run --example connect 127.0.0.1:8080
//! GET foo
//! foo = bar
//! GET FOOBAR
//! error: no key FOOBAR
//! SET FOOBAR my awesome string
//! set FOOBAR = `my awesome string`, previous: None
//! SET foo tokio
//! set foo = `tokio`, previous: Some("bar")
//! GET foo
//! foo = tokio
//!
//! Namely you can issue two forms of commands:
//!
//! * `GET $key` - this will fetch the value of `$key` from the database and
//! return it. The server's database is initially populated with the key `foo`
//! set to the value `bar`
//! * `SET $key $value` - this will set the value of `$key` to `$value`,
//! returning the previous value, if any.
#![warn(rust_2018_idioms)]
use tokio::net::TcpListener;
use tokio_util::codec::{Framed, LinesCodec};
use futures::{SinkExt, StreamExt};
use std::collections::HashMap;
use std::env;
use std::error::Error;
use std::sync::{Arc, Mutex};
/// The in-memory database shared amongst all clients.
///
/// This database will be shared via `Arc`, so to mutate the internal map we're
/// going to use a `Mutex` for interior mutability.
struct Database {
map: Mutex<HashMap<String, String>>,
}
/// Possible requests our clients can send us
enum Request {
Get { key: String },
Set { key: String, value: String },
}
/// Responses to the `Request` commands above
enum Response {
Value {
key: String,
value: String,
},
Set {
key: String,
value: String,
previous: Option<String>,
},
Error {
msg: String,
},
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
// Parse the address we're going to run this server on
// and set up our TCP listener to accept connections.
let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
let mut listener = TcpListener::bind(&addr).await?;
println!("Listening on: {}", addr);
// Create the shared state of this server that will be shared amongst all
// clients. We populate the initial database and then create the `Database`
// structure. Note the usage of `Arc` here which will be used to ensure that
// each independently spawned client will have a reference to the in-memory
// database.
let mut initial_db = HashMap::new();
initial_db.insert("foo".to_string(), "bar".to_string());
let db = Arc::new(Database {
map: Mutex::new(initial_db),
});
loop {
match listener.accept().await {
Ok((socket, _)) => {
// After getting a new connection first we see a clone of the database
// being created, which is creating a new reference for this connected
// client to use.
let db = db.clone();
// Like with other small servers, we'll `spawn` this client to ensure it
// runs concurrently with all other clients. The `move` keyword is used
// here to move ownership of our db handle into the async closure.
tokio::spawn(async move {
// Since our protocol is line-based we use `tokio_codecs`'s `LineCodec`
// to convert our stream of bytes, `socket`, into a `Stream` of lines
// as well as convert our line based responses into a stream of bytes.
let mut lines = Framed::new(socket, LinesCodec::new());
// Here for every line we get back from the `Framed` decoder,
// we parse the request, and if it's valid we generate a response
// based on the values in the database.
while let Some(result) = lines.next().await {
match result {
Ok(line) => {
let response = handle_request(&line, &db);
let response = response.serialize();
if let Err(e) = lines.send(response).await {
println!("error on sending response; error = {:?}", e);
}
}
Err(e) => {
println!("error on decoding from socket; error = {:?}", e);
}
}
}
// The connection will be closed at this point as `lines.next()` has returned `None`.
});
}
Err(e) => println!("error accepting socket; error = {:?}", e),
}
}
}
fn handle_request(line: &str, db: &Arc<Database>) -> Response {
let request = match Request::parse(&line) {
Ok(req) => req,
Err(e) => return Response::Error { msg: e },
};
let mut db = db.map.lock().unwrap();
match request {
Request::Get { key } => match db.get(&key) {
Some(value) => Response::Value {
key,
value: value.clone(),
},
None => Response::Error {
msg: format!("no key {}", key),
},
},
Request::Set { key, value } => {
let previous = db.insert(key.clone(), value.clone());
Response::Set {
key,
value,
previous,
}
}
}
}
impl Request {
fn parse(input: &str) -> Result<Request, String> {
let mut parts = input.splitn(3, " ");
match parts.next() {
Some("GET") => {
let key = match parts.next() {
Some(key) => key,
None => return Err(format!("GET must be followed by a key")),
};
if parts.next().is_some() {
return Err(format!("GET's key must not be followed by anything"));
}
Ok(Request::Get {
key: key.to_string(),
})
}
Some("SET") => {
let key = match parts.next() {
Some(key) => key,
None => return Err(format!("SET must be followed by a key")),
};
let value = match parts.next() {
Some(value) => value,
None => return Err(format!("SET needs a value")),
};
Ok(Request::Set {
key: key.to_string(),
value: value.to_string(),
})
}
Some(cmd) => Err(format!("unknown command: {}", cmd)),
None => Err(format!("empty input")),
}
}
}
impl Response {
fn serialize(&self) -> String {
match *self {
Response::Value { ref key, ref value } => format!("{} = {}", key, value),
Response::Set {
ref key,
ref value,
ref previous,
} => format!("set {} = `{}`, previous: {:?}", key, value, previous),
Response::Error { ref msg } => format!("error: {}", msg),
}
}
}
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//! A "tiny" example of HTTP request/response handling using transports.
//!
//! This example is intended for *learning purposes* to see how various pieces
//! hook up together and how HTTP can get up and running. Note that this example
//! is written with the restriction that it *can't* use any "big" library other
//! than Tokio, if you'd like a "real world" HTTP library you likely want a
//! crate like Hyper.
//!
//! Code here is based on the `echo-threads` example and implements two paths,
//! the `/plaintext` and `/json` routes to respond with some text and json,
//! respectively. By default this will run I/O on all the cores your system has
//! available, and it doesn't support HTTP request bodies.
#![warn(rust_2018_idioms)]
use bytes::BytesMut;
use futures::{SinkExt, StreamExt};
use http::{header::HeaderValue, Request, Response, StatusCode};
use serde::Serialize;
use std::{env, error::Error, fmt, io};
use tokio::{
codec::{Decoder, Encoder, Framed},
net::{TcpListener, TcpStream},
};
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
// Parse the arguments, bind the TCP socket we'll be listening to, spin up
// our worker threads, and start shipping sockets to those worker threads.
let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
let mut incoming = TcpListener::bind(&addr).await?.incoming();
println!("Listening on: {}", addr);
while let Some(Ok(stream)) = incoming.next().await {
tokio::spawn(async move {
if let Err(e) = process(stream).await {
println!("failed to process connection; error = {}", e);
}
});
}
Ok(())
}
async fn process(stream: TcpStream) -> Result<(), Box<dyn Error>> {
let mut transport = Framed::new(stream, Http);
while let Some(request) = transport.next().await {
match request {
Ok(request) => {
let response = respond(request).await?;
transport.send(response).await?;
}
Err(e) => return Err(e.into()),
}
}
Ok(())
}
async fn respond(req: Request<()>) -> Result<Response<String>, Box<dyn Error>> {
let mut response = Response::builder();
let body = match req.uri().path() {
"/plaintext" => {
response.header("Content-Type", "text/plain");
"Hello, World!".to_string()
}
"/json" => {
response.header("Content-Type", "application/json");
#[derive(Serialize)]
struct Message {
message: &'static str,
}
serde_json::to_string(&Message {
message: "Hello, World!",
})?
}
_ => {
response.status(StatusCode::NOT_FOUND);
String::new()
}
};
let response = response
.body(body)
.map_err(|err| io::Error::new(io::ErrorKind::Other, err))?;
Ok(response)
}
struct Http;
/// Implementation of encoding an HTTP response into a `BytesMut`, basically
/// just writing out an HTTP/1.1 response.
impl Encoder for Http {
type Item = Response<String>;
type Error = io::Error;
fn encode(&mut self, item: Response<String>, dst: &mut BytesMut) -> io::Result<()> {
use std::fmt::Write;
write!(
BytesWrite(dst),
"\
HTTP/1.1 {}\r\n\
Server: Example\r\n\
Content-Length: {}\r\n\
Date: {}\r\n\
",
item.status(),
item.body().len(),
date::now()
)
.unwrap();
for (k, v) in item.headers() {
dst.extend_from_slice(k.as_str().as_bytes());
dst.extend_from_slice(b": ");
dst.extend_from_slice(v.as_bytes());
dst.extend_from_slice(b"\r\n");
}
dst.extend_from_slice(b"\r\n");
dst.extend_from_slice(item.body().as_bytes());
return Ok(());
// Right now `write!` on `Vec<u8>` goes through io::Write and is not
// super speedy, so inline a less-crufty implementation here which
// doesn't go through io::Error.
struct BytesWrite<'a>(&'a mut BytesMut);
impl fmt::Write for BytesWrite<'_> {
fn write_str(&mut self, s: &str) -> fmt::Result {
self.0.extend_from_slice(s.as_bytes());
Ok(())
}
fn write_fmt(&mut self, args: fmt::Arguments<'_>) -> fmt::Result {
fmt::write(self, args)
}
}
}
}
/// Implementation of decoding an HTTP request from the bytes we've read so far.
/// This leverages the `httparse` crate to do the actual parsing and then we use
/// that information to construct an instance of a `http::Request` object,
/// trying to avoid allocations where possible.
impl Decoder for Http {
type Item = Request<()>;
type Error = io::Error;
fn decode(&mut self, src: &mut BytesMut) -> io::Result<Option<Request<()>>> {
// TODO: we should grow this headers array if parsing fails and asks
// for more headers
let mut headers = [None; 16];
let (method, path, version, amt) = {
let mut parsed_headers = [httparse::EMPTY_HEADER; 16];
let mut r = httparse::Request::new(&mut parsed_headers);
let status = r.parse(src).map_err(|e| {
let msg = format!("failed to parse http request: {:?}", e);
io::Error::new(io::ErrorKind::Other, msg)
})?;
let amt = match status {
httparse::Status::Complete(amt) => amt,
httparse::Status::Partial => return Ok(None),
};
let toslice = |a: &[u8]| {
let start = a.as_ptr() as usize - src.as_ptr() as usize;
assert!(start < src.len());
(start, start + a.len())
};
for (i, header) in r.headers.iter().enumerate() {
let k = toslice(header.name.as_bytes());
let v = toslice(header.value);
headers[i] = Some((k, v));
}
(
toslice(r.method.unwrap().as_bytes()),
toslice(r.path.unwrap().as_bytes()),
r.version.unwrap(),
amt,
)
};
if version != 1 {
return Err(io::Error::new(
io::ErrorKind::Other,
"only HTTP/1.1 accepted",
));
}
let data = src.split_to(amt).freeze();
let mut ret = Request::builder();
ret.method(&data[method.0..method.1]);
ret.uri(data.slice(path.0, path.1));
ret.version(http::Version::HTTP_11);
for header in headers.iter() {
let (k, v) = match *header {
Some((ref k, ref v)) => (k, v),
None => break,
};
let value = unsafe { HeaderValue::from_shared_unchecked(data.slice(v.0, v.1)) };
ret.header(&data[k.0..k.1], value);
}
let req = ret
.body(())
.map_err(|e| io::Error::new(io::ErrorKind::Other, e))?;
Ok(Some(req))
}
}
mod date {
use std::cell::RefCell;
use std::fmt::{self, Write};
use std::str;
use time::{self, Duration};
pub struct Now(());
/// Returns a struct, which when formatted, renders an appropriate `Date`
/// header value.
pub fn now() -> Now {
Now(())
}
// Gee Alex, doesn't this seem like premature optimization. Well you see
// there Billy, you're absolutely correct! If your server is *bottlenecked*
// on rendering the `Date` header, well then boy do I have news for you, you
// don't need this optimization.
//
// In all seriousness, though, a simple "hello world" benchmark which just
// sends back literally "hello world" with standard headers actually is
// bottlenecked on rendering a date into a byte buffer. Since it was at the
// top of a profile, and this was done for some competitive benchmarks, this
// module was written.
//
// Just to be clear, though, I was not intending on doing this because it
// really does seem kinda absurd, but it was done by someone else [1], so I
// blame them! :)
//
// [1]: https://github.com/rapidoid/rapidoid/blob/f1c55c0555007e986b5d069fe1086e6d09933f7b/rapidoid-commons/src/main/java/org/rapidoid/commons/Dates.java#L48-L66
struct LastRenderedNow {
bytes: [u8; 128],
amt: usize,
next_update: time::Timespec,
}
thread_local!(static LAST: RefCell<LastRenderedNow> = RefCell::new(LastRenderedNow {
bytes: [0; 128],
amt: 0,
next_update: time::Timespec::new(0, 0),
}));
impl fmt::Display for Now {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
LAST.with(|cache| {
let mut cache = cache.borrow_mut();
let now = time::get_time();
if now >= cache.next_update {
cache.update(now);
}
f.write_str(cache.buffer())
})
}
}
impl LastRenderedNow {
fn buffer(&self) -> &str {
str::from_utf8(&self.bytes[..self.amt]).unwrap()
}
fn update(&mut self, now: time::Timespec) {
self.amt = 0;
write!(LocalBuffer(self), "{}", time::at(now).rfc822()).unwrap();
self.next_update = now + Duration::seconds(1);
self.next_update.nsec = 0;
}
}
struct LocalBuffer<'a>(&'a mut LastRenderedNow);
impl fmt::Write for LocalBuffer<'_> {
fn write_str(&mut self, s: &str) -> fmt::Result {
let start = self.0.amt;
let end = start + s.len();
self.0.bytes[start..end].copy_from_slice(s.as_bytes());
self.0.amt += s.len();
Ok(())
}
}
}
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//! A UDP client that just sends everything it gets via `stdio` in a single datagram, and then
//! waits for a reply.
//!
//! For the reasons of simplicity data from `stdio` is read until `EOF` in a blocking manner.
//!
//! You can test this out by running an echo server:
//!
//! ```
//! $ cargo run --example echo-udp -- 127.0.0.1:8080
//! ```
//!
//! and running the client in another terminal:
//!
//! ```
//! $ cargo run --example udp-client
//! ```
//!
//! You can optionally provide any custom endpoint address for the client:
//!
//! ```
//! $ cargo run --example udp-client -- 127.0.0.1:8080
//! ```
//!
//! Don't forget to pass `EOF` to the standard input of the client!
//!
//! Please mind that since the UDP protocol doesn't have any capabilities to detect a broken
//! connection the server needs to be run first, otherwise the client will block forever.
#![warn(rust_2018_idioms)]
use std::env;
use std::error::Error;
use std::io::{stdin, Read};
use std::net::SocketAddr;
use tokio::net::UdpSocket;
fn get_stdin_data() -> Result<Vec<u8>, Box<dyn std::error::Error>> {
let mut buf = Vec::new();
stdin().read_to_end(&mut buf)?;
Ok(buf)
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let remote_addr: SocketAddr = env::args()
.nth(1)
.unwrap_or("127.0.0.1:8080".into())
.parse()?;
// We use port 0 to let the operating system allocate an available port for us.
let local_addr: SocketAddr = if remote_addr.is_ipv4() {
"0.0.0.0:0"
} else {
"[::]:0"
}
.parse()?;
let mut socket = UdpSocket::bind(local_addr).await?;
const MAX_DATAGRAM_SIZE: usize = 65_507;
socket.connect(&remote_addr).await?;
let data = get_stdin_data()?;
socket.send(&data).await?;
let mut data = vec![0u8; MAX_DATAGRAM_SIZE];
let len = socket.recv(&mut data).await?;
println!(
"Received {} bytes:\n{}",
len,
String::from_utf8_lossy(&data[..len])
);
Ok(())
}
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//! This example leverages `BytesCodec` to create a UDP client and server which
//! speak a custom protocol.
//!
//! Here we're using the codec from `tokio-codec` to convert a UDP socket to a stream of
//! client messages. These messages are then processed and returned back as a
//! new message with a new destination. Overall, we then use this to construct a
//! "ping pong" pair where two sockets are sending messages back and forth.
#![warn(rust_2018_idioms)]
use tokio::future::FutureExt as TokioFutureExt;
use tokio::io;
use tokio::net::UdpSocket;
use tokio_util::codec::BytesCodec;
use tokio_util::udp::UdpFramed;
use bytes::Bytes;
use futures::{FutureExt, SinkExt, StreamExt};
use std::env;
use std::error::Error;
use std::net::SocketAddr;
use std::time::Duration;
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let addr = env::args().nth(1).unwrap_or("127.0.0.1:0".to_string());
// Bind both our sockets and then figure out what ports we got.
let a = UdpSocket::bind(&addr).await?;
let b = UdpSocket::bind(&addr).await?;
let b_addr = b.local_addr()?;
let mut a = UdpFramed::new(a, BytesCodec::new());
let mut b = UdpFramed::new(b, BytesCodec::new());
// Start off by sending a ping from a to b, afterwards we just print out
// what they send us and continually send pings
let a = ping(&mut a, b_addr);
// The second client we have will receive the pings from `a` and then send
// back pongs.
let b = pong(&mut b);
// Run both futures simultaneously of `a` and `b` sending messages back and forth.
match futures::future::try_join(a, b).await {
Err(e) => println!("an error occured; error = {:?}", e),
_ => println!("done!"),
}
Ok(())
}
async fn ping(socket: &mut UdpFramed<BytesCodec>, b_addr: SocketAddr) -> Result<(), io::Error> {
socket.send((Bytes::from(&b"PING"[..]), b_addr)).await?;
for _ in 0..4usize {
let (bytes, addr) = socket.next().map(|e| e.unwrap()).await?;
println!("[a] recv: {}", String::from_utf8_lossy(&bytes));
socket.send((Bytes::from(&b"PING"[..]), addr)).await?;
}
Ok(())
}
async fn pong(socket: &mut UdpFramed<BytesCodec>) -> Result<(), io::Error> {
let timeout = Duration::from_millis(200);
while let Ok(Some(Ok((bytes, addr)))) = socket.next().timeout(timeout).await {
println!("[b] recv: {}", String::from_utf8_lossy(&bytes));
socket.send((Bytes::from(&b"PONG"[..]), addr)).await?;
}
Ok(())
}