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Touch up comments on echo, add connect example
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//! A simple example of hooking up stdin/stdout to a TCP stream.
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//!
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//! This example will connect to a server specified in the argument list and
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//! then forward all data read on stdin to the server, printing out all data
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//! received on stdout.
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//!
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//! Note that this is not currently optimized for performance, especially around
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//! buffer management. Rather it's intended to show an example of working with a
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//! client.
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extern crate futures;
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extern crate tokio_core;
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use std::env;
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use std::io::{self, Read, Write};
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use std::net::SocketAddr;
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use std::thread;
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use futures::{Sink, Future, Stream};
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use futures::sync::mpsc;
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use tokio_core::reactor::Core;
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use tokio_core::io::{Io, EasyBuf, Codec};
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use tokio_core::net::TcpStream;
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fn main() {
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// Parse what address we're going to connect to
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let addr = env::args().nth(1).unwrap_or_else(|| {
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panic!("this program requires at least one argument")
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});
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let addr = addr.parse::<SocketAddr>().unwrap();
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// Create the event loop and initiate the connection to the remote server
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let mut core = Core::new().unwrap();
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let handle = core.handle();
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let tcp = TcpStream::connect(&addr, &handle);
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// Right now Tokio doesn't support a handle to stdin running on the event
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// loop, so we farm out that work to a separate thread. This thread will
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// read data from stdin and then send it to the event loop over a standard
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// futures channel.
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let (stdin_tx, stdin_rx) = mpsc::channel(0);
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thread::spawn(|| read_stdin(stdin_tx));
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let stdin_rx = stdin_rx.map_err(|_| panic!()); // errors not possible on rx
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// After the TCP connection has been established, we set up our client to
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// start forwarding data.
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//
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// First we use the `Io::framed` method with a simple implementation of a
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// `Codec` (listed below) that just ships bytes around. We then split that
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// in two to work with the stream and sink separately.
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//
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// Half of the work we're going to do is to take all data we receive on
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// stdin (`stdin_rx`) and send that along the TCP stream (`sink`). The
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// second half is to take all the data we receive (`stream`) and then write
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// that to stdout. Currently we just write to stdout in a synchronous
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// fashion.
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//
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// Finally we set the client to terminate once either half of this work
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// finishes. If we don't have any more data to read or we won't receive any
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// more work from the remote then we can exit.
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let mut stdout = io::stdout();
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let client = tcp.and_then(|(sink, stream)| {
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let (sink, stream) = stream.framed(Bytes).split();
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let send_stdin = stdin_rx.forward(sink);
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let write_stdout = stream.for_each(move |buf| {
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stdout.write_all(buf.as_slice())
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});
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send_stdin.map(|_| ())
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.select(write_stdout.map(|_| ()))
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.then(|_| Ok(()))
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});
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// And now that we've got our client, we execute it in the event loop!
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core.run(client).unwrap();
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}
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/// A simple `Codec` implementation that just ships bytes around.
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///
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/// This type is used for "framing" a TCP stream of bytes but it's really just a
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/// convenient method for us to work with streams/sinks for now. This'll just
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/// take any data read and interpret it as a "frame" and conversely just shove
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/// data into the output location without looking at it.
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struct Bytes;
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impl Codec for Bytes {
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type In = EasyBuf;
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type Out = Vec<u8>;
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fn decode(&mut self, buf: &mut EasyBuf) -> io::Result<Option<EasyBuf>> {
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if buf.len() > 0 {
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let len = buf.len();
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Ok(Some(buf.drain_to(len)))
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} else {
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Ok(None)
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}
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}
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fn encode(&mut self, data: Vec<u8>, buf: &mut Vec<u8>) -> io::Result<()> {
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buf.extend(data);
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Ok(())
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}
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}
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// Our helper method which will read data from stdin and send it along the
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// sender provided.
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fn read_stdin(mut rx: mpsc::Sender<Vec<u8>>) {
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let mut stdin = io::stdin();
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loop {
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let mut buf = vec![0; 1024];
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let n = match stdin.read(&mut buf) {
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Err(_) |
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Ok(0) => break,
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Ok(n) => n,
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};
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buf.truncate(n);
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rx = rx.send(buf).wait().unwrap();
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}
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}
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