mirror of
https://github.com/tokio-rs/tokio.git
synced 2026-09-08 00:00:13 +02:00
Reorganize the entire crate:
Renamed APIs * Loop => reactor::Core * LoopHandle => reactor::Handle * LoopPin => reactor::Pinned * TcpStream => net::TcpStream * TcpListener => net::TcpListener * UdpSocket => net::UdpSocket * Sender => channel::Sender * Receiver => channel::Receiver * Timeout => reactor::Timeout * ReadinessStream => reactor::PollEvented * All `LoopHandle` methods to construct objects are now free functions on the associated types, e.g. `LoopHandle::tcp_listen` is now `TcpListener::bind` * All APIs taking a `Handle` now take a `Handle` as the last argument * All future-returning APIs now return concrete types instead of trait objects Added APIs * io::Io trait -- Read + Write + ability to poll Removed without replacement: * AddSource * AddTimeout * IoToken * TimeoutToken Closes #3 Closes #6
This commit is contained in:
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use std::io;
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use std::net::{self, SocketAddr, Ipv4Addr, Ipv6Addr};
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use std::fmt;
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use futures::{Future, failed, Poll, Async};
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use mio;
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use io::IoFuture;
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use reactor::{Handle, PollEvented};
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/// An I/O object representing a UDP socket.
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pub struct UdpSocket {
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io: PollEvented<mio::udp::UdpSocket>,
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}
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/// Future returned from `UdpSocket::bind` which will resolve to a `UdpSocket`.
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pub struct UdpSocketNew {
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inner: IoFuture<UdpSocket>,
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}
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impl UdpSocket {
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/// Create a new UDP socket bound to the specified address.
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///
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/// This function will create a new UDP socket and attempt to bind it to the
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/// `addr` provided. The returned future will be resolved once the socket
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/// has successfully bound. If an error happens during the binding or during
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/// the socket creation, that error will be returned to the future instead.
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pub fn bind(addr: &SocketAddr, handle: &Handle) -> UdpSocketNew {
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let future = match mio::udp::UdpSocket::bind(addr) {
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Ok(udp) => UdpSocket::new(udp, handle),
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Err(e) => failed(e).boxed(),
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};
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UdpSocketNew { inner: future }
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}
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fn new(socket: mio::udp::UdpSocket, handle: &Handle) -> IoFuture<UdpSocket> {
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PollEvented::new(socket, handle).map(|io| {
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UdpSocket { io: io }
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}).boxed()
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}
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/// Creates a new `UdpSocket` from the previously bound socket provided.
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///
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/// The socket given will be registered with the event loop that `handle` is
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/// associated with. This function requires that `socket` has previously
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/// been bound to an address to work correctly.
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///
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/// This can be used in conjunction with net2's `UdpBuilder` interface to
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/// configure a socket before it's handed off, such as setting options like
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/// `reuse_address` or binding to multiple addresses.
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pub fn from_socket(socket: net::UdpSocket,
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handle: &Handle) -> IoFuture<UdpSocket> {
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match mio::udp::UdpSocket::from_socket(socket) {
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Ok(udp) => UdpSocket::new(udp, handle),
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Err(e) => failed(e).boxed(),
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}
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}
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/// Returns the local address that this stream is bound to.
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pub fn local_addr(&self) -> io::Result<SocketAddr> {
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self.io.get_ref().local_addr()
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}
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/// Test whether this socket is ready to be read or not.
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///
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/// If the socket is *not* readable then the current task is scheduled to
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/// get a notification when the socket does become readable. That is, this
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/// is only suitable for calling in a `Future::poll` method and will
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/// automatically handle ensuring a retry once the socket is readable again.
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pub fn poll_read(&self) -> Async<()> {
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self.io.poll_read()
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}
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/// Test whether this socket is writey to be written to or not.
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///
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/// If the socket is *not* writable then the current task is scheduled to
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/// get a notification when the socket does become writable. That is, this
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/// is only suitable for calling in a `Future::poll` method and will
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/// automatically handle ensuring a retry once the socket is writable again.
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pub fn poll_write(&self) -> Async<()> {
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self.io.poll_write()
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}
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/// Sends data on the socket to the given address. On success, returns the
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/// number of bytes written.
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///
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/// Address type can be any implementor of `ToSocketAddrs` trait. See its
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/// documentation for concrete examples.
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pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> {
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if let Async::NotReady = self.io.poll_write() {
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return Err(mio::would_block())
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}
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match self.io.get_ref().send_to(buf, target) {
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Ok(Some(n)) => Ok(n),
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Ok(None) => {
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self.io.need_write();
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Err(mio::would_block())
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}
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Err(e) => Err(e),
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}
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}
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/// Receives data from the socket. On success, returns the number of bytes
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/// read and the address from whence the data came.
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pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
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if let Async::NotReady = self.io.poll_read() {
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return Err(mio::would_block())
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}
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match self.io.get_ref().recv_from(buf) {
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Ok(Some(n)) => Ok(n),
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Ok(None) => {
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self.io.need_read();
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Err(mio::would_block())
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}
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Err(e) => Err(e),
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}
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}
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/// Gets the value of the `SO_BROADCAST` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_broadcast`][link].
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///
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/// [link]: #method.set_broadcast
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pub fn broadcast(&self) -> io::Result<bool> {
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self.io.get_ref().broadcast()
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}
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/// Sets the value of the `SO_BROADCAST` option for this socket.
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///
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/// When enabled, this socket is allowed to send packets to a broadcast
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/// address.
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pub fn set_broadcast(&self, on: bool) -> io::Result<()> {
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self.io.get_ref().set_broadcast(on)
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}
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/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_multicast_loop_v4`][link].
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///
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/// [link]: #method.set_multicast_loop_v4
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pub fn multicast_loop_v4(&self) -> io::Result<bool> {
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self.io.get_ref().multicast_loop_v4()
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}
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/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
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///
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/// If enabled, multicast packets will be looped back to the local socket.
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/// Note that this may not have any affect on IPv6 sockets.
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pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> {
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self.io.get_ref().set_multicast_loop_v4(on)
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}
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/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_multicast_ttl_v4`][link].
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///
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/// [link]: #method.set_multicast_ttl_v4
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pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
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self.io.get_ref().multicast_ttl_v4()
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}
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/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
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///
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/// Indicates the time-to-live value of outgoing multicast packets for
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/// this socket. The default value is 1 which means that multicast packets
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/// don't leave the local network unless explicitly requested.
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///
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/// Note that this may not have any affect on IPv6 sockets.
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pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
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self.io.get_ref().set_multicast_ttl_v4(ttl)
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}
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/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_multicast_loop_v6`][link].
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///
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/// [link]: #method.set_multicast_loop_v6
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pub fn multicast_loop_v6(&self) -> io::Result<bool> {
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self.io.get_ref().multicast_loop_v6()
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}
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/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
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///
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/// Controls whether this socket sees the multicast packets it sends itself.
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/// Note that this may not have any affect on IPv4 sockets.
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pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> {
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self.io.get_ref().set_multicast_loop_v6(on)
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}
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/// Gets the value of the `IP_TTL` option for this socket.
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///
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/// For more information about this option, see [`set_ttl`][link].
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///
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/// [link]: #method.set_ttl
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pub fn ttl(&self) -> io::Result<u32> {
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self.io.get_ref().ttl()
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}
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/// Sets the value for the `IP_TTL` option on this socket.
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///
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/// This value sets the time-to-live field that is used in every packet sent
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/// from this socket.
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pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
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self.io.get_ref().set_ttl(ttl)
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}
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/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
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///
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/// This function specifies a new multicast group for this socket to join.
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/// The address must be a valid multicast address, and `interface` is the
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/// address of the local interface with which the system should join the
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/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
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/// interface is chosen by the system.
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pub fn join_multicast_v4(&self,
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multiaddr: &Ipv4Addr,
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interface: &Ipv4Addr) -> io::Result<()> {
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self.io.get_ref().join_multicast_v4(multiaddr, interface)
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}
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/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
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///
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/// This function specifies a new multicast group for this socket to join.
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/// The address must be a valid multicast address, and `interface` is the
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/// index of the interface to join/leave (or 0 to indicate any interface).
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pub fn join_multicast_v6(&self,
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multiaddr: &Ipv6Addr,
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interface: u32) -> io::Result<()> {
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self.io.get_ref().join_multicast_v6(multiaddr, interface)
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}
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/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
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///
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/// For more information about this option, see
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/// [`join_multicast_v4`][link].
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///
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/// [link]: #method.join_multicast_v4
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pub fn leave_multicast_v4(&self,
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multiaddr: &Ipv4Addr,
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interface: &Ipv4Addr) -> io::Result<()> {
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self.io.get_ref().leave_multicast_v4(multiaddr, interface)
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}
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/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
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///
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/// For more information about this option, see
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/// [`join_multicast_v6`][link].
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///
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/// [link]: #method.join_multicast_v6
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pub fn leave_multicast_v6(&self,
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multiaddr: &Ipv6Addr,
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interface: u32) -> io::Result<()> {
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self.io.get_ref().leave_multicast_v6(multiaddr, interface)
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}
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}
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impl fmt::Debug for UdpSocket {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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self.io.get_ref().fmt(f)
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}
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}
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impl Future for UdpSocketNew {
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type Item = UdpSocket;
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type Error = io::Error;
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fn poll(&mut self) -> Poll<UdpSocket, io::Error> {
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self.inner.poll()
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}
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}
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#[cfg(unix)]
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mod sys {
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use std::os::unix::prelude::*;
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use super::UdpSocket;
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impl AsRawFd for UdpSocket {
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fn as_raw_fd(&self) -> RawFd {
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self.io.get_ref().as_raw_fd()
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}
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}
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}
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#[cfg(windows)]
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mod sys {
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// TODO: let's land these upstream with mio and then we can add them here.
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//
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// use std::os::windows::prelude::*;
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// use super::UdpSocket;
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//
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// impl AsRawHandle for UdpSocket {
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// fn as_raw_handle(&self) -> RawHandle {
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// self.io.get_ref().as_raw_handle()
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// }
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// }
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}
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