Reorganize the entire crate:

Renamed APIs

* Loop => reactor::Core
* LoopHandle => reactor::Handle
* LoopPin => reactor::Pinned
* TcpStream => net::TcpStream
* TcpListener => net::TcpListener
* UdpSocket => net::UdpSocket
* Sender => channel::Sender
* Receiver => channel::Receiver
* Timeout => reactor::Timeout
* ReadinessStream => reactor::PollEvented
* All `LoopHandle` methods to construct objects are now free functions on the
  associated types, e.g. `LoopHandle::tcp_listen` is now `TcpListener::bind`
* All APIs taking a `Handle` now take a `Handle` as the last argument
* All future-returning APIs now return concrete types instead of trait objects

Added APIs

* io::Io trait -- Read + Write + ability to poll

Removed without replacement:

* AddSource
* AddTimeout
* IoToken
* TimeoutToken

Closes #3
Closes #6
This commit is contained in:
Alex Crichton
2016-09-07 22:12:14 -07:00
parent 93c61bb384
commit 6c045d31ac
24 changed files with 811 additions and 476 deletions
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//! TCP/UDP bindings for `tokio-core`
//!
//! This module contains the TCP/UDP networking types, similar to the standard
//! library, which can be used to implement networking protocols.
mod tcp;
mod udp;
pub use self::tcp::{TcpStream, TcpStreamNew};
pub use self::tcp::{TcpListener, TcpListenerNew, Incoming};
pub use self::udp::{UdpSocket, UdpSocketNew};
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use std::fmt;
use std::io::{self, Read, Write};
use std::mem;
use std::net::{self, SocketAddr, Shutdown};
use futures::stream::Stream;
use futures::{Future, IntoFuture, failed, Poll, Async};
use mio;
use io::{Io, IoFuture, IoStream};
use reactor::{Handle, PollEvented};
/// An I/O object representing a TCP socket listening for incoming connections.
///
/// This object can be converted into a stream of incoming connections for
/// various forms of processing.
pub struct TcpListener {
io: PollEvented<mio::tcp::TcpListener>,
}
/// Future which will resolve to a `TcpListener`
pub struct TcpListenerNew {
inner: IoFuture<TcpListener>,
}
/// Stream returned by the `TcpListener::incoming` function representing the
/// stream of sockets received from a listener.
pub struct Incoming {
inner: IoStream<(TcpStream, SocketAddr)>,
}
impl TcpListener {
/// Create a new TCP listener associated with this event loop.
///
/// The TCP listener will bind to the provided `addr` address, if available,
/// and will be returned as a future. The returned future, if resolved
/// successfully, can then be used to accept incoming connections.
pub fn bind(addr: &SocketAddr, handle: &Handle) -> TcpListenerNew {
let future = match mio::tcp::TcpListener::bind(addr) {
Ok(l) => TcpListener::new(l, handle),
Err(e) => failed(e).boxed(),
};
TcpListenerNew { inner: future }
}
/// Create a new TCP listener from the standard library's TCP listener.
///
/// This method can be used when the `Handle::tcp_listen` method isn't
/// sufficient because perhaps some more configuration is needed in terms of
/// before the calls to `bind` and `listen`.
///
/// This API is typically paired with the `net2` crate and the `TcpBuilder`
/// type to build up and customize a listener before it's shipped off to the
/// backing event loop. This allows configuration of options like
/// `SO_REUSEPORT`, binding to multiple addresses, etc.
///
/// The `addr` argument here is one of the addresses that `listener` is
/// bound to and the listener will only be guaranteed to accept connections
/// of the same address type currently.
///
/// Finally, the `handle` argument is the event loop that this listener will
/// be bound to.
///
/// The platform specific behavior of this function looks like:
///
/// * On Unix, the socket is placed into nonblocking mode and connections
/// can be accepted as normal
///
/// * On Windows, the address is stored internally and all future accepts
/// will only be for the same IP version as `addr` specified. That is, if
/// `addr` is an IPv4 address then all sockets accepted will be IPv4 as
/// well (same for IPv6).
pub fn from_listener(listener: net::TcpListener,
addr: &SocketAddr,
handle: &Handle) -> IoFuture<TcpListener> {
let handle = handle.clone();
mio::tcp::TcpListener::from_listener(listener, addr)
.into_future()
.and_then(move |l| TcpListener::new(l, &handle))
.boxed()
}
fn new(listener: mio::tcp::TcpListener, handle: &Handle)
-> IoFuture<TcpListener> {
PollEvented::new(listener, handle).map(|io| {
TcpListener { io: io }
}).boxed()
}
/// Test whether this socket is ready to be read or not.
pub fn poll_read(&self) -> Async<()> {
self.io.poll_read()
}
/// Returns the local address that this listener is bound to.
///
/// This can be useful, for example, when binding to port 0 to figure out
/// which port was actually bound.
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.io.get_ref().local_addr()
}
/// Consumes this listener, returning a stream of the sockets this listener
/// accepts.
///
/// This method returns an implementation of the `Stream` trait which
/// resolves to the sockets the are accepted on this listener.
pub fn incoming(self) -> Incoming {
struct MyIncoming {
inner: TcpListener,
}
impl Stream for MyIncoming {
type Item = (mio::tcp::TcpStream, SocketAddr);
type Error = io::Error;
fn poll(&mut self) -> Poll<Option<Self::Item>, io::Error> {
if let Async::NotReady = self.inner.io.poll_read() {
return Ok(Async::NotReady)
}
match self.inner.io.get_ref().accept() {
Ok(pair) => Ok(Async::Ready(Some(pair))),
Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
self.inner.io.need_read();
Ok(Async::NotReady)
}
Err(e) => Err(e)
}
}
}
let handle = self.io.handle().clone();
let stream = MyIncoming { inner: self };
Incoming {
inner: stream.and_then(move |(tcp, addr)| {
PollEvented::new(tcp, &handle).map(move |io| {
(TcpStream { io: io }, addr)
})
}).boxed(),
}
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_ttl(ttl)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`set_ttl`][link].
///
/// [link]: #method.set_ttl
pub fn ttl(&self) -> io::Result<u32> {
self.io.get_ref().ttl()
}
/// Sets the value for the `IPV6_V6ONLY` option on this socket.
///
/// If this is set to `true` then the socket is restricted to sending and
/// receiving IPv6 packets only. In this case two IPv4 and IPv6 applications
/// can bind the same port at the same time.
///
/// If this is set to `false` then the socket can be used to send and
/// receive packets from an IPv4-mapped IPv6 address.
pub fn set_only_v6(&self, only_v6: bool) -> io::Result<()> {
self.io.get_ref().set_only_v6(only_v6)
}
/// Gets the value of the `IPV6_V6ONLY` option for this socket.
///
/// For more information about this option, see [`set_only_v6`][link].
///
/// [link]: #method.set_only_v6
pub fn only_v6(&self) -> io::Result<bool> {
self.io.get_ref().only_v6()
}
}
impl fmt::Debug for TcpListener {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.io.get_ref().fmt(f)
}
}
impl Future for TcpListenerNew {
type Item = TcpListener;
type Error = io::Error;
fn poll(&mut self) -> Poll<TcpListener, io::Error> {
self.inner.poll()
}
}
impl Stream for Incoming {
type Item = (TcpStream, SocketAddr);
type Error = io::Error;
fn poll(&mut self) -> Poll<Option<Self::Item>, io::Error> {
self.inner.poll()
}
}
/// An I/O object representing a TCP stream connected to a remote endpoint.
///
/// A TCP stream can either be created by connecting to an endpoint or by
/// accepting a connection from a listener. Inside the stream is access to the
/// raw underlying I/O object as well as streams for the read/write
/// notifications on the stream itself.
pub struct TcpStream {
io: PollEvented<mio::tcp::TcpStream>,
}
/// Future returned by `TcpStream::connect` which will resolve to a `TcpStream`
/// when the stream is connected.
pub struct TcpStreamNew {
inner: IoFuture<TcpStream>,
}
enum TcpStreamConnect {
Waiting(TcpStream),
Empty,
}
impl TcpStream {
/// Create a new TCP stream connected to the specified address.
///
/// This function will create a new TCP socket and attempt to connect it to
/// the `addr` provided. The returned future will be resolved once the
/// stream has successfully connected. If an error happens during the
/// connection or during the socket creation, that error will be returned to
/// the future instead.
pub fn connect(addr: &SocketAddr, handle: &Handle) -> TcpStreamNew {
let future = match mio::tcp::TcpStream::connect(addr) {
Ok(tcp) => TcpStream::new(tcp, handle),
Err(e) => failed(e).boxed(),
};
TcpStreamNew { inner: future }
}
fn new(connected_stream: mio::tcp::TcpStream, handle: &Handle)
-> IoFuture<TcpStream> {
PollEvented::new(connected_stream, handle).and_then(|io| {
TcpStreamConnect::Waiting(TcpStream { io: io })
}).boxed()
}
/// Creates a new `TcpStream` from the pending socket inside the given
/// `std::net::TcpStream`, connecting it to the address specified.
///
/// This constructor allows configuring the socket before it's actually
/// connected, and this function will transfer ownership to the returned
/// `TcpStream` if successful. An unconnected `TcpStream` can be created
/// with the `net2::TcpBuilder` type (and also configured via that route).
///
/// The platform specific behavior of this function looks like:
///
/// * On Unix, the socket is placed into nonblocking mode and then a
/// `connect` call is issued.
///
/// * On Windows, the address is stored internally and the connect operation
/// is issued when the returned `TcpStream` is registered with an event
/// loop. Note that on Windows you must `bind` a socket before it can be
/// connected, so if a custom `TcpBuilder` is used it should be bound
/// (perhaps to `INADDR_ANY`) before this method is called.
pub fn connect_stream(stream: net::TcpStream,
addr: &SocketAddr,
handle: &Handle) -> IoFuture<TcpStream> {
match mio::tcp::TcpStream::connect_stream(stream, addr) {
Ok(tcp) => TcpStream::new(tcp, handle),
Err(e) => failed(e).boxed(),
}
}
/// Test whether this socket is ready to be read or not.
///
/// If the socket is *not* readable then the current task is scheduled to
/// get a notification when the socket does become readable. That is, this
/// is only suitable for calling in a `Future::poll` method and will
/// automatically handle ensuring a retry once the socket is readable again.
pub fn poll_read(&self) -> Async<()> {
self.io.poll_read()
}
/// Test whether this socket is writey to be written to or not.
///
/// If the socket is *not* writable then the current task is scheduled to
/// get a notification when the socket does become writable. That is, this
/// is only suitable for calling in a `Future::poll` method and will
/// automatically handle ensuring a retry once the socket is writable again.
pub fn poll_write(&self) -> Async<()> {
self.io.poll_write()
}
/// Returns the local address that this stream is bound to.
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.io.get_ref().local_addr()
}
/// Returns the remote address that this stream is connected to.
pub fn peer_addr(&self) -> io::Result<SocketAddr> {
self.io.get_ref().peer_addr()
}
/// Shuts down the read, write, or both halves of this connection.
///
/// This function will cause all pending and future I/O on the specified
/// portions to return immediately with an appropriate value (see the
/// documentation of `Shutdown`).
pub fn shutdown(&self, how: Shutdown) -> io::Result<()> {
self.io.get_ref().shutdown(how)
}
/// Sets the value of the `TCP_NODELAY` option on this socket.
///
/// If set, this option disables the Nagle algorithm. This means that
/// segments are always sent as soon as possible, even if there is only a
/// small amount of data. When not set, data is buffered until there is a
/// sufficient amount to send out, thereby avoiding the frequent sending of
/// small packets.
pub fn set_nodelay(&self, nodelay: bool) -> io::Result<()> {
self.io.get_ref().set_nodelay(nodelay)
}
/// Gets the value of the `TCP_NODELAY` option on this socket.
///
/// For more information about this option, see [`set_nodelay`][link].
///
/// [link]: #method.set_nodelay
pub fn nodelay(&self) -> io::Result<bool> {
self.io.get_ref().nodelay()
}
/// Sets whether keepalive messages are enabled to be sent on this socket.
///
/// On Unix, this option will set the `SO_KEEPALIVE` as well as the
/// `TCP_KEEPALIVE` or `TCP_KEEPIDLE` option (depending on your platform).
/// On Windows, this will set the `SIO_KEEPALIVE_VALS` option.
///
/// If `None` is specified then keepalive messages are disabled, otherwise
/// the number of milliseconds specified will be the time to remain idle
/// before sending a TCP keepalive probe.
///
/// Some platforms specify this value in seconds, so sub-second millisecond
/// specifications may be omitted.
pub fn set_keepalive_ms(&self, keepalive: Option<u32>) -> io::Result<()> {
self.io.get_ref().set_keepalive_ms(keepalive)
}
/// Returns whether keepalive messages are enabled on this socket, and if so
/// the amount of milliseconds between them.
///
/// For more information about this option, see [`set_keepalive_ms`][link].
///
/// [link]: #method.set_keepalive_ms
pub fn keepalive_ms(&self) -> io::Result<Option<u32>> {
self.io.get_ref().keepalive_ms()
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_ttl(ttl)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`set_ttl`][link].
///
/// [link]: #method.set_ttl
pub fn ttl(&self) -> io::Result<u32> {
self.io.get_ref().ttl()
}
}
impl Read for TcpStream {
fn read(&mut self, buf: &mut [u8]) -> io::Result<usize> {
self.io.read(buf)
}
}
impl Write for TcpStream {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
self.io.write(buf)
}
fn flush(&mut self) -> io::Result<()> {
self.io.flush()
}
}
impl Io for TcpStream {
fn poll_read(&mut self) -> Async<()> {
<TcpStream>::poll_read(self)
}
fn poll_write(&mut self) -> Async<()> {
<TcpStream>::poll_write(self)
}
}
impl<'a> Read for &'a TcpStream {
fn read(&mut self, buf: &mut [u8]) -> io::Result<usize> {
(&self.io).read(buf)
}
}
impl<'a> Write for &'a TcpStream {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
(&self.io).write(buf)
}
fn flush(&mut self) -> io::Result<()> {
(&self.io).flush()
}
}
impl<'a> Io for &'a TcpStream {
fn poll_read(&mut self) -> Async<()> {
<TcpStream>::poll_read(self)
}
fn poll_write(&mut self) -> Async<()> {
<TcpStream>::poll_write(self)
}
}
impl fmt::Debug for TcpStream {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.io.get_ref().fmt(f)
}
}
impl Future for TcpStreamNew {
type Item = TcpStream;
type Error = io::Error;
fn poll(&mut self) -> Poll<TcpStream, io::Error> {
self.inner.poll()
}
}
impl Future for TcpStreamConnect {
type Item = TcpStream;
type Error = io::Error;
fn poll(&mut self) -> Poll<TcpStream, io::Error> {
{
let stream = match *self {
TcpStreamConnect::Waiting(ref s) => s,
TcpStreamConnect::Empty => panic!("can't poll TCP stream twice"),
};
// Once we've connected, wait for the stream to be writable as
// that's when the actual connection has been initiated. Once we're
// writable we check for `take_socket_error` to see if the connect
// actually hit an error or not.
//
// If all that succeeded then we ship everything on up.
if let Async::NotReady = stream.io.poll_write() {
return Ok(Async::NotReady)
}
if let Some(e) = try!(stream.io.get_ref().take_error()) {
return Err(e)
}
}
match mem::replace(self, TcpStreamConnect::Empty) {
TcpStreamConnect::Waiting(stream) => Ok(Async::Ready(stream)),
TcpStreamConnect::Empty => panic!(),
}
}
}
#[cfg(unix)]
mod sys {
use std::os::unix::prelude::*;
use super::{TcpStream, TcpListener};
impl AsRawFd for TcpStream {
fn as_raw_fd(&self) -> RawFd {
self.io.get_ref().as_raw_fd()
}
}
impl AsRawFd for TcpListener {
fn as_raw_fd(&self) -> RawFd {
self.io.get_ref().as_raw_fd()
}
}
}
#[cfg(windows)]
mod sys {
// TODO: let's land these upstream with mio and then we can add them here.
//
// use std::os::windows::prelude::*;
// use super::{TcpStream, TcpListener};
//
// impl AsRawHandle for TcpStream {
// fn as_raw_handle(&self) -> RawHandle {
// self.io.get_ref().as_raw_handle()
// }
// }
//
// impl AsRawHandle for TcpListener {
// fn as_raw_handle(&self) -> RawHandle {
// self.listener.io().as_raw_handle()
// }
// }
}
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use std::io;
use std::net::{self, SocketAddr, Ipv4Addr, Ipv6Addr};
use std::fmt;
use futures::{Future, failed, Poll, Async};
use mio;
use io::IoFuture;
use reactor::{Handle, PollEvented};
/// An I/O object representing a UDP socket.
pub struct UdpSocket {
io: PollEvented<mio::udp::UdpSocket>,
}
/// Future returned from `UdpSocket::bind` which will resolve to a `UdpSocket`.
pub struct UdpSocketNew {
inner: IoFuture<UdpSocket>,
}
impl UdpSocket {
/// Create a new UDP socket bound to the specified address.
///
/// This function will create a new UDP socket and attempt to bind it to the
/// `addr` provided. The returned future will be resolved once the socket
/// has successfully bound. If an error happens during the binding or during
/// the socket creation, that error will be returned to the future instead.
pub fn bind(addr: &SocketAddr, handle: &Handle) -> UdpSocketNew {
let future = match mio::udp::UdpSocket::bind(addr) {
Ok(udp) => UdpSocket::new(udp, handle),
Err(e) => failed(e).boxed(),
};
UdpSocketNew { inner: future }
}
fn new(socket: mio::udp::UdpSocket, handle: &Handle) -> IoFuture<UdpSocket> {
PollEvented::new(socket, handle).map(|io| {
UdpSocket { io: io }
}).boxed()
}
/// Creates a new `UdpSocket` from the previously bound socket provided.
///
/// The socket given will be registered with the event loop that `handle` is
/// associated with. This function requires that `socket` has previously
/// been bound to an address to work correctly.
///
/// This can be used in conjunction with net2's `UdpBuilder` interface to
/// configure a socket before it's handed off, such as setting options like
/// `reuse_address` or binding to multiple addresses.
pub fn from_socket(socket: net::UdpSocket,
handle: &Handle) -> IoFuture<UdpSocket> {
match mio::udp::UdpSocket::from_socket(socket) {
Ok(udp) => UdpSocket::new(udp, handle),
Err(e) => failed(e).boxed(),
}
}
/// Returns the local address that this stream is bound to.
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.io.get_ref().local_addr()
}
/// Test whether this socket is ready to be read or not.
///
/// If the socket is *not* readable then the current task is scheduled to
/// get a notification when the socket does become readable. That is, this
/// is only suitable for calling in a `Future::poll` method and will
/// automatically handle ensuring a retry once the socket is readable again.
pub fn poll_read(&self) -> Async<()> {
self.io.poll_read()
}
/// Test whether this socket is writey to be written to or not.
///
/// If the socket is *not* writable then the current task is scheduled to
/// get a notification when the socket does become writable. That is, this
/// is only suitable for calling in a `Future::poll` method and will
/// automatically handle ensuring a retry once the socket is writable again.
pub fn poll_write(&self) -> Async<()> {
self.io.poll_write()
}
/// Sends data on the socket to the given address. On success, returns the
/// number of bytes written.
///
/// Address type can be any implementor of `ToSocketAddrs` trait. See its
/// documentation for concrete examples.
pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> {
if let Async::NotReady = self.io.poll_write() {
return Err(mio::would_block())
}
match self.io.get_ref().send_to(buf, target) {
Ok(Some(n)) => Ok(n),
Ok(None) => {
self.io.need_write();
Err(mio::would_block())
}
Err(e) => Err(e),
}
}
/// Receives data from the socket. On success, returns the number of bytes
/// read and the address from whence the data came.
pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
if let Async::NotReady = self.io.poll_read() {
return Err(mio::would_block())
}
match self.io.get_ref().recv_from(buf) {
Ok(Some(n)) => Ok(n),
Ok(None) => {
self.io.need_read();
Err(mio::would_block())
}
Err(e) => Err(e),
}
}
/// Gets the value of the `SO_BROADCAST` option for this socket.
///
/// For more information about this option, see
/// [`set_broadcast`][link].
///
/// [link]: #method.set_broadcast
pub fn broadcast(&self) -> io::Result<bool> {
self.io.get_ref().broadcast()
}
/// Sets the value of the `SO_BROADCAST` option for this socket.
///
/// When enabled, this socket is allowed to send packets to a broadcast
/// address.
pub fn set_broadcast(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_broadcast(on)
}
/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_loop_v4`][link].
///
/// [link]: #method.set_multicast_loop_v4
pub fn multicast_loop_v4(&self) -> io::Result<bool> {
self.io.get_ref().multicast_loop_v4()
}
/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If enabled, multicast packets will be looped back to the local socket.
/// Note that this may not have any affect on IPv6 sockets.
pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_multicast_loop_v4(on)
}
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_ttl_v4`][link].
///
/// [link]: #method.set_multicast_ttl_v4
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
self.io.get_ref().multicast_ttl_v4()
}
/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for
/// this socket. The default value is 1 which means that multicast packets
/// don't leave the local network unless explicitly requested.
///
/// Note that this may not have any affect on IPv6 sockets.
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_multicast_ttl_v4(ttl)
}
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_loop_v6`][link].
///
/// [link]: #method.set_multicast_loop_v6
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
self.io.get_ref().multicast_loop_v6()
}
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
/// Note that this may not have any affect on IPv4 sockets.
pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_multicast_loop_v6(on)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`set_ttl`][link].
///
/// [link]: #method.set_ttl
pub fn ttl(&self) -> io::Result<u32> {
self.io.get_ref().ttl()
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_ttl(ttl)
}
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// address of the local interface with which the system should join the
/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
/// interface is chosen by the system.
pub fn join_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr) -> io::Result<()> {
self.io.get_ref().join_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// index of the interface to join/leave (or 0 to indicate any interface).
pub fn join_multicast_v6(&self,
multiaddr: &Ipv6Addr,
interface: u32) -> io::Result<()> {
self.io.get_ref().join_multicast_v6(multiaddr, interface)
}
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see
/// [`join_multicast_v4`][link].
///
/// [link]: #method.join_multicast_v4
pub fn leave_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr) -> io::Result<()> {
self.io.get_ref().leave_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see
/// [`join_multicast_v6`][link].
///
/// [link]: #method.join_multicast_v6
pub fn leave_multicast_v6(&self,
multiaddr: &Ipv6Addr,
interface: u32) -> io::Result<()> {
self.io.get_ref().leave_multicast_v6(multiaddr, interface)
}
}
impl fmt::Debug for UdpSocket {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.io.get_ref().fmt(f)
}
}
impl Future for UdpSocketNew {
type Item = UdpSocket;
type Error = io::Error;
fn poll(&mut self) -> Poll<UdpSocket, io::Error> {
self.inner.poll()
}
}
#[cfg(unix)]
mod sys {
use std::os::unix::prelude::*;
use super::UdpSocket;
impl AsRawFd for UdpSocket {
fn as_raw_fd(&self) -> RawFd {
self.io.get_ref().as_raw_fd()
}
}
}
#[cfg(windows)]
mod sys {
// TODO: let's land these upstream with mio and then we can add them here.
//
// use std::os::windows::prelude::*;
// use super::UdpSocket;
//
// impl AsRawHandle for UdpSocket {
// fn as_raw_handle(&self) -> RawHandle {
// self.io.get_ref().as_raw_handle()
// }
// }
}