ThreadPool refactoring (#299)

This commit is contained in:
Carl Lerche
2018-04-04 13:30:54 -07:00
committed by GitHub
parent c715739599
commit 0bcf9b0ae6
14 changed files with 522 additions and 373 deletions
+118 -7
View File
@@ -1,15 +1,18 @@
use park::{BoxPark, BoxUnpark};
use task::{Task, Queue};
use worker::WorkerState;
use worker::state::{State, PUSHED_MASK};
use std::cell::UnsafeCell;
use std::fmt;
use std::sync::atomic::Ordering::{AcqRel, Relaxed};
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::atomic::Ordering::{Acquire, AcqRel, Relaxed};
use deque;
// TODO: None of the fields should be public
//
// It would also be helpful to split up the state across what fields /
// operations are thread-safe vs. which ones require ownership of the worker.
pub(crate) struct WorkerEntry {
// Worker state. This is mutated when notifying the worker.
pub state: AtomicUsize,
@@ -18,10 +21,10 @@ pub(crate) struct WorkerEntry {
next_sleeper: UnsafeCell<usize>,
// Worker half of deque
pub deque: deque::Deque<Task>,
deque: deque::Deque<Task>,
// Stealer half of deque
pub steal: deque::Stealer<Task>,
steal: deque::Stealer<Task>,
// Thread parker
pub park: UnsafeCell<BoxPark>,
@@ -39,7 +42,7 @@ impl WorkerEntry {
let s = w.stealer();
WorkerEntry {
state: AtomicUsize::new(WorkerState::default().into()),
state: AtomicUsize::new(State::default().into()),
next_sleeper: UnsafeCell::new(0),
deque: w,
steal: s,
@@ -49,6 +52,30 @@ impl WorkerEntry {
}
}
/// Atomically load the worker's state
///
/// # Ordering
///
/// An `Acquire` ordering is established on the entry's state variable.
pub fn load_state(&self) -> State {
self.state.load(Acquire).into()
}
/// Atomically unset the pushed flag.
///
/// # Return
///
/// The state *before* the push flag is unset.
///
/// # Ordering
///
/// The specified ordering is established on the entry's state variable.
pub fn fetch_unset_pushed(&self, ordering: Ordering) -> State {
self.state.fetch_and(!PUSHED_MASK, ordering).into()
}
/// Submit a task to this worker while currently on the same thread that is
/// running the worker.
#[inline]
pub fn submit_internal(&self, task: Task) {
self.push_internal(task);
@@ -58,7 +85,11 @@ impl WorkerEntry {
/// to the worker. Internal submissions go through another path.
///
/// Returns `false` if the worker needs to be spawned.
pub fn submit_external(&self, task: Task, mut state: WorkerState) -> bool {
///
/// # Ordering
///
/// The `state` must have been obtained with an `Acquire` ordering.
pub fn submit_external(&self, task: Task, mut state: State) -> bool {
use worker::Lifecycle::*;
// Push the task onto the external queue
@@ -95,6 +126,86 @@ impl WorkerEntry {
}
}
/// Signals to the worker that it should stop
///
/// `state` is the last observed state for the worker. This allows skipping
/// the initial load from the state atomic.
///
/// # Return
///
/// Returns `Ok` when the worker was successfully signaled.
///
/// Returns `Err` if the worker has already terminated.
pub fn signal_stop(&self, mut state: State) -> Result<(), ()> {
use worker::Lifecycle::*;
// Transition the worker state to signaled
loop {
let mut next = state;
match state.lifecycle() {
Shutdown => {
return Err(());
}
Running | Sleeping => {}
Notified | Signaled => {
// These two states imply that the worker is active, thus it
// will eventually see the shutdown signal, so we don't need
// to do anything.
//
// The worker is forced to see the shutdown signal
// eventually as:
//
// a) No more work will arrive
// b) The shutdown signal is stored as the head of the
// sleep, stack which will prevent the worker from going to
// sleep again.
return Ok(());
}
}
next.set_lifecycle(Signaled);
let actual = self.state.compare_and_swap(
state.into(), next.into(), AcqRel).into();
if actual == state {
break;
}
state = actual;
}
// Wakeup the worker
self.wakeup();
Ok(())
}
/// Pop a task
///
/// This **must** only be called by the thread that owns the worker entry.
/// This function is not `Sync`.
pub fn pop_task(&self) -> deque::Steal<Task> {
self.deque.steal()
}
/// Steal a task
///
/// This is called by *other* workers to steal a task for processing. This
/// function is `Sync`.
pub fn steal_task(&self) -> deque::Steal<Task> {
self.steal.steal()
}
/// Drain (and drop) all tasks that are queued for work.
///
/// This is called when the pool is shutting down.
pub fn drain_tasks(&self) {
while let Some(_) = self.deque.pop() {
}
}
#[inline]
fn push_external(&self, task: Task) {
self.inbound.push(task);
+15 -16
View File
@@ -5,13 +5,11 @@ pub(crate) use self::entry::{
WorkerEntry as Entry,
};
pub(crate) use self::state::{
// TODO: Rename `State`
WorkerState,
State,
Lifecycle,
PUSHED_MASK,
};
use pool::{Inner, PoolState};
use pool::{self, Pool};
use notifier::Notifier;
use sender::Sender;
use task::Task;
@@ -33,7 +31,7 @@ use std::time::{Duration, Instant};
#[derive(Debug)]
pub struct Worker {
// Shared scheduler data
pub(crate) inner: Arc<Inner>,
pub(crate) inner: Arc<Pool>,
// WorkerEntry index
pub(crate) id: WorkerId,
@@ -58,7 +56,7 @@ pub struct WorkerId {
thread_local!(static CURRENT_WORKER: Cell<*const Worker> = Cell::new(0 as *const _));
impl Worker {
pub(crate) fn spawn(id: WorkerId, inner: &Arc<Inner>) {
pub(crate) fn spawn(id: WorkerId, inner: &Arc<Pool>) {
trace!("spawning new worker thread; id={}", id.idx);
let mut th = thread::Builder::new();
@@ -85,7 +83,7 @@ impl Worker {
let wref = &worker;
// Create another worker... It's ok, this is just a new type around
// `Inner` that is expected to stay on the current thread.
// `Pool` that is expected to stay on the current thread.
CURRENT_WORKER.with(|c| {
c.set(wref as *const _);
@@ -202,10 +200,10 @@ impl Worker {
fn check_run_state(&self, first: bool) -> bool {
use self::Lifecycle::*;
let mut state: WorkerState = self.entry().state.load(Acquire).into();
let mut state: State = self.entry().state.load(Acquire).into();
loop {
let pool_state: PoolState = self.inner.state.load(Acquire).into();
let pool_state: pool::State = self.inner.state.load(Acquire).into();
if pool_state.is_terminated() {
return false;
@@ -256,7 +254,7 @@ impl Worker {
use deque::Steal::*;
// Poll the internal queue for a task to run
match self.entry().deque.steal() {
match self.entry().pop_task() {
Data(task) => {
self.run_task(task, notify, sender);
true
@@ -280,7 +278,7 @@ impl Worker {
loop {
if idx < len {
match self.inner.workers[idx].steal.steal() {
match self.inner.workers[idx].steal_task() {
Data(task) => {
trace!("stole task");
@@ -320,7 +318,7 @@ impl Worker {
self.entry().push_internal(task);
}
Complete => {
let mut state: PoolState = self.inner.state.load(Acquire).into();
let mut state: pool::State = self.inner.state.load(Acquire).into();
loop {
let mut next = state;
@@ -400,7 +398,7 @@ impl Worker {
trace!("Worker::sleep; worker={:?}", self);
let mut state: WorkerState = self.entry().state.load(Acquire).into();
let mut state: State = self.entry().state.load(Acquire).into();
// The first part of the sleep process is to transition the worker state
// to "pushed". Now, it may be that the worker is already pushed on the
@@ -573,11 +571,12 @@ impl Drop for Worker {
trace!("shutting down thread; idx={}", self.id.idx);
if self.should_finalize.get() {
// Drain all work
// Get all inbound work and push it onto the work queue. The work
// queue is drained in the next step.
self.drain_inbound();
while let Some(_) = self.entry().deque.pop() {
}
// Drain the work queue
self.entry().drain_tasks();
// TODO: Drain the work queue...
self.inner.worker_terminated();
+12 -23
View File
@@ -1,9 +1,8 @@
use std::cmp;
use std::fmt;
/// Tracks worker state
#[derive(Clone, Copy, Eq, PartialEq)]
pub(crate) struct WorkerState(usize);
pub(crate) struct State(usize);
/// Set when the worker is pushed onto the scheduler's stack of sleeping
/// threads.
@@ -13,7 +12,7 @@ pub(crate) const PUSHED_MASK: usize = 0b001;
const LIFECYCLE_MASK: usize = 0b1110;
const LIFECYCLE_SHIFT: usize = 1;
#[derive(Debug, Eq, PartialEq, Clone, Copy)]
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Clone, Copy)]
#[repr(usize)]
pub(crate) enum Lifecycle {
/// The worker does not currently have an associated thread.
@@ -34,7 +33,7 @@ pub(crate) enum Lifecycle {
Signaled = 4 << LIFECYCLE_SHIFT,
}
impl WorkerState {
impl State {
/// Returns true if the worker entry is pushed in the sleeper stack
pub fn is_pushed(&self) -> bool {
self.0 & PUSHED_MASK == PUSHED_MASK
@@ -74,28 +73,28 @@ impl WorkerState {
}
}
impl Default for WorkerState {
fn default() -> WorkerState {
impl Default for State {
fn default() -> State {
// All workers will start pushed in the sleeping stack
WorkerState(PUSHED_MASK)
State(PUSHED_MASK)
}
}
impl From<usize> for WorkerState {
impl From<usize> for State {
fn from(src: usize) -> Self {
WorkerState(src)
State(src)
}
}
impl From<WorkerState> for usize {
fn from(src: WorkerState) -> Self {
impl From<State> for usize {
fn from(src: State) -> Self {
src.0
}
}
impl fmt::Debug for WorkerState {
impl fmt::Debug for State {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("WorkerState")
fmt.debug_struct("worker::State")
.field("lifecycle", &self.lifecycle())
.field("is_pushed", &self.is_pushed())
.finish()
@@ -127,16 +126,6 @@ impl From<Lifecycle> for usize {
}
}
impl cmp::PartialOrd for Lifecycle {
#[inline]
fn partial_cmp(&self, other: &Lifecycle) -> Option<cmp::Ordering> {
let a: usize = (*self).into();
let b: usize = (*other).into();
a.partial_cmp(&b)
}
}
#[cfg(test)]
mod test {
use super::*;