mirror of
https://github.com/tokio-rs/tokio.git
synced 2026-08-24 00:00:11 +02:00
ThreadPool refactoring (#299)
This commit is contained in:
@@ -1,27 +1,22 @@
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mod state;
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mod stack;
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pub(crate) use self::state::{
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// TODO: Rename `State`
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PoolState,
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SHUTDOWN_ON_IDLE,
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SHUTDOWN_NOW,
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State,
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Lifecycle,
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MAX_FUTURES,
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};
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use self::stack::SleepStack;
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use config::{Config, MAX_WORKERS};
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use sleep_stack::{
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SleepStack,
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EMPTY,
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TERMINATED,
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};
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use config::Config;
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use shutdown_task::ShutdownTask;
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use task::Task;
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use worker::{self, Worker, WorkerId, WorkerState, PUSHED_MASK};
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use worker::{self, Worker, WorkerId};
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use futures::task::AtomicTask;
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use std::cell::UnsafeCell;
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use std::sync::atomic::Ordering::{Acquire, AcqRel, Release, Relaxed};
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use std::sync::atomic::Ordering::{Acquire, AcqRel, Relaxed};
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use std::sync::atomic::AtomicUsize;
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use std::sync::Arc;
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@@ -29,12 +24,12 @@ use rand::{Rng, SeedableRng, XorShiftRng};
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// TODO: Rename this
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#[derive(Debug)]
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pub(crate) struct Inner {
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pub(crate) struct Pool {
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// ThreadPool state
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pub state: AtomicUsize,
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// Stack tracking sleeping workers.
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pub sleep_stack: AtomicUsize,
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sleep_stack: SleepStack,
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// Number of workers who haven't reached the final state of shutdown
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//
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@@ -57,14 +52,14 @@ pub(crate) struct Inner {
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pub config: Config,
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}
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impl Inner {
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/// Create a new `Inner`
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pub fn new(workers: Box<[worker::Entry]>, config: Config) -> Inner {
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impl Pool {
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/// Create a new `Pool`
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pub fn new(workers: Box<[worker::Entry]>, config: Config) -> Pool {
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let pool_size = workers.len();
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let ret = Inner {
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state: AtomicUsize::new(PoolState::new().into()),
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sleep_stack: AtomicUsize::new(SleepStack::new().into()),
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let ret = Pool {
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state: AtomicUsize::new(State::new().into()),
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sleep_stack: SleepStack::new(),
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num_workers: AtomicUsize::new(pool_size),
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next_thread_id: AtomicUsize::new(0),
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workers,
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@@ -78,7 +73,7 @@ impl Inner {
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// Now, we prime the sleeper stack
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for i in 0..pool_size {
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ret.push_sleeper(i).unwrap();
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ret.sleep_stack.push(&ret.workers, i).unwrap();
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}
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ret
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@@ -87,20 +82,20 @@ impl Inner {
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/// Start shutting down the pool. This means that no new futures will be
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/// accepted.
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pub fn shutdown(&self, now: bool, purge_queue: bool) {
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let mut state: PoolState = self.state.load(Acquire).into();
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let mut state: State = self.state.load(Acquire).into();
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trace!("shutdown; state={:?}", state);
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// For now, this must be true
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debug_assert!(!purge_queue || now);
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// Start by setting the SHUTDOWN flag
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// Start by setting the shutdown flag
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loop {
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let mut next = state;
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let num_futures = next.num_futures();
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if next.lifecycle() >= SHUTDOWN_NOW {
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if next.lifecycle() == Lifecycle::ShutdownNow {
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// Already transitioned to shutting down state
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if !purge_queue || num_futures == 0 {
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@@ -114,9 +109,9 @@ impl Inner {
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} else {
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next.set_lifecycle(if now || num_futures == 0 {
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// If already idle, always transition to shutdown now.
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SHUTDOWN_NOW
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Lifecycle::ShutdownNow
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} else {
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SHUTDOWN_ON_IDLE
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Lifecycle::ShutdownOnIdle
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});
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if purge_queue {
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@@ -146,69 +141,29 @@ impl Inner {
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self.terminate_sleeping_workers();
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}
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/// Called by `Worker` as it tries to enter a sleeping state. Before it
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/// sleeps, it must push itself onto the sleep stack. This enables other
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/// threads to see it when signaling work.
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pub fn push_sleeper(&self, idx: usize) -> Result<(), ()> {
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self.sleep_stack.push(&self.workers, idx)
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}
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pub fn terminate_sleeping_workers(&self) {
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use worker::Lifecycle::Signaled;
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trace!(" -> shutting down workers");
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// Wakeup all sleeping workers. They will wake up, see the state
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// transition, and terminate.
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while let Some((idx, worker_state)) = self.pop_sleeper(Signaled, TERMINATED) {
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while let Some((idx, worker_state)) = self.sleep_stack.pop(&self.workers, Signaled, true) {
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trace!(" -> shutdown worker; idx={:?}; state={:?}", idx, worker_state);
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self.signal_stop(idx, worker_state);
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}
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}
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/// Signals to the worker that it should stop
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fn signal_stop(&self, idx: usize, mut state: WorkerState) {
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use worker::Lifecycle::*;
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let worker = &self.workers[idx];
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// Transition the worker state to signaled
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loop {
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let mut next = state;
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match state.lifecycle() {
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Shutdown => {
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trace!("signal_stop -- WORKER_SHUTDOWN; idx={}", idx);
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// If the worker is in the shutdown state, then it will never be
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// started again.
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self.worker_terminated();
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return;
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}
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Running | Sleeping => {}
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Notified | Signaled => {
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trace!("signal_stop -- skipping; idx={}; state={:?}", idx, state);
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// These two states imply that the worker is active, thus it
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// will eventually see the shutdown signal, so we don't need
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// to do anything.
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//
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// The worker is forced to see the shutdown signal
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// eventually as:
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//
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// a) No more work will arrive
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// b) The shutdown signal is stored as the head of the
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// sleep, stack which will prevent the worker from going to
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// sleep again.
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return;
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}
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if self.workers[idx].signal_stop(worker_state).is_err() {
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// The worker is already in the shutdown state, immediately
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// track that it has terminated as the worker will never work
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// again.
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self.worker_terminated();
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}
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next.set_lifecycle(Signaled);
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let actual = worker.state.compare_and_swap(
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state.into(), next.into(), AcqRel).into();
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if actual == state {
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break;
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}
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state = actual;
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}
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// Wakeup the worker
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worker.wakeup();
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}
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pub fn worker_terminated(&self) {
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@@ -226,7 +181,7 @@ impl Inner {
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///
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/// Called from either inside or outside of the scheduler. If currently on
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/// the scheduler, then a fast path is taken.
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pub fn submit(&self, task: Task, inner: &Arc<Inner>) {
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pub fn submit(&self, task: Task, inner: &Arc<Pool>) {
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Worker::with_current(|worker| {
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match worker {
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Some(worker) => {
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@@ -248,14 +203,14 @@ impl Inner {
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///
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/// Called from outside of the scheduler, this function is how new tasks
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/// enter the system.
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fn submit_external(&self, task: Task, inner: &Arc<Inner>) {
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fn submit_external(&self, task: Task, inner: &Arc<Pool>) {
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use worker::Lifecycle::Notified;
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// First try to get a handle to a sleeping worker. This ensures that
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// sleeping tasks get woken up
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if let Some((idx, state)) = self.pop_sleeper(Notified, EMPTY) {
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trace!("submit to existing worker; idx={}; state={:?}", idx, state);
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self.submit_to_external(idx, task, state, inner);
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if let Some((idx, worker_state)) = self.sleep_stack.pop(&self.workers, Notified, false) {
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trace!("submit to existing worker; idx={}; state={:?}", idx, worker_state);
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self.submit_to_external(idx, task, worker_state, inner);
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return;
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}
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@@ -266,15 +221,15 @@ impl Inner {
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trace!(" -> submitting to random; idx={}", idx);
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let state: WorkerState = self.workers[idx].state.load(Acquire).into();
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let state = self.workers[idx].load_state();
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self.submit_to_external(idx, task, state, inner);
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}
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fn submit_to_external(&self,
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idx: usize,
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task: Task,
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state: WorkerState,
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inner: &Arc<Inner>)
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state: worker::State,
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inner: &Arc<Pool>)
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{
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let entry = &self.workers[idx];
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@@ -283,40 +238,39 @@ impl Inner {
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}
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}
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fn spawn_worker(&self, idx: usize, inner: &Arc<Inner>) {
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fn spawn_worker(&self, idx: usize, inner: &Arc<Pool>) {
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Worker::spawn(WorkerId::new(idx), inner);
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}
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/// If there are any other workers currently relaxing, signal them that work
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/// is available so that they can try to find more work to process.
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pub fn signal_work(&self, inner: &Arc<Inner>) {
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pub fn signal_work(&self, inner: &Arc<Pool>) {
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use worker::Lifecycle::*;
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if let Some((idx, mut state)) = self.pop_sleeper(Signaled, EMPTY) {
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if let Some((idx, mut worker_state)) = self.sleep_stack.pop(&self.workers, Signaled, false) {
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let entry = &self.workers[idx];
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debug_assert!(state.lifecycle() != Signaled, "actual={:?}", state.lifecycle());
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debug_assert!(worker_state.lifecycle() != Signaled, "actual={:?}", worker_state.lifecycle());
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// Transition the worker state to signaled
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loop {
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let mut next = state;
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let mut next = worker_state;
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// pop_sleeper should skip these
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next.set_lifecycle(Signaled);
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let actual = entry.state.compare_and_swap(
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state.into(), next.into(), AcqRel).into();
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worker_state.into(), next.into(), AcqRel).into();
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if actual == state {
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if actual == worker_state {
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break;
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}
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state = actual;
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worker_state = actual;
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}
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// The state has been transitioned to signal, now we need to wake up
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// the worker if necessary.
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match state.lifecycle() {
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match worker_state.lifecycle() {
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Sleeping => {
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trace!("signal_work -- wakeup; idx={}", idx);
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self.workers[idx].wakeup();
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@@ -332,113 +286,6 @@ impl Inner {
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}
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}
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/// Push a worker on the sleep stack
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///
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/// Returns `Err` if the pool has been terminated
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pub fn push_sleeper(&self, idx: usize) -> Result<(), ()> {
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let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
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debug_assert!(WorkerState::from(self.workers[idx].state.load(Relaxed)).is_pushed());
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loop {
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let mut next = state;
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let head = state.head();
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if head == TERMINATED {
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// The pool is terminated, cannot push the sleeper.
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return Err(());
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}
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self.workers[idx].set_next_sleeper(head);
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next.set_head(idx);
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let actual = self.sleep_stack.compare_and_swap(
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state.into(), next.into(), AcqRel).into();
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if state == actual {
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return Ok(());
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}
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state = actual;
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}
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}
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/// Pop a worker from the sleep stack
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fn pop_sleeper(&self, max_lifecycle: worker::Lifecycle, terminal: usize)
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-> Option<(usize, WorkerState)>
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{
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debug_assert!(terminal == EMPTY || terminal == TERMINATED);
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let mut state: SleepStack = self.sleep_stack.load(Acquire).into();
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loop {
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let head = state.head();
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if head == EMPTY {
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let mut next = state;
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next.set_head(terminal);
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if next == state {
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debug_assert!(terminal == EMPTY);
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return None;
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}
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let actual = self.sleep_stack.compare_and_swap(
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state.into(), next.into(), AcqRel).into();
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if actual != state {
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state = actual;
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continue;
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}
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return None;
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} else if head == TERMINATED {
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return None;
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}
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debug_assert!(head < MAX_WORKERS);
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let mut next = state;
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let next_head = self.workers[head].next_sleeper();
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// TERMINATED can never be set as the "next pointer" on a worker.
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debug_assert!(next_head != TERMINATED);
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if next_head == EMPTY {
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next.set_head(terminal);
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} else {
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next.set_head(next_head);
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}
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let actual = self.sleep_stack.compare_and_swap(
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state.into(), next.into(), AcqRel).into();
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if actual == state {
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// The worker has been removed from the stack, so the pushed bit
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// can be unset. Release ordering is used to ensure that this
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// operation happens after actually popping the task.
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debug_assert_eq!(1, PUSHED_MASK);
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// Unset the PUSHED flag and get the current state.
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let state: WorkerState = self.workers[head].state
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// TODO This should be fetch_and(!PUSHED_MASK)
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.fetch_sub(PUSHED_MASK, Release).into();
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if state.lifecycle() >= max_lifecycle {
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// If the worker has already been notified, then it is
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// warming up to do more work. In this case, try to pop
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// another thread that might be in a relaxed state.
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continue;
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}
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return Some((head, state));
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}
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state = actual;
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}
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}
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/// Generates a random number
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///
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@@ -479,5 +326,5 @@ impl Inner {
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}
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}
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unsafe impl Send for Inner {}
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unsafe impl Sync for Inner {}
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unsafe impl Send for Pool {}
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unsafe impl Sync for Pool {}
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@@ -0,0 +1,252 @@
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use config::MAX_WORKERS;
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use worker;
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use std::{fmt, usize};
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use std::sync::atomic::AtomicUsize;
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use std::sync::atomic::Ordering::{Acquire, AcqRel, Relaxed};
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/// Lock-free stack of sleeping workers.
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///
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/// This is implemented as a Treiber stack and references to nodes are
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/// `usize` values, indexing the entry in the `[worker::Entry]` array stored by
|
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/// `Pool`. Each `Entry` instance maintains a `pushed` bit in its state. This
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/// bit tracks if the entry is already pushed onto the stack or not. A single
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/// entry can only be stored on the stack a single time.
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///
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/// By using indexes instead of pointers, that allows a much greater amount of
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/// data to be used for the ABA guard (see correctness section of wikipedia
|
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/// page).
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///
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/// Treiber stack: https://en.wikipedia.org/wiki/Treiber_Stack
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#[derive(Debug)]
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pub(crate) struct SleepStack {
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state: AtomicUsize,
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}
|
||||
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/// State related to the stack of sleeping workers.
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///
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/// - Parked head 16 bits
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/// - Sequence remaining
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///
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/// The parked head value has a couple of special values:
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///
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/// - EMPTY: No sleepers
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/// - TERMINATED: Don't spawn more threads
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#[derive(Eq, PartialEq, Clone, Copy)]
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pub struct State(usize);
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/// Extracts the head of the worker stack from the scheduler state
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const STACK_MASK: usize = ((1 << 16) - 1);
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/// Used to mark the stack as empty
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pub(crate) const EMPTY: usize = MAX_WORKERS;
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/// Used to mark the stack as terminated
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pub(crate) const TERMINATED: usize = EMPTY + 1;
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/// How many bits the treiber ABA guard is offset by
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const ABA_GUARD_SHIFT: usize = 16;
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#[cfg(target_pointer_width = "64")]
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const ABA_GUARD_MASK: usize = (1 << (64 - ABA_GUARD_SHIFT)) - 1;
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||||
#[cfg(target_pointer_width = "32")]
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const ABA_GUARD_MASK: usize = (1 << (32 - ABA_GUARD_SHIFT)) - 1;
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||||
|
||||
// ===== impl SleepStack =====
|
||||
|
||||
impl SleepStack {
|
||||
/// Create a new `SleepStack` representing the empty state.
|
||||
pub fn new() -> SleepStack {
|
||||
let state = AtomicUsize::new(State::new().into());
|
||||
SleepStack { state }
|
||||
}
|
||||
|
||||
/// Push a worker onto the stack
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||||
///
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||||
/// # Return
|
||||
///
|
||||
/// Returns `Ok` on success.
|
||||
///
|
||||
/// Returns `Err` if the pool has transitioned to the `TERMINATED` state.
|
||||
/// Whene terminated, pushing new entries is no longer permitted.
|
||||
pub fn push(&self, entries: &[worker::Entry], idx: usize) -> Result<(), ()> {
|
||||
let mut state: State = self.state.load(Acquire).into();
|
||||
|
||||
debug_assert!(worker::State::from(entries[idx].state.load(Relaxed)).is_pushed());
|
||||
|
||||
loop {
|
||||
let mut next = state;
|
||||
|
||||
let head = state.head();
|
||||
|
||||
if head == TERMINATED {
|
||||
// The pool is terminated, cannot push the sleeper.
|
||||
return Err(());
|
||||
}
|
||||
|
||||
entries[idx].set_next_sleeper(head);
|
||||
next.set_head(idx);
|
||||
|
||||
let actual = self.state.compare_and_swap(
|
||||
state.into(), next.into(), AcqRel).into();
|
||||
|
||||
if state == actual {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
state = actual;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Pop a worker off the stack.
|
||||
///
|
||||
/// If `terminate` is set and the stack is empty when this function is
|
||||
/// called, the state of the stack is transitioned to "terminated". At this
|
||||
/// point, no further workers can be pusheed onto the stack.
|
||||
///
|
||||
/// # Return
|
||||
///
|
||||
/// Returns the index of the popped worker and the worker's observed state.
|
||||
///
|
||||
/// `None` if the stack is empty.
|
||||
pub fn pop(&self, entries: &[worker::Entry],
|
||||
max_lifecycle: worker::Lifecycle,
|
||||
terminate: bool)
|
||||
-> Option<(usize, worker::State)>
|
||||
{
|
||||
// Figure out the empty value
|
||||
let terminal = match terminate {
|
||||
true => TERMINATED,
|
||||
false => EMPTY,
|
||||
};
|
||||
|
||||
// If terminating, the max lifecycle *must* be `Signaled`, which is the
|
||||
// highest lifecycle. By passing the greatest possible lifecycle value,
|
||||
// no entries are skipped by this function.
|
||||
//
|
||||
// TODO: It would be better to terminate in a separate function that
|
||||
// atomically takes all values and transitions to a terminated state.
|
||||
debug_assert!(!terminate || max_lifecycle == worker::Lifecycle::Signaled);
|
||||
|
||||
let mut state: State = self.state.load(Acquire).into();
|
||||
|
||||
loop {
|
||||
let head = state.head();
|
||||
|
||||
if head == EMPTY {
|
||||
let mut next = state;
|
||||
next.set_head(terminal);
|
||||
|
||||
if next == state {
|
||||
debug_assert!(terminal == EMPTY);
|
||||
return None;
|
||||
}
|
||||
|
||||
let actual = self.state.compare_and_swap(
|
||||
state.into(), next.into(), AcqRel).into();
|
||||
|
||||
if actual != state {
|
||||
state = actual;
|
||||
continue;
|
||||
}
|
||||
|
||||
return None;
|
||||
} else if head == TERMINATED {
|
||||
return None;
|
||||
}
|
||||
|
||||
debug_assert!(head < MAX_WORKERS);
|
||||
|
||||
let mut next = state;
|
||||
|
||||
let next_head = entries[head].next_sleeper();
|
||||
|
||||
// TERMINATED can never be set as the "next pointer" on a worker.
|
||||
debug_assert!(next_head != TERMINATED);
|
||||
|
||||
if next_head == EMPTY {
|
||||
next.set_head(terminal);
|
||||
} else {
|
||||
next.set_head(next_head);
|
||||
}
|
||||
|
||||
let actual = self.state.compare_and_swap(
|
||||
state.into(), next.into(), AcqRel).into();
|
||||
|
||||
if actual == state {
|
||||
// Release ordering is needed to ensure that unsetting the
|
||||
// `pushed` flag happens after popping the sleeper from the
|
||||
// stack.
|
||||
//
|
||||
// Acquire ordering is required to acquire any memory associated
|
||||
// with transitioning the worker's lifecycle.
|
||||
let state = entries[head].fetch_unset_pushed(AcqRel);
|
||||
|
||||
if state.lifecycle() >= max_lifecycle {
|
||||
// If the worker has already been notified, then it is
|
||||
// warming up to do more work. In this case, try to pop
|
||||
// another thread that might be in a relaxed state.
|
||||
continue;
|
||||
}
|
||||
|
||||
return Some((head, state));
|
||||
}
|
||||
|
||||
state = actual;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===== impl State =====
|
||||
|
||||
impl State {
|
||||
#[inline]
|
||||
fn new() -> State {
|
||||
State(EMPTY)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn head(&self) -> usize {
|
||||
self.0 & STACK_MASK
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn set_head(&mut self, val: usize) {
|
||||
// The ABA guard protects against the ABA problem w/ treiber stacks
|
||||
let aba_guard = ((self.0 >> ABA_GUARD_SHIFT) + 1) & ABA_GUARD_MASK;
|
||||
|
||||
self.0 = (aba_guard << ABA_GUARD_SHIFT) | val;
|
||||
}
|
||||
}
|
||||
|
||||
impl From<usize> for State {
|
||||
fn from(src: usize) -> Self {
|
||||
State(src)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<State> for usize {
|
||||
fn from(src: State) -> Self {
|
||||
src.0
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Debug for State {
|
||||
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
|
||||
let head = self.head();
|
||||
|
||||
let mut fmt = fmt.debug_struct("stack::State");
|
||||
|
||||
if head < MAX_WORKERS {
|
||||
fmt.field("head", &head);
|
||||
} else if head == EMPTY {
|
||||
fmt.field("head", &"EMPTY");
|
||||
} else if head == TERMINATED {
|
||||
fmt.field("head", &"TERMINATED");
|
||||
}
|
||||
|
||||
fmt.finish()
|
||||
}
|
||||
}
|
||||
@@ -6,11 +6,20 @@ use std::{fmt, usize};
|
||||
/// shutdown on idle, 2 for shutting down). The remaining bits represent the
|
||||
/// number of futures that still need to complete.
|
||||
#[derive(Eq, PartialEq, Clone, Copy)]
|
||||
pub(crate) struct PoolState(usize);
|
||||
pub(crate) struct State(usize);
|
||||
|
||||
/// Flag used to track if the pool is running
|
||||
pub(crate) const SHUTDOWN_ON_IDLE: usize = 1;
|
||||
pub(crate) const SHUTDOWN_NOW: usize = 2;
|
||||
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Clone, Copy)]
|
||||
#[repr(usize)]
|
||||
pub(crate) enum Lifecycle {
|
||||
/// The thread pool is currently running
|
||||
Running = 0,
|
||||
|
||||
/// The thread pool should shutdown once it reaches an idle state.
|
||||
ShutdownOnIdle = 1,
|
||||
|
||||
/// The thread pool should start the process of shutting down.
|
||||
ShutdownNow = 2,
|
||||
}
|
||||
|
||||
/// Mask used to extract the number of futures from the state
|
||||
const LIFECYCLE_MASK: usize = 0b11;
|
||||
@@ -20,10 +29,12 @@ const NUM_FUTURES_OFFSET: usize = 2;
|
||||
/// Max number of futures the pool can handle.
|
||||
pub(crate) const MAX_FUTURES: usize = usize::MAX >> NUM_FUTURES_OFFSET;
|
||||
|
||||
impl PoolState {
|
||||
// ===== impl State =====
|
||||
|
||||
impl State {
|
||||
#[inline]
|
||||
pub fn new() -> PoolState {
|
||||
PoolState(0)
|
||||
pub fn new() -> State {
|
||||
State(0)
|
||||
}
|
||||
|
||||
/// Returns the number of futures still pending completion.
|
||||
@@ -36,7 +47,7 @@ impl PoolState {
|
||||
/// Returns false on failure.
|
||||
pub fn inc_num_futures(&mut self) {
|
||||
debug_assert!(self.num_futures() < MAX_FUTURES);
|
||||
debug_assert!(self.lifecycle() < SHUTDOWN_NOW);
|
||||
debug_assert!(self.lifecycle() < Lifecycle::ShutdownNow);
|
||||
|
||||
self.0 += 1 << NUM_FUTURES_OFFSET;
|
||||
}
|
||||
@@ -52,8 +63,8 @@ impl PoolState {
|
||||
|
||||
self.0 -= 1 << NUM_FUTURES_OFFSET;
|
||||
|
||||
if self.lifecycle() == SHUTDOWN_ON_IDLE && num_futures == 1 {
|
||||
self.0 = SHUTDOWN_NOW;
|
||||
if self.lifecycle() == Lifecycle::ShutdownOnIdle && num_futures == 1 {
|
||||
self.set_lifecycle(Lifecycle::ShutdownNow);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,36 +73,60 @@ impl PoolState {
|
||||
self.0 = self.0 & LIFECYCLE_MASK;
|
||||
}
|
||||
|
||||
pub fn lifecycle(&self) -> usize {
|
||||
self.0 & LIFECYCLE_MASK
|
||||
pub fn lifecycle(&self) -> Lifecycle {
|
||||
(self.0 & LIFECYCLE_MASK).into()
|
||||
}
|
||||
|
||||
pub fn set_lifecycle(&mut self, val: usize) {
|
||||
self.0 = (self.0 & NUM_FUTURES_MASK) | val;
|
||||
pub fn set_lifecycle(&mut self, val: Lifecycle) {
|
||||
self.0 = (self.0 & NUM_FUTURES_MASK) | (val as usize);
|
||||
}
|
||||
|
||||
pub fn is_terminated(&self) -> bool {
|
||||
self.lifecycle() == SHUTDOWN_NOW && self.num_futures() == 0
|
||||
self.lifecycle() == Lifecycle::ShutdownNow &&
|
||||
self.num_futures() == 0
|
||||
}
|
||||
}
|
||||
|
||||
impl From<usize> for PoolState {
|
||||
impl From<usize> for State {
|
||||
fn from(src: usize) -> Self {
|
||||
PoolState(src)
|
||||
State(src)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<PoolState> for usize {
|
||||
fn from(src: PoolState) -> Self {
|
||||
impl From<State> for usize {
|
||||
fn from(src: State) -> Self {
|
||||
src.0
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Debug for PoolState {
|
||||
impl fmt::Debug for State {
|
||||
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
|
||||
fmt.debug_struct("State")
|
||||
fmt.debug_struct("pool::State")
|
||||
.field("lifecycle", &self.lifecycle())
|
||||
.field("num_futures", &self.num_futures())
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
// ===== impl Lifecycle =====
|
||||
|
||||
impl From<usize> for Lifecycle {
|
||||
fn from(src: usize) -> Lifecycle {
|
||||
use self::Lifecycle::*;
|
||||
|
||||
debug_assert!(
|
||||
src == Running as usize ||
|
||||
src == ShutdownOnIdle as usize ||
|
||||
src == ShutdownNow as usize);
|
||||
|
||||
unsafe { ::std::mem::transmute(src) }
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Lifecycle> for usize {
|
||||
fn from(src: Lifecycle) -> usize {
|
||||
let v = src as usize;
|
||||
debug_assert!(v & LIFECYCLE_MASK == v);
|
||||
v
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user