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tokio/src/net.rs
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//! TCP/UDP bindings for `tokio`.
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//!
//! This module contains the TCP/UDP networking types, similar to the standard
//! library, which can be used to implement networking protocols.
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//!
//! # TCP
//!
//! Connecting to an address, via TCP, can be done using [`TcpStream`]'s
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//! [`connect`] method, which returns [`ConnectFuture`]. `ConnectFuture`
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//! implements a future which returns a `TcpStream`.
//!
//! To listen on an address [`TcpListener`] can be used. `TcpListener`'s
//! [`incoming`][incoming_method] method can be used to accept new connections.
//! It return the [`Incoming`] struct, which implements a stream which returns
//! `TcpStream`s.
//!
//! [`TcpStream`]: struct.TcpStream.html
//! [`connect`]: struct.TcpStream.html#method.connect
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//! [`ConnectFuture`]: struct.ConnectFuture.html
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//! [`TcpListener`]: struct.TcpListener.html
//! [incoming_method]: struct.TcpListener.html#method.incoming
//! [`Incoming`]: struct.Incoming.html
//!
//! # UDP
//!
//! The main struct for UDP is the [`UdpSocket`], which represents a UDP socket.
//! Reading and writing to it can be done using futures, which return the
//! [`RecvDgram`] and [`SendDgram`] structs respectively.
//!
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//! For convenience it's also possible to convert raw datagrams into higher-level
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//! frames.
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//!
//! [`UdpSocket`]: struct.UdpSocket.html
//! [`RecvDgram`]: struct.RecvDgram.html
//! [`SendDgram`]: struct.SendDgram.html
//! [`UdpFramed`]: struct.UdpFramed.html
//! [`framed`]: struct.UdpSocket.html#method.framed
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pub use tokio_tcp::{TcpStream, ConnectFuture};
pub use tokio_tcp::{TcpListener, Incoming};
pub use tokio_udp::{UdpSocket, UdpFramed, SendDgram, RecvDgram};
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#[cfg(unix)]
pub mod unix {
//! Unix domain socket bindings for `tokio`.
pub use tokio_uds::{
ConnectFuture, Incoming, RecvDgram, SendDgram, UCred, UnixDatagram, UnixListener,
UnixStream,
};
}
#[cfg(unix)]
pub use self::unix::{UnixListener, UnixStream};