use rand::random; extern crate bytes; extern crate rand; extern crate byteorder; // == Buf mod test_append; mod test_block; mod test_buf; mod test_buf_fill; mod test_slice_buf; mod test_mut_buf; mod test_ring; // == Bytes mod test_bytes; mod test_rope; mod test_seq; mod test_small; // == Pool // mod test_pool; fn gen_bytes(n: usize) -> Vec { (0..n).map(|_| random()).collect() }