This separates the `SharedVtable` into 3:
- `PromotableEvenVtable`: The original `SharedVtable`, which will
promote the `Vec` to `Shared` on the first clone, and is selected when
the `Vec`'s pointer has the LSB unset.
- `PromotableOddVtable`: Similar to the `PromotableEvenVtable`, but
selected when the `Vec`'s pointer has the LSB set. This vtable differs
in the masking used when reconstructing the `Vec`.
- `SharedVtable`: This no longer checks if its current kind is `VEC` or
`ARC`, and is only created by the "promotable" vtables.
This also adds a test using an "odd" global allocator that purposefully
bumps all pointers with alignment of 1.
Closes#343
Bytes is a useful tool for managing multiple slices into the same region
of memory, and the other things it used to have been removed to reduce
complexity. The exact strategy for managing the multiple references is
no longer hard-coded, but instead backing by a customizable vtable.
- Removed ability to mutate the underlying memory from the `Bytes` type.
- Removed the "inline" (SBO) mechanism in `Bytes`. The reduces a large
amount of complexity, and improves performance when accessing the
slice of bytes, since a branch is no longer needed to check if the
data is inline.
- Removed `Bytes` knowledge of `BytesMut` (`BytesMut` may grow that
knowledge back at a future point.)
To make the library work as `no_std` we add an `std` feature which
is on by default. When it is off, we compile as `no_std` and make
parts of the API that require `std::io` conditional on the `std`
feature.
As consequence Buf::collect is removed as well, which is replaced with `Buf::into_bytes`. The advantage of `Buf::into_bytes` is that it can be optimized in cases where converting a `T: Buf` into a `Bytes` instance is efficient.
* Recycle space when reserving from Vec-backed Bytes
BytesMut::reserve, when called on a BytesMut instance which is backed by
a non-shared Vec<u8>, would previously just delegate to Vec::reserve
regardless of the current location in the buffer. If the Bytes is
actually the trailing component of a larger Vec, then the unused space
won't be recycled. In applications which continually move the pointer
forward to consume data as it comes in, this can cause the underlying
buffer to get extremely large.
This commit checks whether there's extra space at the start of the
backing Vec in this case, and reuses the unused space if possible
instead of allocating.
* Avoid excessive copying when reusing Vec space
Only reuse space in a Vec-backed Bytes when doing so would gain back
more than half of the current capacity. This avoids excessive copy
operations when a large buffer is almost (but not completely) full.
* Recycle space when reserving from Vec-backed Bytes
BytesMut::reserve, when called on a BytesMut instance which is backed by
a non-shared Vec<u8>, would previously just delegate to Vec::reserve
regardless of the current location in the buffer. If the Bytes is
actually the trailing component of a larger Vec, then the unused space
won't be recycled. In applications which continually move the pointer
forward to consume data as it comes in, this can cause the underlying
buffer to get extremely large.
This commit checks whether there's extra space at the start of the
backing Vec in this case, and reuses the unused space if possible
instead of allocating.
* Avoid excessive copying when reusing Vec space
Only reuse space in a Vec-backed Bytes when doing so would gain back
more than half of the current capacity. This avoids excessive copy
operations when a large buffer is almost (but not completely) full.
If `shallow_clone` is called with `&mut self`, and `Bytes` contains
`Vec`, then expensive CAS can be avoided, because no other thread
have references to this `Bytes` object.
Bench `split_off_and_drop` difference:
Before the diff:
```
test split_off_and_drop ... bench: 91,858 ns/iter (+/- 17,401)
```
With the diff:
```
test split_off_and_drop ... bench: 81,162 ns/iter (+/- 17,603)
```