Files
axum/examples/websockets/src/main.rs
T
877e3fe4de Move TypedHeader to axum-extra (#1850)
Co-authored-by: Michael Scofield <[email protected]>
Co-authored-by: Jonas Platte <[email protected]>
2023-04-21 17:45:31 +02:00

244 lines
8.5 KiB
Rust

//! Example websocket server.
//!
//! Run the server with
//! ```not_rust
//! cargo run -p example-websockets --bin example-websockets
//! ```
//!
//! Run a browser client with
//! ```not_rust
//! firefox http://localhost:3000
//! ```
//!
//! Alternatively you can run the rust client (showing two
//! concurrent websocket connections being established) with
//! ```not_rust
//! cargo run -p example-websockets --bin example-client
//! ```
use axum::{
extract::ws::{Message, WebSocket, WebSocketUpgrade},
response::IntoResponse,
routing::get,
Router,
};
use axum_extra::TypedHeader;
use std::borrow::Cow;
use std::ops::ControlFlow;
use std::{net::SocketAddr, path::PathBuf};
use tower_http::{
services::ServeDir,
trace::{DefaultMakeSpan, TraceLayer},
};
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
//allows to extract the IP of connecting user
use axum::extract::connect_info::ConnectInfo;
use axum::extract::ws::CloseFrame;
//allows to split the websocket stream into separate TX and RX branches
use futures::{sink::SinkExt, stream::StreamExt};
#[tokio::main]
async fn main() {
tracing_subscriber::registry()
.with(
tracing_subscriber::EnvFilter::try_from_default_env()
.unwrap_or_else(|_| "example_websockets=debug,tower_http=debug".into()),
)
.with(tracing_subscriber::fmt::layer())
.init();
let assets_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("assets");
// build our application with some routes
let app = Router::new()
.fallback_service(ServeDir::new(assets_dir).append_index_html_on_directories(true))
.route("/ws", get(ws_handler))
// logging so we can see whats going on
.layer(
TraceLayer::new_for_http()
.make_span_with(DefaultMakeSpan::default().include_headers(true)),
);
// run it with hyper
let listener = tokio::net::TcpListener::bind("127.0.0.1:3000")
.await
.unwrap();
tracing::debug!("listening on {}", listener.local_addr().unwrap());
axum::serve(
listener,
app.into_make_service_with_connect_info::<SocketAddr>(),
)
.await
.unwrap();
}
/// The handler for the HTTP request (this gets called when the HTTP GET lands at the start
/// of websocket negotiation). After this completes, the actual switching from HTTP to
/// websocket protocol will occur.
/// This is the last point where we can extract TCP/IP metadata such as IP address of the client
/// as well as things from HTTP headers such as user-agent of the browser etc.
async fn ws_handler(
ws: WebSocketUpgrade,
user_agent: Option<TypedHeader<headers::UserAgent>>,
ConnectInfo(addr): ConnectInfo<SocketAddr>,
) -> impl IntoResponse {
let user_agent = if let Some(TypedHeader(user_agent)) = user_agent {
user_agent.to_string()
} else {
String::from("Unknown browser")
};
println!("`{user_agent}` at {addr} connected.");
// finalize the upgrade process by returning upgrade callback.
// we can customize the callback by sending additional info such as address.
ws.on_upgrade(move |socket| handle_socket(socket, addr))
}
/// Actual websocket statemachine (one will be spawned per connection)
async fn handle_socket(mut socket: WebSocket, who: SocketAddr) {
//send a ping (unsupported by some browsers) just to kick things off and get a response
if socket.send(Message::Ping(vec![1, 2, 3])).await.is_ok() {
println!("Pinged {}...", who);
} else {
println!("Could not send ping {}!", who);
// no Error here since the only thing we can do is to close the connection.
// If we can not send messages, there is no way to salvage the statemachine anyway.
return;
}
// receive single message from a client (we can either receive or send with socket).
// this will likely be the Pong for our Ping or a hello message from client.
// waiting for message from a client will block this task, but will not block other client's
// connections.
if let Some(msg) = socket.recv().await {
if let Ok(msg) = msg {
if process_message(msg, who).is_break() {
return;
}
} else {
println!("client {who} abruptly disconnected");
return;
}
}
// Since each client gets individual statemachine, we can pause handling
// when necessary to wait for some external event (in this case illustrated by sleeping).
// Waiting for this client to finish getting its greetings does not prevent other clients from
// connecting to server and receiving their greetings.
for i in 1..5 {
if socket
.send(Message::Text(format!("Hi {i} times!")))
.await
.is_err()
{
println!("client {who} abruptly disconnected");
return;
}
tokio::time::sleep(std::time::Duration::from_millis(100)).await;
}
// By splitting socket we can send and receive at the same time. In this example we will send
// unsolicited messages to client based on some sort of server's internal event (i.e .timer).
let (mut sender, mut receiver) = socket.split();
// Spawn a task that will push several messages to the client (does not matter what client does)
let mut send_task = tokio::spawn(async move {
let n_msg = 20;
for i in 0..n_msg {
// In case of any websocket error, we exit.
if sender
.send(Message::Text(format!("Server message {i} ...")))
.await
.is_err()
{
return i;
}
tokio::time::sleep(std::time::Duration::from_millis(300)).await;
}
println!("Sending close to {who}...");
if let Err(e) = sender
.send(Message::Close(Some(CloseFrame {
code: axum::extract::ws::close_code::NORMAL,
reason: Cow::from("Goodbye"),
})))
.await
{
println!("Could not send Close due to {}, probably it is ok?", e);
}
n_msg
});
// This second task will receive messages from client and print them on server console
let mut recv_task = tokio::spawn(async move {
let mut cnt = 0;
while let Some(Ok(msg)) = receiver.next().await {
cnt += 1;
// print message and break if instructed to do so
if process_message(msg, who).is_break() {
break;
}
}
cnt
});
// If any one of the tasks exit, abort the other.
tokio::select! {
rv_a = (&mut send_task) => {
match rv_a {
Ok(a) => println!("{} messages sent to {}", a, who),
Err(a) => println!("Error sending messages {:?}", a)
}
recv_task.abort();
},
rv_b = (&mut recv_task) => {
match rv_b {
Ok(b) => println!("Received {} messages", b),
Err(b) => println!("Error receiving messages {:?}", b)
}
send_task.abort();
}
}
// returning from the handler closes the websocket connection
println!("Websocket context {} destroyed", who);
}
/// helper to print contents of messages to stdout. Has special treatment for Close.
fn process_message(msg: Message, who: SocketAddr) -> ControlFlow<(), ()> {
match msg {
Message::Text(t) => {
println!(">>> {} sent str: {:?}", who, t);
}
Message::Binary(d) => {
println!(">>> {} sent {} bytes: {:?}", who, d.len(), d);
}
Message::Close(c) => {
if let Some(cf) = c {
println!(
">>> {} sent close with code {} and reason `{}`",
who, cf.code, cf.reason
);
} else {
println!(">>> {} somehow sent close message without CloseFrame", who);
}
return ControlFlow::Break(());
}
Message::Pong(v) => {
println!(">>> {} sent pong with {:?}", who, v);
}
// You should never need to manually handle Message::Ping, as axum's websocket library
// will do so for you automagically by replying with Pong and copying the v according to
// spec. But if you need the contents of the pings you can see them here.
Message::Ping(v) => {
println!(">>> {} sent ping with {:?}", who, v);
}
}
ControlFlow::Continue(())
}