Files
axum/examples/websockets/src/client.rs
T

160 lines
5.4 KiB
Rust

//! Based on tokio-tungstenite example websocket client, but with multiple
//! concurrent websocket clients in one package
//!
//! This will connect to a server specified in the SERVER with N_CLIENTS
//! concurrent connections, and then flood some test messages over websocket.
//! This will also print whatever it gets into stdout.
//!
//! Note that this is not currently optimized for performance, especially around
//! stdout mutex management. Rather it's intended to show an example of working with axum's
//! websocket server and how the client-side and server-side code can be quite similar.
//!
use futures_util::stream::FuturesUnordered;
use futures_util::{SinkExt, StreamExt};
use std::borrow::Cow;
use std::ops::ControlFlow;
use std::time::Instant;
// we will use tungstenite for websocket client impl (same library as what axum is using)
use tokio_tungstenite::{
connect_async,
tungstenite::protocol::{frame::coding::CloseCode, CloseFrame, Message},
};
const N_CLIENTS: usize = 2; //set to desired number
const SERVER: &str = "ws://127.0.0.1:3000/ws";
#[tokio::main]
async fn main() {
let start_time = Instant::now();
//spawn several clients that will concurrently talk to the server
let mut clients = (0..N_CLIENTS)
.map(|cli| tokio::spawn(spawn_client(cli)))
.collect::<FuturesUnordered<_>>();
//wait for all our clients to exit
while clients.next().await.is_some() {}
let end_time = Instant::now();
//total time should be the same no matter how many clients we spawn
println!(
"Total time taken {:#?} with {N_CLIENTS} concurrent clients, should be about 6.45 seconds.",
end_time - start_time
);
}
//creates a client. quietly exits on failure.
async fn spawn_client(who: usize) {
let ws_stream = match connect_async(SERVER).await {
Ok((stream, response)) => {
println!("Handshake for client {} has been completed", who);
// This will be the HTTP response, same as with server this is the last moment we
// can still access HTTP stuff.
println!("Server response was {:?}", response);
stream
}
Err(e) => {
println!("WebSocket handshake for client {who} failed with {e}!");
return;
}
};
let (mut sender, mut receiver) = ws_stream.split();
//we can ping the server for start
sender
.send(Message::Ping("Hello, Server!".into()))
.await
.expect("Can not send!");
//spawn an async sender to push some more messages into the server
let mut send_task = tokio::spawn(async move {
for i in 1..30 {
// In any websocket error, break loop.
if sender
.send(Message::Text(format!("Message number {}...", i)))
.await
.is_err()
{
//just as with server, if send fails there is nothing we can do but exit.
return;
}
tokio::time::sleep(std::time::Duration::from_millis(300)).await;
}
// When we are done we may want our client to close connection cleanly.
println!("Sending close to {}...", who);
if let Err(e) = sender
.send(Message::Close(Some(CloseFrame {
code: CloseCode::Normal,
reason: Cow::from("Goodbye"),
})))
.await
{
println!("Could not send Close due to {:?}, probably it is ok?", e);
};
});
//receiver just prints whatever it gets
let mut recv_task = tokio::spawn(async move {
while let Some(Ok(msg)) = receiver.next().await {
// print message and break if instructed to do so
if process_message(msg, who).is_break() {
break;
}
}
});
//wait for either task to finish and kill the other task
tokio::select! {
_ = (&mut send_task) => {
recv_task.abort();
},
_ = (&mut recv_task) => {
send_task.abort();
}
}
}
/// Function to handle messages we get (with a slight twist that Frame variant is visible
/// since we are working with the underlying tungstenite library directly without axum here).
fn process_message(msg: Message, who: usize) -> ControlFlow<(), ()> {
match msg {
Message::Text(t) => {
println!(">>> {} got str: {:?}", who, t);
}
Message::Binary(d) => {
println!(">>> {} got {} bytes: {:?}", who, d.len(), d);
}
Message::Close(c) => {
if let Some(cf) = c {
println!(
">>> {} got close with code {} and reason `{}`",
who, cf.code, cf.reason
);
} else {
println!(">>> {} somehow got close message without CloseFrame", who);
}
return ControlFlow::Break(());
}
Message::Pong(v) => {
println!(">>> {} got pong with {:?}", who, v);
}
// Just as with axum server, the underlying tungstenite websocket library
// will handle Ping for you automagically by replying with Pong and copying the
// v according to spec. But if you need the contents of the pings you can see them here.
Message::Ping(v) => {
println!(">>> {} got ping with {:?}", who, v);
}
Message::Frame(_) => {
unreachable!("This is never supposed to happen")
}
}
ControlFlow::Continue(())
}