mirror of
https://github.com/tokio-rs/axum.git
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Updated websocket example to improve clarity and to be more distinct from chat example (#1637)
Co-authored-by: David Pedersen <[email protected]>
This commit is contained in:
co-authored by
David Pedersen
parent
d11af167ca
commit
8d92902c8e
+163
-31
@@ -1,9 +1,15 @@
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//! Example websocket server.
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//!
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//! Run with
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//! Run the server with
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//!
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//! ```not_rust
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//! cd examples && cargo run -p example-websockets
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//! cargo run -p example-websockets
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//! firefox http://localhost:3000
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//! ```
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//!
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//! Alternatively you can run the rust client with
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//! ```not_rust
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//! cargo run -p example-client
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//! ```
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use axum::{
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@@ -16,13 +22,24 @@ use axum::{
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routing::{get, get_service},
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Router,
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};
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use std::borrow::Cow;
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use std::ops::ControlFlow;
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use std::{net::SocketAddr, path::PathBuf};
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use tower_http::{
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services::ServeDir,
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trace::{DefaultMakeSpan, TraceLayer},
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};
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use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
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//allows to extract the IP of connecting user
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use axum::extract::connect_info::ConnectInfo;
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use axum::extract::ws::CloseFrame;
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//allows to split the websocket stream into separate TX and RX branches
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use futures::{sink::SinkExt, stream::StreamExt};
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#[tokio::main]
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async fn main() {
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tracing_subscriber::registry()
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@@ -59,58 +76,173 @@ async fn main() {
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let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
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tracing::debug!("listening on {}", addr);
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axum::Server::bind(&addr)
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.serve(app.into_make_service())
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.serve(app.into_make_service_with_connect_info::<SocketAddr>())
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.await
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.unwrap();
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}
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/// The handler for the HTTP request (this gets called when the HTTP GET lands at the start
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/// of websocket negotiation. After this completes, the actual switching from HTTP to
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/// websocket protocol will occur.
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/// This is the last point where we can extract TCP/IP metadata such as IP address of the client
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/// as well as things from HTTP headers such as user-agent of the browser etc.
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async fn ws_handler(
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ws: WebSocketUpgrade,
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user_agent: Option<TypedHeader<headers::UserAgent>>,
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ConnectInfo(addr): ConnectInfo<SocketAddr>,
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) -> impl IntoResponse {
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if let Some(TypedHeader(user_agent)) = user_agent {
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println!("`{}` connected", user_agent.as_str());
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}
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ws.on_upgrade(handle_socket)
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let user_agent = if let Some(TypedHeader(user_agent)) = user_agent {
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user_agent.to_string()
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} else {
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String::from("Unknown browser")
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};
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println!("`{}` at {} connected.", user_agent, addr.to_string());
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// finalize the upgrade process by returning upgrade callback.
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// we can customize the callback by sending additional info such as address.
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ws.on_upgrade(move |socket| handle_socket(socket, addr))
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}
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async fn handle_socket(mut socket: WebSocket) {
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/// Actual websocket statemachine (one will be spawned per connection)
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async fn handle_socket(mut socket: WebSocket, who: SocketAddr) {
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//send a ping (unsupported by some browsers) just to kick things off and get a response
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if let Ok(_) = socket.send(Message::Ping(vec![1, 2, 3])).await {
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println!("Pinged {}...", who);
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} else {
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println!("Could not send ping {}!", who);
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// no Error here since the only thing we can do is to close the connection.
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// If we can not send messages, there is no way to salvage the statemachine anyway.
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return;
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}
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// receive single message form a client (we can either receive or send with socket).
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// this will likely be the Pong for our Ping or a hello message from client.
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// waiting for message from a client will block this task, but will not block other client's
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// connections.
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if let Some(msg) = socket.recv().await {
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if let Ok(msg) = msg {
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match msg {
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Message::Text(t) => {
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println!("client sent str: {:?}", t);
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}
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Message::Binary(_) => {
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println!("client sent binary data");
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}
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Message::Ping(_) => {
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println!("socket ping");
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}
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Message::Pong(_) => {
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println!("socket pong");
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}
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Message::Close(_) => {
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println!("client disconnected");
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return;
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}
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if process_message(msg, who).is_break() {
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return;
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}
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} else {
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println!("client disconnected");
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println!("client {} abruptly disconnected", who);
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return;
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}
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}
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loop {
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// Since each client gets individual statemachine, we can pause handling
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// when necessary to wait for some external event (in this case illustrated by sleeping).
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// Waiting for this client to finish getting his greetings does not prevent other clients form
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// connecting to server and receiving their greetings.
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for i in 1..5 {
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if socket
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.send(Message::Text(String::from("Hi!")))
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.send(Message::Text(String::from(format!("Hi {} times!", i))))
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.await
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.is_err()
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{
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println!("client disconnected");
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println!("client {} abruptly disconnected", who);
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return;
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}
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tokio::time::sleep(std::time::Duration::from_secs(3)).await;
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tokio::time::sleep(std::time::Duration::from_millis(100)).await;
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}
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// By splitting socket we can send and receive at the same time. In this example we will send
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// unsolicited messages to client based on some sort of server's internal event (i.e .timer).
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let (mut sender, mut receiver) = socket.split();
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// Spawn a task that will push several messages to the client (does not matter what client does)
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let mut send_task = tokio::spawn(async move {
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let n_msg = 20;
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for i in 0..n_msg {
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// In case of any websocket error, we exit.
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if sender
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.send(Message::Text(format!("Server message {} ...", i)))
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.await
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.is_err()
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{
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return i;
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}
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tokio::time::sleep(std::time::Duration::from_millis(300)).await;
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}
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println!("Sending close to {}...", who);
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if let Err(e) = sender
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.send(Message::Close(Some(CloseFrame {
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code: axum::extract::ws::close_code::NORMAL,
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reason: Cow::from("Goodbye"),
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})))
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.await
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{
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println!("Could not send Close due to {}, probably it is ok?", e);
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}
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n_msg
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});
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// This second task will receive messages from client and print them on server console
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let mut recv_task = tokio::spawn(async move {
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let mut cnt = 0;
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while let Some(Ok(msg)) = receiver.next().await {
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cnt += 1;
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// print message and break if instructed to do so
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if process_message(msg, who).is_break() {
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break;
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}
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}
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cnt
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});
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// If any one of the tasks exit, abort the other.
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tokio::select! {
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rv_a = (&mut send_task) => {
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match rv_a {
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Ok(a) => println!("{} messages sent to {}", a, who),
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Err(a) => println!("Error sending messages {:?}", a)
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}
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recv_task.abort();
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},
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rv_b = (&mut recv_task) => {
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match rv_b {
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Ok(b) => println!("Received {} messages", b),
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Err(b) => println!("Error receiving messages {:?}", b)
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}
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send_task.abort();
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}
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}
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// returning from the handler closes the websocket connection
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println!("Websocket context {} destroyed", who);
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}
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/// helper to print contents of messages to stdout. Has special treatment for Close.
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fn process_message(msg: Message, who: SocketAddr) -> ControlFlow<(), ()> {
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match msg {
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Message::Text(t) => {
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println!(">>> {} sent str: {:?}", who, t);
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}
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Message::Binary(d) => {
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println!(">>> {} sent {} bytes: {:?}", who, d.len(), d);
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}
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Message::Close(c) => {
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if let Some(cf) = c {
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println!(
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">>> {} sent close with code {} and reason `{}`",
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who, cf.code, cf.reason
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);
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} else {
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println!(">>> {} somehow sent close message without CloseFrame", who);
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}
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return ControlFlow::Break(());
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}
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Message::Pong(v) => {
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println!(">>> {} sent pong with {:?}", who, v);
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}
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// You should never need to manually handle Message::Ping, as axum's websocket library
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// will do so for you automagically by replying with Pong and copying the v according to
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// spec. But if you need the contents of the pings you can see them here.
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Message::Ping(v) => {
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println!(">>> {} sent ping with {:?}", who, v);
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}
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}
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ControlFlow::Continue(())
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}
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